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Advanced Squad Leader: Starter Kit #3» Forums » General

Subject: Teaching using aslsk 3 rss

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Quantum Jack
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I bought aslsk 3 because I wanted a taste of what asl has to offer, and figured I could handle the rules without the stepping-stones of the first 2 starter kits. So far it is working out well. With Jay's tutorials and playing scenarios slowly by myself (and constant rulebook checks) I am learning the rules.

However, while I can learn the system this way, I am not confident in my ability to teach others by this means. I was hoping I could lure a few friends (and the odd family member) into the asl trap, but I think starting with the infantry-focused sk1 might have been better for that.

Does anyone have advice or experience teaching the uninitiated using sk3 as the starting point?
 
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Stephen Tam
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Quantum_Jack wrote:
I bought aslsk 3 because I wanted a taste of what asl has to offer, and figured I could handle the rules without the stepping-stones of the first 2 starter kits. So far it is working out well. With Jay's tutorials and playing scenarios slowly by myself (and constant rulebook checks) I am learning the rules.

However, while I can learn the system this way, I am not confident in my ability to teach others by this means. I was hoping I could lure a few friends (and the odd family member) into the asl trap, but I think starting with the infantry-focused sk1 might have been better for that.

Does anyone have advice or experience teaching the uninitiated using sk3 as the starting point?
Teach with an infantry only scenario from ASLSK#3 or the first scenario from ASLSK#1 Retaking Vierville.

I taught someone using that scenario in 15 minutes. Just go into sequence of play, firepower, movement and TEM. They are simple concepts. The defensive fire concept is probably the most complex aspect but you can teach that in detail during play.
 
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Quantum Jack
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I don't have aslsk#1. thus the partial concern. sk3 has one infantry-only scenario, joseph 351, which I thought was very good, but comments on here suggest it may not be the best for a learning game. (I think I read a comment to that effect in one of the AARs for that scenario)

should I set up a simple example scenario to walk through the SOP, playing out an example, scripted turn, then jump into joseph 351 at a snail's pace?

Also: related, but partially tangential. My father in law is a WW2 history buff who has expressed some interest in playing a WW2 themed game, but is not really a big "gamer" so to speak. Should I try to nudge him in this direction, or show him Axis & Allies (is that a heretical term here?) and be happy with that?
 
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JP Laurio
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There are more infantry only scenarios here, but not sure if any of them uses the mapboards from ASLSK#3:

http://www.multimanpublishing.com/Support/ASLASLSK/ASLSKOffi...

However, ASLSK#1 is very cheap and most definitely worth every cent, so I would recommend just buying that if you want to teach others how to play the game.
 
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Greg Taylor
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Jack,

If you do go with ASLSK #1, make sure you get the 10th anniversary edition. The rules have been cleaned up since the first version of ASLSK 1.

Hope this helps and good luck on your ASL journey!
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Steve Smythe
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If you're going to teach someone the game using ASLSK#1, the single most important player aid I've found is:

http://grognard.com/info1/aslsksheet.pdf

It's a super easy to use tip sheet that has the basics of the sequence of play, helpful tables, marker removal, and important DR values to remember!

Love it!

Steve
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I had a plan...
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greggie66 wrote:
Jack,

If you do go with ASLSK #1, make sure you get the 10th anniversary edition. The rules have been cleaned up since the first version of ASLSK 1.

Hope this helps and good luck on your ASL journey!
I found that the changes were more clarifications, and pretty minor, so the latest edition isn't essential. Besides, the #3 rulebook should incorporate all the changes.

The errata from the first edition is listed here:
http://www.multimanpublishing.com/Support/ASLASLSK/ASLSKOffi...
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