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Dungeons & Dragons: Castle Ravenloft Board Game» Forums » Variants

Subject: A simple change in the rules ... rss

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Ronan Baros
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I thought of a simple change in the rules that have worked well here.

The phases of the player, I converted in stages of the game.
So...
1 - Hero Phase - ALL heroes walk / attack or attack / walk (I'm not allowing walk 2 times)
2 - Phase Exploration - after ALL have finished the hero phase, ALL heroes who stopped in an unexplored edge, take a tile and a monster.
3 - Phase Villain - ALL not explored or exploited a black arrow, take a card encounter. Those who explored together the same edge, take only one card, but both suffer the encounter. Then the monsters attack.


These changes have made my players walk more united which increased the sense of adventure in a dungeon

I am Brazilian ... sorry for my bad english
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Frank Clarke
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That would give the impression of moving as a team. You could have the encounter card affect only the first player, as an easy option.

Great idea!
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Jonathan Meltzer
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What if the whole team stops at the same unexplored edge? Do they each take a tile? If so, where do the tiles get placed?
 
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Ronan Baros
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juster2 wrote:
That would give the impression of moving as a team. You could have the encounter card affect only the first player, as an easy option.

Great idea!


yes ... it would be possible ... but ...
the fact is that I'm trying not to unbalance the game too much
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Ronan Baros
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Mizerak wrote:
What if the whole team stops at the same unexplored edge? Do they each take a tile? If so, where do the tiles get placed?


take only one tile and only one card encounter, but, the effect of the card is suffered by all that was in exploration
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Jonathan Meltzer
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Ronan Barros wrote:
Mizerak wrote:
What if the whole team stops at the same unexplored edge? Do they each take a tile? If so, where do the tiles get placed?


take only one tile and only card encounter, but, the effect of the card is suffered by all that was in exploration


So if the whole team explores a tile from the same unexplored edge, and the new tile has a white arrow, then the turn ends without an encounter and only one monster comes out?
 
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Ronan Baros
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Mizerak wrote:

So if the whole team explores a tile from the same unexplored edge, and the new tile has a white arrow, then the turn ends without an encounter and only one monster comes out?


exactly.
The game follows the same rules. Only changed the way they appear. lol
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Jonathan Meltzer
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Ronan Barros wrote:
Mizerak wrote:

So if the whole team explores a tile from the same unexplored edge, and the new tile has a white arrow, then the turn ends without an encounter and only one monster comes out?


exactly.
The game follows the same rules. Only changed the way they appear. lol


Not really. Say you are playing three characters (A,B,C). Using the rules, A goes to an unexplored edge, and explores a tile with a white arrow. A monster appears. Then B goes to stand beside A on what is now NOT an unexplored edge. B has to draw an encounter. C then stands beside A and B at the edge of A's tile. C also has to draw an encounter.

With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration happens. Is that what you intended? Or am I understanding it incorrectly?
 
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Ronan Baros
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Mizerak wrote:

With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration happens. Is that what you intended? Or am I understanding it incorrectly?


Yes ... so people play together.
Of course it's different from the original ... (and so this in variants)
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Alan Stewart
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Mizerak wrote:
With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration happens.
I would say that EVERYONE needs to do one of two things: either Explore, OR take an encounter card.
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Frank Clarke
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Mizerak wrote:
With your rules: A,B, and C end up in the same places, but no encounters are taken because they are all standing at an unexplored edge at the time the exploration happens.

We allow this, but the monster may reroll 1 die when attacking any explorer other than the first. The monster attacks each explorer first.

This gives you a fighting monsters to avoid encounter cards strategy.
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Ronan Baros
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and if at some point suffer less encounters, in others we suffer more.

example ...
The official rule, 3 tiles on the stack, two white and one black, could be exploited by 3 players and only one would suffer the encounter.

In my new rule ... if all explore together ... all suffer the encounter when they found the black tile.


So... this variant does not unbalance the game so much. And the hero phase acquired great discussions of strategy.
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Karl Schreiber
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When you say "only one would suffer the encounter", I am a bit baffled. There are many encounter cards which affect all the heroes (eg. environmental events) or at least all the heroes on the active hero's tile (eg. traps).

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Ronan Baros
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FlyingGoblin wrote:
When you say "only one would suffer the encounter", I am a bit baffled. There are many encounter cards which affect all the heroes (eg. environmental events) or at least all the heroes on the active hero's tile (eg. traps).


Yes I know...
and it makes the players try to stay away from each other in the official rule.
this is what we are changing in this new way of conducting the turn.
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Orlando Neto
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This is a nice idea.
try use this house rule I'm testing here: only draw an encounter card when you end your turn in a black triangle tile. this make some decisions on where you step/move. with TooE this makes some great situations
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Kevin Shaud
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Ronan Barros wrote:
I thought of a simple change in the rules that have worked well here.

The phases of the player, I converted in stages of the game.
So...
1 - Hero Phase - ALL heroes walk / attack or attack / walk (I'm not allowing walk 2 times)
2 - Phase Exploration - after ALL have finished the hero phase, ALL heroes who stopped in an unexplored edge, take a tile and a monster.
3 - Phase Villain - ALL not explored or exploited a black arrow, take a card encounter. Those who explored together the same edge, take only one card, but both suffer the encounter. Then the monsters attack.


These changes have made my players walk more united which increased the sense of adventure in a dungeon

I am Brazilian ... sorry for my bad english


Your English is just fine and way better than my Portuguese or Spanish.
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