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Subject: How many people are planning to play all 504 games as a personal challenge? rss

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August Larson
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I've never played any game even close to 504 times, but I feel like this game is taunting me with its title. Like it's whispering, "I bet you can't play all of me. I'm too much for you to handle. I dare you to take me on!" I haven't even bought this game and I don't know if I will yet, but it sounds fun and the possibility of so many game possibilities is one I like.

Anyways, how many of you are seriously planning on playing all 504 games? And of those of you, are you planning on reviewing each one?
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This many.
 
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David Fair
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Not it.

I like the game, I like the idea of a board game system like it, but I don't foresee that happening.
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Bill Gallagher
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At best, I'd probably play this once a month (unless it somehow makes it to one of the online sites).

504/12 = 42 years at the least to accomplish this (assuming I play a different setup each time). Let's just say that the odds of my still being alive then given my current age and the mortality tables is rather low.

And no... I won't insist on a different setup each time. It'll either be random or "123" (if it's a teaching game).

I've probably played Scrabble 504 times in my life (given all the time I spent at tournaments and clubs in the 1980s).
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Joseph Anderson
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Nope. I will probably be replaying worlds before I've played 50 different ones.

Some modules interest me a lot more than others, and while I will probably play all modules in all positions in my first 20 games or so and I expect to enjoy most combinations quite a bit, I will still gravitate towards the parts of the system that interest me the most.
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Bill Gallagher
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knaves wrote:
Nope. I will probably be replaying worlds before I've played 50 different ones.
The odds are you'll play the same world twice after only 27 games (50.8% chance of a repeat setup). With 50 random setups, there's only an 8.1% chance that all will be different.
 
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If someone sells me a few gaming buddies sure
otherwise I can't see this happening
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My wife proposed trying to play it once a week regularly (possibly with additional ad hoc games) if we both like it, which would theoretically let us play all permutations in a decade. Naturally I agreed with this idea. At least one friend (with whom we play Power Grid every month) seems interested in dropping in on some of these. But we still haven't gotten our copy yet.

We play a lot of games, including at least one game of some sort daily, anyway, so it would not necessarily be a difficult thing for us to do if we like 504 enough to want to do it.
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Eric Folsom
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365 days in a year, play the game every weeknight and 4 times on Saturday, but take Sunday off (or 2 games Saturday and 2 Sunday)
9 games every week
52 weeks in a year
504/9 = 56 weeks

Each game 30-120 mins, medium is 75 mins
75 X 504 = 37,800 minutes
630 hours of 504
24 X 7 = 168 hours in a week
26.25 days or 3.75 weeks of 504

Just take up nearly all of the free time you have in a bit over a year and you'll have mastered the game and truly won 504.
NOW you can play a module you particularly enjoyed back in March again.

By the way, don't take this as me knocking it. I'm very interested in getting it. The price isn't too different from Pandemic Legacy which has a finite number of plays.
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Patrick Riley
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I'd like to, but I'd be lucky if it even hits the table at my group.
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Andy Mesa
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I'd like to try the top 72 combinations, but I'm less interested in trying out 7 TOP.III combinations for each of those 72 games unless I really like the game or think it can be drastically improved with a different TOP.III.

72 distinct games is still pretty great, with 7 "expansions" each!
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Kirk Monsen
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it will be a lot easier to play all the iterations once someone makes a computer version ...

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BTW in one of the Essen interviews, FF said something about how some people may try playing all combinations, but that this would (of course) be a long difficult project, and that most people will not want to do that, but rather just play random ones each time or play intentionally chosen ones each time.

It seems analogous to games like Kingdom Builder in that sense. I.e. the number of possible KB board setups is not too large, so that one could theoretically systematically play them all, but in practice most people tend to just randomize the setup or choose what boards (or goals) they want, I think.

I can easily imagine many people doing some more feasible and less ambitious sub-goals, e.g. trying to play enough 504 games to have experienced every module in each of the 3 positions (you could easily accomplish this in just 9 plays), or every possible pair of modules, or some other such non-complete coverage.
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If 504 supported solo play, I'd probably give it a try. There's a few games I played through with all possible permutations, e.g. Death Angel and Race for the Galaxy.

