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Subject: Human vs Erasmus (actual game with Mark Herman - '42 shortened campaign) rss

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This thread explores the Card Driven Solitaire System (CDSS), aka Erasmus, that came with the 2nd Edition of Empire of the Sun. The point is to show how the rules of Erasmus work and how they are applied in an actual game.

Mark Herman kindly offered to apply the Erasmus logic. I will be playing the Japanese against Erasmus, and where helpful, we'll be posting the reasoning and clarifications around the application of Erasmus instructions. See this thread for the genesis of the idea. In it Mark said, "Just to be clear, you are playing against Erasmus, which I will execute and if necessary describe the moves in the thread."

I think this will be great fun and an a learning opportunity. Thank you, Mark, for your incredible support of your brilliant design.

Since this will be a learning solitaire game, I will post both sides hands here. Please chime in with suggestions for good moves.

We will be using ACTS and Vassal. Here are the links:

Link to the ACTS journal

Link to the Vassal logs


Good hunting!
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Re: Human vs Erasmus (actual game - '42 shortened campaign)
MGabriel wrote:
This thread explores the Card Driven Solitaire System (CDSS), aka Erasmus, that came with the 2nd Edition of Empire of the Sun. The point is to show how the rules of Erasmus work and how they are applied in an actual game.

Mark Herman kindly offered to apply the Erasmus logic. I will be playing the Japanese against Erasmus, and where helpful, we'll be posting the reasoning and clarifications around the application of Erasmus instructions. See this thread for the genesis of the idea. In it Mark said, "Just to be clear, you are playing against Erasmus, which I will execute and if necessary describe the moves in the thread."

We will be using ACTS and Vassal. I will update this thread with links.

If it's okay with Mark, I will post my cards and thoughts in this thread, and would appreciate input (I'm not an experienced player). This should be fine because when you are using Erasmus, by definition you know both side's hand.

I think this will be great fun and an a learning opportunity. Thank you, Mark, for your incredible support of your brilliant design.
Thanks for doing this, it should be fun. As a point of order, you should post both hands of cards, Erasmus Allies will take Arcadia and I will use then apply the Erasmus logic for both sides, while you as the human get to make whatever moves you want. This way folks can see how Erasmus wants to roll for either side.

Mark
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Re: Human vs Erasmus (actual game - '42 shortened campaign)
Perfect. Thanks, Mark. I'll take both players in ACTS, then.

Also, I've assumed that you are taking the default ENM listed in the CDSS instructions to start with.

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Re: Human vs Erasmus (actual game - '42 shortened campaign)
MGabriel wrote:
Perfect. Thanks, Mark. I'll take both players in ACTS, then.

Also, I've assumed that you are taking the default ENM listed in the CDSS instructions to start with.

Agree, please deal out some cards.
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Re: Human vs Erasmus (actual game - '42 shortened campaign)
Turn 2, Jan-Apr 1942

Japanese Hand:
#3. 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.
#28. 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.
#22. 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.
#85. 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.
#86. 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.
#11. 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.
#74. 1 / Tokyo Rose: Mrs. Iva Ikuko D'Aquino
Reduce US Political Will by one. Remove from play if used as an event.

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Re: Human vs Erasmus (actual game - '42 shortened campaign)
Turn 2, Jan-Apr 1942

Allied Hand:
#31. 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.
#21. 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4
#63. 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4
#45. 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4
#4. 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.
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Re: Human vs Erasmus (actual game - '42 shortened campaign)
Okay, my first move is up. Details are in the ACTS log.

Briefly, I played 3/Big Tokyo Express for 7 Activations with CF HQ. Took out the air over Manilla, but only flipped the air over Singapore, grabbed Makassar and put a CVL there. Flipped but failed to destroy [DD Asia].

(I didn't pause for AP reaction, since none was possible).

From gallery of MGabriel
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Re: Human vs Erasmus (actual game - '42 shortened campaign)
Please feel free to comment, and especially please don't hesitate to point out my mistakes - I'm grateful for this learning opportunity.

