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Subject: Anyone ever "re-gamed" a game? rss

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Jim Cote
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Have you ever bought a game, didn't like it, and made up a completely different game to play using the same components that was better? How successful were you? Rules?
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Chris J Davis
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I tried with Killer Bunnies. The game as is is just *awful* (one of my lowest rated games ever). I fiddled with it a bit to make it a bit more M:TG-like. It worked "better", though still not perfectly. I was half-way through re-doing it when I gave up. Haven't been back to it since.
 
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Ben .
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I like the idea of "re-gaming a theme" rather than "re-theming a game" arrrh
 
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We certainly did that with Grand Imperialism. I uploaded our new rules to that page.

I used to play Barbarian Kings all wrong too. Once I learned the actual rules, the gameplay did not seem at all improved...

When I was a kid, I remember my brothers making a Sorcerer variant played on the Diplomacy map which was pretty cool.

(Oh, and we've never played Personal Preference or Monopoly the right way)
 
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John Farrell
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When I read the Mage Knight rules I was completely appalled at how dull they were, so taught my son that it was a sort of D&D Miniatures where he moved the heroes and made up the scenario and moved the monsters.
 
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Enon Sci
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bleached_lizard wrote:
I tried with Killer Bunnies. The game as is is just *awful* (one of my lowest rated games ever). I fiddled with it a bit to make it a bit more M:TG-like. It worked "better", though still not perfectly. I was half-way through re-doing it when I gave up. Haven't been back to it since.


Hope you wrote up an official review. If not, you should. Channel your disgust into a lesson for other potential purchasers.

As to the topic at hand, no. I have considered it, and planned to attempt it for Illuminati, but have yet to actually hit the drawing board for the revision (for those curious, I plan to fuse NWO plot cards into the Deluxe variant).

While surfing the net earlier I came across a variant of Carcassonne that fused Zombies!!! gameplay elements into the core tile based mechanic (ultimately involved meeples that could get infected, etc), but haven't check to see if it has been posted here already.

*eDit: For those curious, here is the Carcassonne link mentioned above: http://www.jukie.net/~bart/blog/20060128124841
 
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Scott Rogers
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When I was a teen, I created a game using D&D miniatures and a Scrabble board.

Since then, I have regularly use game components from other games to simulate prototypes I'm creating.
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Paul DeStefano
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I guess this falls under house rules and variants. Most gamers have done it to some small degree at least.
 
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Tony Chen
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I tweaked the winning objective in 2 player cheat/bullshit. I wrote a review on it.

And for half/blind xiangqi, I had players place their pieces stratego-style rather than randomly.
 
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Tim Seitz
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Isn't that what house rules and variants do?
 
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Doc Bullseye
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We did this with the Dixie CCG. The rules in the rulebook made no sense. As it turned out, most of the troops got routed, so it really WAS like the Battle of Bull Run.
 
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Paul Butler
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This thing is BEGGING for someone to make a decent game out of those pieces.
 
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Jim Cote
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Blueharlequin wrote:


This thing is BEGGING for someone to make a decent game out of those pieces.


Are those metal coins??? Wow!
 
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Brett Myers
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Yeah, actually. I reworked Wettstreit der Baumeister because the base game was a little dated. Mine was more than a variant, but less than an entirely new game.
 
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Frank Strauss
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I took the components from "Mighty Empires" and made a whole new game out of it, wrote some quest and improvement cards and now I have a nice medieval and fantasy themed game, wich has to be reworked a little bit to be as playable as I wish, but for now it´s better than the oiginal game.

And this is no variant, because I use completly new rules and I only use the components because they didn´t deserve to be covered with dust.
 
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Big Lebowski
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yeah? well… y’know, that’s just like, uh… your opinion, man…
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ekted wrote:
Have you ever bought a game, didn't like it, and made up a completely different game to play using the same components that was better? How successful were you? Rules?


pimp my Zombies!!!!!!!

ah, Zombies!!! incredible bits, lame gameplay. we "re-gamed" it, introducing action points, equipment buying, new melee, new map layout - gave almost any card a new rule.

so did EVERYONE i know with that game.
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David Turner
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Re-did "Sid Meirer's Civilization the Board Game"
 
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On Monday mornings, I'm dedicated to the proposition that All Men are created jerks.
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Didn't Sid Sackson do that with a Lotto game to create Acquire?
 
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Debbie stripe
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Yeah I liked the idea of Zombies but it's pretty dull...I keep thinking it needs something doing to it, but couldn't be bothered working out what/how.

You should write out how you did it and rules! I'd love to try out your version!!
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Mike Miller
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When I was in grade school, my best friend bought a copy of Risk at a garage scale for one dollar. When we discovered that the rule book was missing, so he made up his own rules, which we tweaked during our first few games. We eventually got burned out after playing about two dozen games, but it was fun.

Years later, I finally played Risk with somebody who knew the actual rules. It wasn't as much fun. I wish that I had stayed in touch with my old friend, because I couldn't remember all of our rules.
 
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C Lloyd
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dturnerfish wrote:
Re-did "Sid Meirer's Civilization the Board Game"

Does your version work, because the as-is version doesn't (and I've played v2.0) Great looking game that I'll likely never play again. What a disappointment.
 
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Stephen Braund
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A buddy and I completely re-did Chess during an all-night session in school. We started out with hidden 'mines' and D20 combat between pieces, which lead onto exploding pieces (roll of 1 - which could take out neighbouring pieces) and random events (13 or 17), mostly culled from the Monty Python mythos. Reinforcements would appear. I do have various rules for this, and even came up with a themed series where you played games in succession and each one had slightly different special rules based on the named Episodes from the Monty Python scripts books.

We replaced 'check' with various politically incorrect references, and the game itself was named after a certain exploding lady. Happy days.

 
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Mark C
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I once made a game out of used paper towels and a kitty litter box. Had kind of a "burried treasure" theme to it. Does that count?

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Lance McMillan
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I've tried to 're-game' FGA's "The Eagle and the Sun" wargame numerous times, but have been forced to give up in utter frustration every time. Considering that the game's completely unplayable as written, it's not much of a surprise.
 
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Jim Cote
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Gamer_Dog wrote:
I once made a game out of used paper towels and a kitty litter box. Had kind of a "burried treasure" theme to it. Does that count?


Hahahaha! laugh meeple gulp
 
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