Michael Brown
United States
University
Mississippi
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I've had three plays in a row now actually end in us giving up and not finishing because we've hit the two hour mark with 4-5 players and interest tanked.

I really loved this expansion when it came out but I'm starting to think it's just too dang long now and folks aren't enjoying their time with it at all these days.

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Tristan Hall
England
Manchester
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It is definitely long. I usually play it with my five year old in multiple sittings, leaving it set up between sessions.
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Ryan DeLano
United States
Tooele
Utah
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I agree that the multiplayer for this is too long for what it is. The Crisis rules only serve to exacerbate that issue. However, with the solo rules in the files section (shameless plug), I can get in at least a couple of games an hour. That's the only way I think I'll ever play this game.
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Commander Crud
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Want a shorter game? Just use less villains.
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Benjamin Goertz
United States
Colorado
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It really depends on the style of your playgroup. Some groups take a lot of time planning out how each person is going to build their deck, others go with the flow and plan for what may come in general.

With my group the games are usually under 2 hours for Crisis Mode as we know what we need in our decks to beat the Crises and we let people buy whatever they want (but players can "request" something be left for them). We also work hard to help eachother slim our decks early so you get to the cards you need quicker.

I will say Crisis 2 is more large group friendly as you are only destroying X Heroes or what-not compared to everyone destroying that card type in Crisis 1. If you like the Crisis experience but want the game to go shorter, grab Crisis 2.
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Matt Hyra
United States
California
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Yes, play with 3 fewer Crisis/Super-Villains and a 100 card main deck to cut the game down to 1.5 hours.

Crisis 2 plays faster than 1.
Crisis 3 will play even faster than Crisis 2.

Thanks,
Matt Hyra
Cryptozoic R&D
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Dan Evans
United States
Sunnyvale
California
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While Crisis is definitely longer I don't think of it as too long.

My wife and I have been playing since the first set and we tend to play two games in a row on average. Crisis is about as long as two games of non-Crisis, so for us it's just perfect.
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Ken Shockley
United States
Arizona
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Most of our Crisis sessions take 2-3 hours, it all depends on how many slow players we have.

I'm not naming names, but we have a couple off folks that just take for friggin EVER to finish their turns.
 
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Marc Drebing
United States
Sandy
Utah
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Matt Hyra wrote:
Yes, play with 3 fewer Crisis/Super-Villains and a 100 card main deck to cut the game down to 1.5 hours.

Crisis 2 plays faster than 1.
Crisis 3 will play even faster than Crisis 2.

Thanks,
Matt Hyra
Cryptozoic R&D
Does this mean Cryptozoic is coming out with a Crisis 3 expansion? Yipeeeeeeee! When?
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Vik Leroy
Switzerland
Vaud
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I just played last week-end my first Crisis and we were 2 players only.

And yes, I don't think we took much time to play each round but it was very long, perhaps too long.
But it was very short, we won with only 3 cards left in the pool.

If we take less vilains to beat, how many cards in the pool deck must we have?

Another thing: how do you play? I mean, as the standard play (without crisis, in confrontation mode), we buy cards as many as we have enough power.
We don't really take attention with our character.
As the standard game isn't cooperation, we don't want to let superpowers to Superman or Equipment cards to Batman.

But in cooperation?
 
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Rick Teverbaugh
United States
Anderson
Indiana (IN)
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My wife and I are playing our first Crisis game. We took a break until tomorrow, but after 80 minutes, we are still on our fourth Super Villain.
 
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