David Janik-Jones
Canada
Waterloo
Ontario
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This is my first entry for the 2015-16 Wargame Contest.

Players: 2–6 (4+ best player count)
Age: 12+
Approximate Playing Time: 30 minutes
Components: (all cards poker-sized)
72 Unit cards
20 HQ/Order cards
9 Terrain cards (plus one optional beach terrain card)
1 Random event player aid card
1 8-1/2 x 11” counter sheet (96 3/4” double-sided counters)
1 Rulebook
(players must supply four six-sided dice, plus paper and pencils)

At The Sharp End is a simple “press-your-luck” game of WW2 combat for 2–6 players. The initial print-and-play version of At The Sharp End takes place on the West Front, though future print-and-play expansions may add terrain cards for other theatres and other combatants.

The game rewards audacity and a “go-for-broke” mentality. The player who pushes the hardest over the course of an attack will have the chance to earn more Victory Points (VPs) and win the game. The game can be played over five, seven or nine turns. Players will alternate roles during the game turns, either leading the players as a Commander, or as an Officer making decisions about continuing the attack, or withdrawing from combat.

The game’s mechanics were inspired by many different press-your-luck boardgames and wargames (e.g., In Magnificent Style, Deep Sea Adventure, Celestia/Cloud 9, Can’t Stop, Zombie Dice, Frontline D-Day and Fields of Fire), with some randomizing mechanics thrown in for good measure, to add a WW2 flavour, and to add some minor fog of war and replay value to the game.

Rules (v1): http://www.theravenking.com/bgg/pnp-atse/ATSE-rules-v1.pdf
Current status: Components Ready
Download PNP Link: http://www.theravenking.com/bgg/pnp-atse/ATSE-files-v1.zip (3.5MB)
Categories: Best overall wargame, best written rules, best design notes, best artwork + best medium game, best multiplayer game, and most innovative mechanic
Vassal module: Under development
Game Images: Rulebook, HQ and unit cards, terrain cards and counters shown, larger/final versions coming soon


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Michael Brettell
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South Turramurra
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Looks interesting! Subscribed
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Joe Kundlak
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Color me interested as well!
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David Janik-Jones
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In ancient times cats were worshipped as gods; they have not forgotten this | Transgender pride | Unconditional love, pride, and support | LGBTQ Ally | The Raven King (game publisher) ... that's me!
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Update post.
(This is where I will post all updates and news.)

November 4 2015
First version of the rules and PnP components are now available to download. I will be updating the rules shortly (credits, design notes, table of contents and index) before starting on my second project for the wargame PnP contest.

----------

Please post any questions, comments, constructive criticism you have about the game in this thread, and I'll reply as soon as I have time. Thanks!
 
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Steve
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Looks good - but I'm reluctant to print out 92 cards for an early stage prototype. Would it be possible to get a full card manifest in table form so I can try it out with re-usable components?
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Charles Ward
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Matsumoto
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Looks very nice. Elegant.
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David Janik-Jones
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In ancient times cats were worshipped as gods; they have not forgotten this | Transgender pride | Unconditional love, pride, and support | LGBTQ Ally | The Raven King (game publisher) ... that's me!
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Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
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slashing wrote:
Looks good - but I'm reluctant to print out 92 cards for an early stage prototype. Would it be possible to get a full card manifest in table form so I can try it out with re-usable components?
I can provide that but it'll take a few nights to get that posted, the next few days are busy at work and home for me. I'll have to copy my hand written scribbles down into a spreadsheet.

Easiest way at the moment would be to simply print out the 12 8-1/2 x 11" sheets for the fronts of the cards just on a black and white printer on plain old 20b bond and cut them up and use those. 15 minutes work? No need for colour printing, backs, sleeving and coring them, if all you want is a taste for the game.
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Steve
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DaveyJJ wrote:
slashing wrote:
Looks good - but I'm reluctant to print out 92 cards for an early stage prototype. Would it be possible to get a full card manifest in table form so I can try it out with re-usable components?
I can provide that but it'll take a few nights to get that posted, the next few days are busy at work and home for me. I'll have to copy my hand written scribbles down into a spreadsheet.

Easiest way at the moment would be to simply print out the 12 8-1/2 x 11" sheets for the fronts of the cards just on a black and white printer on plain old 20b bond and cut them up and use those. 15 minutes work? No need for colour printing, backs, sleeving and coring them, if all you want is a taste for the game.
Sounds good, thanks.
 
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David Janik-Jones
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In ancient times cats were worshipped as gods; they have not forgotten this | Transgender pride | Unconditional love, pride, and support | LGBTQ Ally | The Raven King (game publisher) ... that's me!
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Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
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slashing wrote:
DaveyJJ wrote:
slashing wrote:
Looks good - but I'm reluctant to print out 92 cards for an early stage prototype. Would it be possible to get a full card manifest in table form so I can try it out with re-usable components?
I can provide that but it'll take a few nights to get that posted, the next few days are busy at work and home for me. I'll have to copy my hand written scribbles down into a spreadsheet.

Easiest way at the moment would be to simply print out the 12 8-1/2 x 11" sheets for the fronts of the cards just on a black and white printer on plain old 20b bond and cut them up and use those. 15 minutes work? No need for colour printing, backs, sleeving and coring them, if all you want is a taste for the game.
Sounds good, thanks.
You're welcome. I will get the card manifest done and posted though.
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Brian Train
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What I do with my playtests is just print out the cards on plain paper in black and white, cut them up, and slip them into card sleeves with a regular playing card for stiffness.
They shuffle, deal and place fine.

I get the decks of cards at the thrift stores, in my town there are some casinos so you get the used cards (with the hole punched in them) for 50 cents a deck or less.
Or there's the dollar store if you want fresh cards.
Buy decks with different coloured backs if you need to have distinct decks in the game.
The card sleeves retail for a penny each, but you have to buy them only once.

Brian
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David Janik-Jones
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In ancient times cats were worshipped as gods; they have not forgotten this | Transgender pride | Unconditional love, pride, and support | LGBTQ Ally | The Raven King (game publisher) ... that's me!
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ltmurnau wrote:
What I do with my playtests is just print out the cards on plain paper in black and white, cut them up, and slip them into card sleeves with a regular playing card for stiffness.
They shuffle, deal and place fine.
Exactly how I go about making all my prototypes as well. I eventually print colour versions when I'm getting close (beyond the point of scribbling corrections on the cards). I have a thousand or so old common MtG cards left over from my kids run with that game to act as cores.
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