Since it requires a group, I'll be lucky if I get to see each module in play at least once.
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russ wrote:
My wife proposed trying to play it once a week regularly (possibly with additional ad hoc games) if we both like it, which would theoretically let us play all permutations in a decade.
Your wife rocks!
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jhaelen wrote:
If 504 supported solo play, I'd probably give it a try. There's a few games I played through with all possible permutations, e.g. Death Angel and Race for the Galaxy.
Regarding RftG, what do you mean by having played with "all possible permutations"? Given the deck size (especially when expansion packs are thrown in), I can't see any two games being the same. It's only the distribution of the starting worlds that can be controlled.

Another possibility is to consider the combination of three of the nine game mechanics (in this case, you don't care about the order). That would give 9!/(6! x 3!) = 504/6 = 84 games. Yeah, I know that that the order would matter greatly with respect to gameplay (e.g. 825 plays a lot different than 582 or 258). At least you can say that you've played with all possible sets of three...
 
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jhaelen wrote:
If 504 supported solo play, I'd probably give it a try. There's a few games I played through with all possible permutations, e.g. Death Angel and Race for the Galaxy.
I keep meaning to do that with all the combinations of the handful of expansions that come with Onirim and Urbion. A more realistic easy plan than playing all 504 permutations.
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I don't think any one individual can accomplish this. I think climbing Mt Everest would be easier. If someone does do this, I'll eat my hat.
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I wanted to try to do a video review of one game each day (when possible) for 504 days. However, getting my hands on the game isn't terribly easy. :/
 
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Michael Alexander
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It should be possible to cut the number of games down quite a lot, here are two assumptions that might enable that:

* TOP 3 doesn't alter the game a huge amount, could just play permutations in TOP 1 and 2 (down to 72 games)
* "Privileges" seems to best fit in TOP 3, not that great for TOP 1 or 2, could possibly just skip (down to 56 games)

There could be more assumptions, if you're lucky other people might find out TOP 1 and 2 combinations that are weak and you could just skip those too.
 
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Your assumptions are both very suspect.

Position III has less impact than position I and II but there are a number of significant differences that can result from changing the module in position III.

I don't know why people seem to think that module 3 is bad in pos I and II.
in those positions it adds taxation and auctions, this seems a lot more interesting than position III, the factories add a diferent thing to go for in those positions also. You do get a lot of bang for your buck with the module in position III but that doesn't make it worthless in position I and II.

If you want to have collected them all, feel free to play every world.
However, if you kind of want to be able to say you've played them all but can't be bothered, DON'T DO IT. Seriously play the combinations of modules that sound most interesting to you and try out a few additional random ones to round out your experience of the game a bit.


 
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beefsack wrote:
It should be possible to cut the number of games down quite a lot, here are two assumptions that might enable that:

* TOP 3 doesn't alter the game a huge amount, could just play permutations in TOP 1 and 2 (down to 72 games)
* "Privileges" seems to best fit in TOP 3, not that great for TOP 1 or 2, could possibly just skip (down to 56 games)

There could be more assumptions, if you're lucky other people might find out TOP 1 and 2 combinations that are weak and you could just skip those too.
I'm not sure whether arbitrarily cutting out permutations is in the spirit of playing all 504 as a personal challenge.

But it occurs to me that there are many 504 skeptics who think that all permutations are uninteresting mediocre games... so they would cut them all out, and thus they have already played all their non-cut permutations... Challenge successfully met!
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Yuglooc wrote:
Regarding RftG, what do you mean by having played with "all possible permutations"? Given the deck size (especially when expansion packs are thrown in), I can't see any two games being the same. It's only the distribution of the starting worlds that can be controlled.
Yup, I was referring to the starting worlds, i.e. I played with each of the starting worlds against each of the remaining starting worlds. IIRC, that should be 16*15 = 240 games.
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I'll certainly play 9 games to try each module in each position. After that I'll just see what people fancy or try random. I'll keep track though, I'll certainly try to choose worlds I haven't played before most of the time, so maybe eventually I can do it!
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Bill Gallagher
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jhaelen wrote:
Yup, I was referring to the starting worlds, i.e. I played with each of the starting worlds against each of the remaining starting worlds. IIRC, that should be 16*15 = 240 games.
Actually, that would be 16 x 15 / 2 = 120 (unless turn order matters).
 
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