Recommend
4 
 Thumb up
 Hide
11 Posts

France 1944: The Allied Crusade in Europe» Forums » News

Subject: France 1944 CRT analysis in Battles Magazine rss

Your Tags: Add tags
Popular Tags: [View All]
Mark Herman
United States
New York
Unspecified
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
If you get Battles magazine check out the article by Laurent Closier (p68). He has done a very detailed mathematical analysis of the CRT that many have decried as 'broken'. Laurent does a magnificent job of recreating my original analysis from 1985 that was lost many house moves ago. So for those who prefer 'word of mouth' over deep thought, please avoid reading this article.

Mark

7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Train
Canada
Victoria
British Columbia
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
I would love to read that, but unfortunately I don't get Battles magazine.
I hang on to my copy of that game because of the CRT; I knew you were up to something but I've never had time to sit down and figure out what.

Brian
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Herman
United States
New York
Unspecified
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
ltmurnau wrote:
I would love to read that, but unfortunately I don't get Battles magazine.
I hang on to my copy of that game because of the CRT; I knew you were up to something but I've never had time to sit down and figure out what.

Brian
Thanks for the confidence pal. I will ask Olivier if it is ok for me to scan the article and send it to you.

Mark
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Train
Canada
Victoria
British Columbia
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
That would be great, thanks!

Brian
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Salim Mohammed
United States
Bedford
Massachusetts
flag msg tools
Microbadge: MuslimMicrobadge: The Russian CampaignMicrobadge: New England Patriots fanMicrobadge: ArmorMicrobadge: Squad Leader fan
Wish I get the mag.

But truthfully , I don't need it. I always believed in the CRT, no one needs to "prove it" to me.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Collins
Canada
Prince Rupert
BC
flag msg tools
badge
Avatar
mbmbmbmbmb
There is also Mark's two page designer notes of the CRT which I just reread last night. Makes logical sense to me. Certain not "broken" by any means. Available on the France 1944 page, right here.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Barry Setser
United States
Millersville
Maryland
flag msg tools
badge
Developer - "Bayonets & Tomahawks" and "Imperial Struggle"
Avatar
mbmbmbmbmb
This may be the first game I ever track down just for the WOM (Word of Mouth) about said combat system. Intrigued enough to sniff it out and get a copy
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stu Hendrickson
United States
Alexandria
Virginia
flag msg tools
mbmb
Respectfully, of course crt broken. 1 to 4. Should not be even odds and if in chart 3 works, then do a suicide combat for best result! Also, 1. To 1 odds is best, but this is too low.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Herman
United States
New York
Unspecified
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
ratbulogg wrote:
Respectfully, of course crt broken. 1 to 4. Should not be even odds and if in chart 3 works, then do a suicide combat for best result! Also, 1. To 1 odds is best, but this is too low.
Respectfully, article recreates my math. You can disagree, but broken is an opinion not a fact.

Mark
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stu Hendrickson
United States
Alexandria
Virginia
flag msg tools
mbmb
Let me put it this way. The system encourages attrition, so why would the allies ever attack at 1 to1 when they can make 4 attacks each at 1 to 4? The results at column 3 will result in desirable outcomes. So the crt damm auticorrectcry incentivies allied behavior utterly contrary to what the generals did. It doesn't matter whether history validates the crt, cuz the REVERSE is what drives the game. There is. O incentive to behave realistically.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bryan Felsher
United States
Rancho Palos Verdes
CA
flag msg tools
mbmbmbmbmb
Keeping in mind that no defender can be attacked more than once in a single attack increment, I'm not sure I agree that making a bunch of 1:4 attacks is best. Only units that participated in the combat are going to be able to advance. Time is not the Allies friend, so I think wanting to advance as many units as possible makes it often worthwhile to make the larger force attacks.

Edit: Okay, I've played the game 3 times now. If the CRT isn't broken, it definitely encourages doing things that commanders would never do. I found myself just gaming the crt instead of playing a war game. Every designer is allowed a stinker or two, and I think this one is pretty smelly. The movement matrix is great, and the chit pull is nice, but the crt makes the game feel silly. I do look forward to the new rules in the Compass edition, and I really hope it doesn't replicate the old game's strategies, plus fixes some other issues...I have a feeling it will be much better.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls