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Subject: Video-game style you want adapted to a board game? rss

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Eric Smith
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Long before my newfound obsession with board games, I was a huge video-game player. Coming into board games took a while, but overall there are so many mechanics in board games that I find much more satisfying than many VG's that I play. However, there are some things about VG's that I wish were implemented in BG's.

For example, two of my favorite genres are Real Time Strategy games like Star Craft and Grim Grimoire (points if you know that second gem!) The farming for resources to build brand new constructs that let you utilize new ways to destroy your enemy is so fun! Unfortunately, I haven't seen anything that gets that flow in a board game yet without getting unwieldy and huge.

Sometimes, when I'm playing a worker placement game, I want to whip out a second board with a bunch of minis that attack using the resources I just farmed, and I think that's because of my RTS love.

Are there any mechanics/feels from another genre of gaming that you would want to see implemented?
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J.L. Waz
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I would love to see a Sid Meier's pirates board game
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Jim McCollum
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JLWaz wrote:
I would love to see a Sid Meier's pirates board game
I would too. I've even tried designing it myself, but I don't have quite enough yet. The hard part is taking what is essentially a single player experience and turning it into multiplayer.
 
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J. Santos
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I've often fantasized about a Team Fortress 2 skirmish game with miniatures...
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Mike Esko
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I think grand theft auto would be an awesome board game. I have been working on a few ideas and just trying to find the right amount of dynamics, static, and randomizing.
 
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Pat Smith
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Dwarf Fortress
 
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Kai Bettzieche
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I'd love to see more hack & slay games ... or - in all seriousness - I'd love to see a jump and run properly converted to a boardgame!



Kind regards,
Kai
 
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Aaron Bartholomew
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JLWaz wrote:
I would love to see a Sid Meier's pirates board game
Yes!!! I do not know how close other pirate games come, have never tried. Merchants & Marauders, Pirate's Cove, etc.
 
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Matt MacKenzie
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I might be a little off but Scythe looks like it might scratch that itch? Still on Kickstarter for a day or so.
 
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Roguelikes. Games like Age of Wonders and Heroes of M&M.
 
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matheus cohen
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Well, i'm designing a farcry themed board game

But yeah, i almost never find good board games that gives me the same feeling of video games. Not a bad thing, just different, as i was hoping to bring some of my friends to this hobby through this feeling.
 
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David H
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I'm not sure if this exists in a board game so if it does let me know

I would love to see a board game using Dungeon Keeper Mechanics. A co-op game where the players are the Dungeon Keeper, creating nasty traps and building foul creatures before the heroes burst in and try and ruin everything.

Also more good games like Sherlock Holmes Consulting Detective that are similar to a point and click adventure.
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Scott Allen Czysz
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theitalianviking wrote:
However, there are some things about VG's that I wish were implemented in BG's.

For example, two of my favorite genres are Real Time Strategy games like Star Craft and Grim Grimoire (points if you know that second gem!) The farming for resources to build brand new constructs that let you utilize new ways to destroy your enemy is so fun! Unfortunately, I haven't seen anything that gets that flow in a board game yet without getting unwieldy and huge.
Warcraft was my favorite video game - the strategy decisions of "leveling up", or hording resources, or mass foot soldiers, aggressive attacking, or more defensive,....make it a great game.

Translating all that to a board game just weighs the game down in tracking resources, etc.

I've got a [WIP] game I'm working on that simplifies resources to 2 (Gold and Construction Crews) that are shared pool for both players. It's got a tech tree so each player can quickly build up a low level army, or, work up the tech tree and build more advanced military units, but this takes time and resources. The game's not perfect, but I'm hoping it gives players that Warcraft game feel.
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Eric Smith
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I've heard rumblings of a Dark Souls style board game, but because somebody owns the license for that, the idea was shut down. Looks like Sword and Sorcery will be the closest candidate for that.
 
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Tomáš Sládek
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arthurcucumber wrote:
I'm not sure if this exists in a board game so if it does let me know

I would love to see a board game using Dungeon Keeper Mechanics. A co-op game where the players are the Dungeon Keeper, creating nasty traps and building foul creatures before the heroes burst in and try and ruin everything.
It exists. Not a coop though, kinda exactly like Dungeon keeper, only without the fights between rival Keepers. Dungeon Lords

theitalianviking wrote:
Unfortunately, I haven't seen anything that gets that flow in a board game yet without getting unwieldy and huge.
RTS games are usually somewhat complex, and it's hard to translate that into board game rules that would be simple. Closest to simple that I can think of is Nexus Ops, but that omits the structure building part (incidentally, that part of RTS games gets left out most often in board games). I love me some build base, build army and go for the enemy, but the only game that lets me feel like that are Runewars and, to a lesser extent, Eclipse. Both would probably qualify as huge and unwieldy in your book :-)

I would love to see a W40k board game (Forbidden Stars is nic, but too broad and space-combat focused) that features squad/unit level fights like the Dawn of War series. But that ain't gonna happen because it would overlap with the actual wargame too much

In general video games don't lend themselves well to board game versions, since a lot of them is based on reaction speed...
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Nate Edwards
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Andrew Brown
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^^ so much yes
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Jacob
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starfailure wrote:
Oh man this would make SUCH a good board game.
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James Arias
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Knights of the Old Republic (Imperial Assault not quite what I was after)

the original Fallout series

the original XCom from the 90s (not like the new one)

Freedom Force or City of Heroes

Turn-based RPG / skirmish video games are a rarity nowadays (everything is "action", "adrenaline" or "real-time" now ... Bleh), plus working in tech makes me want to unplug periodically. Board games scratching the itch nicely.
 
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