Recommend
 
 Thumb up
 Hide
9 Posts

Trickerion: Legends of Illusion» Forums » General

Subject: Special Assignment Cards - End of game scoring rss

Your Tags: Add tags
Popular Tags: [View All]
Mirko Bonelli
Italy
Milan
Italy
flag msg tools
Yesterday I've played my third Trickerion game. The game is fantastic but the first impression is that 2 victory points for every Special Assignment card left in the player's end at the end of the game are a too many.

If somebody assigns one worker to Dark Alley every turn, scores at least 14 points. If I can assign a specialist or more workers, I can potentially score 20-28 points at the end of the game with a very low-effort action. This way to make "free" points seems a bit strong compared to the actions needed to set a show.

Maybe I've missed something. Is there an hand limit?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andy Burgess
United Kingdom
Cambridge
Cambridgeshire
flag msg tools
Avatar
mbmbmbmbmb
Any Dark Alley cards that you actually use are returned to their decks. Which means to score those points, you'd have to be assigning a worker to the Dark Alley and then not using the cards you gain for it. Which makes it seem to me like you could have score a lot more points than just keeping the cards.

On the other hand, I don't have my copy yet, so I could be wrong.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mirko Bonelli
Italy
Milan
Italy
flag msg tools
Every level one trick gives you a maximum of 3 points plus workers, matches and yeld bonuses. But to set a trick you have to place at least two workers, one to prepare it and another one to place on the show cards.

Think about the extreme situation: 4 players game, 3 ignore Dark Alley action for the entire game and one goes there with 4 workers (the magician, an assistant and two apprentices) every turn. He can get 10 cards every turn and at the end of the game he scores 140 points!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Turczi
Netherlands
Leiden
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
rosco83 wrote:
one goes there with 4 workers (the magician, an assistant and two apprentices) every turn. He can get 10 cards every turn and at the end of the game he scores 140 points!
There is only one Dark Alley Assignment card, so he can only go there with 1 worker
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dirk Rieberghs
Belgium
Turnhout
-- Maak uw keuze --
flag msg tools
Avatar
mbmbmbmbmb
TDaver wrote:
rosco83 wrote:
one goes there with 4 workers (the magician, an assistant and two apprentices) every turn. He can get 10 cards every turn and at the end of the game he scores 140 points!
There is only one Dark Alley Assignment card, so he can only go there with 1 worker
Indeed, that would be impossible, altough in one of my games somebody did managed to recieve 9 dark alley cards wich scored him an 18 points at the end and that was enough for victory. My tought is that 1 point / alley card would be more balanced
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mirko Bonelli
Italy
Milan
Italy
flag msg tools
TDaver wrote:

There is only one Dark Alley Assignment card, so he can only go there with 1 worker
You're right, I didn't think about that in my "extreme" case. So if I send the magician every turn I can get 42 points.

dirkske wrote:
My tought is that 1 point / alley card would be more balanced
It's my opinion as well.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Turczi
Netherlands
Leiden
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
rosco83 wrote:
TDaver wrote:

There is only one Dark Alley Assignment card, so he can only go there with 1 worker
You're right, I didn't think about that in my "extreme" case. So if I send the magician every turn I can get 42 points.
Nope, just 28 points.
First Dark Alley card to buy is 1AP, 2nd is 2AP. Magician gives you 3AP, so unless you also happen to have a magical shard generating engine (and with your magician in the dark alley, you probably don't) you can only take 2 cards per turn, so a total of 14 cards for 28 points.

I beg you, try and use that strategy against me In my very first game I generated almost twice that in my last turn alone.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mirko Bonelli
Italy
Milan
Italy
flag msg tools
TDaver wrote:
Nope, just 28 points.
First Dark Alley card to buy is 1AP, 2nd is 2AP. Magician gives you 3AP, so unless you also happen to have a magical shard generating engine (and with your magician in the dark alley, you probably don't) you can only take 2 cards per turn, so a total of 14 cards for 28 points.
Magician gives you 3 AP plus the 2 AP of the firts worker space in dark alley action. So you can get the first card with 1 AP then the second and the third card with the remaining 4 AP.


Of course, sending a specialist or an apprentice you'll get 28 points. In this way you can follow the theatre aspect as well.


TDaver wrote:
I beg you, try and use that strategy against me In my very first game I generated almost twice that in my last turn alone.
Wow, that's a challenge! If you come and visit Milan I'll challange you. laugh Of course many trick cards gives you a more powerfull score, I was thinking about and extreme situation. I don't like those 2 free points per card, scored with no effort at all.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Turczi
Netherlands
Leiden
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
rosco83 wrote:
TDaver wrote:
Nope, just 28 points.
First Dark Alley card to buy is 1AP, 2nd is 2AP. Magician gives you 3AP, so unless you also happen to have a magical shard generating engine (and with your magician in the dark alley, you probably don't) you can only take 2 cards per turn, so a total of 14 cards for 28 points.
Magician gives you 3 AP plus the 2 AP of the firts worker space in dark alley action. So you can get the first card with 1 AP then the second and the third card with the remaining 4 AP.
Oops, sorry, totally forgot the +2 AP Guess I can be sleepy too


On my penultimate turn performed 3 tricks for a total of 17 points.
On my last turn, performed 2 tricks for a total of 16 points plus finished two lvl 3 tricks for a total endgame bonus of 22 points And I'm told my final score of 121 isn't that high, people have reported much much higher

Shouldn't this thread be in the strategy section now?

But seriously, back on topic of "is it balanced", all I'm trying to say is you can easily turn around to make more than 2 points per card if it shortcuts an action from setting up a trick, makes you afford two lvl 3 tricks, gets you in for one more lvl2-3 performance, etc. So yes, getting one specialist on Dark Alley *almost every* turn is a good strategy. But locking your magician down for the entire game surely isn't And if you buy a card which turns out to be not-that-useful, a 2VP compensation doesn't seem to be that bad for something which in essence is a dead-end move otherwise. (whereas money and shards, the other things scoring VPs are very particularly necessary for most strategies, hence the only 1VP)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls