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Subject: What are "trap sets" ??? rss

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Matija Lacković
Croatia
Zagreb
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Ok, so ...
I have a Mahkim Trapper, and he comes on a flat with 4 trap tokens, 2 have Decoys on the other side and 2 have "Sprung Trap", and his text says: "SA: A to place one Trap Set within 6" of Trapper.", but I can't find rules for traps anywhere ...
What do they do ??? Are they used with some other Mahkim (Like Mind Grub are) or what ???
Thanks for the answers.
 
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Juraj Sulik
Slovakia
Bratislava
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I think that the rules for trap sets should be on a small paper leaflet/rulebook that comes with the booster packs.
If I recall correctly, for each Mahkim Trapper in your army you get 2 decoys and 2 traps (sprung trap) tokens. When you use his Special Abilty, you pick randomly one of the tokens, look at it secretly and then lay it face down within 6 inches from the trapper.
If later any enemy non-flying disk moves onto trap token, you immediately reveal it. If it was a decoy, nothing happens and disk can continue moving. If it is a "sprung trap" token, enemy diks stops moving and takes one wound instantly.
 
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Matija Lacković
Croatia
Zagreb
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Microbadge: Malifaux 2e: GremlinsMicrobadge: Guild Ball fanMicrobadge: Necromunda fanMicrobadge: Descent fanMicrobadge: Space Hulk fan
Oh, ok, many thanks !!!
I bought The Waiquar's Path as a Complete Set, so I never bought any boosters, and for some reason I got the Wastelands booklet with it, must've been a mistake ...
Thanks for the help
 
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