And 2 zeros in 3 battles? Srly? It puts JP in a hole since battle hexes are extremely scarce with this hand and I had hoped, for example, to take out DD Asia to avoid having to make Batavia a battle hex and reachable by AA without naval escort...

I'm afraid overall my hand is weak; advice is appreciated.

Over to Erasmus.
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Haven't actually had time to set it up yet.
Look for opportunities to pair up the infantry units in Shanghai and Hong Kong with BBs, so you can bring them into play as quickly as possible on Sumatra and Java. If your hand is weak it can help to be able to use some Op Card plays to go with some overland attacks. The card you just played would have been nice to use PBM to get a BB paired up with Shanghai actually.

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Manfred, could you please send me the vassal file you are using so I can keep up with the board position. Not necessary for the first card plays, but the images will not be useful for offensive execution as these move from their initial positions.

So, what does Allied Erasmus do?

If you are following along on your CDSS rules and charts look at page 2 right column. We are in the opening, so the chart chosen is the one American flag side (the flip side is the two American flag for game turn 4+). We then look at the Axis of Advance section, left side of the card. The upper left box looks for the condition.

1. >2 cards, yes
2. one or both of the Allied Malaya or SW Pac HQs are NOT Out of supply.

Based on the opening the Malaya air is in supply if I am reading the vassal diagram correctly. So, we then go down the green arrow (not the DC hero) and we see that an evaluation is called for on which conditions are true. First, is the SW Pac HQ in supply, the answer is no, so we go to the next condition and determine whether the Malaya HQ is in supply, since the answer is YES, we are going to evacuate Singapore. Further down in the same column there is an instruction on our Singapore Evacuation objectives, which are to send the 8th Australian Division to Kendari, Celebes and the MA air to Palembang, Sumatra.

However, we have a problem, the Japanese have an AZOI over Kendari. The question is can we move the MA air in such a manner that it can cancel the AZOI over Kendari to enable the 8th Australian transfer. The answer is no, so under the rule that says that you cannot make illegal moves we have to evacuate the 8th Australian Division to another location. The options are any of the other ports in the area that it can legally reach. So there are quite a few, so I will first roll a 1d6 to pick theater, 1/2 CBI, 3/4, DEI, 5/6 Australia-NG. The roll was a six, so it looks like the 8th Australians are going home. Now I randomize 1-3 NG, 4-6 Australia, the die roll was a 4, so its Australia. I could roll lots more, but I am going to just send them to Darwin.

So, we now need to form two taskforces, which is the term used for units moving to an objective. In order to do that we first need to select a card. We now move to the Card Selection section and we are asked to organize our cards, which is always the first thing you do, but once you have done it this step becomes moot for the most part.

Then we look for a Military event with no activation, battle hex restrictions.

We now look at our cards. So,

1. Black Day, fails first criteria as it has activation restrictions (air only)
2. Op Cartwheel, meets criteria
3. Op Stalemate, meets critiera
4. Op Flintlock, meets critiera
5. Arcadia Conference, it is a political event, fails criteria.

Since none of these cards offer any bonuses, which I am not sure is true, but I do not have the cards in front of me so I will go with the three cards equally meet the critiera, we now have to randomize which card is used, I am rolling a 1d6 with in order I posted them each as a 1/3rd chance and I rolled a two, so Op Cartwheel is the card to be used.

Now we go to the TF creation section, but as there are no battles, we are just activating an moving the units. So, we activate Malaya HQ for 5 activations, we activate the two units in our evacuation objectives and we move them to their intended locations, no PBM, offensive concluded.

So,

MA air moves to Palembang, keeps Malaya HQ in supply.

8th Australian Division moves to Darwin.

Over to the JP...



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Mark, this is fantastic. Thank you for taking the time. Very useful already.

I've posted a link to the dropbox folder where I keep the Vassal log files, here it is again:

Link to Vassal Logs

Let me know if that doesn't work - I'll also drop an email with the current logfile just in case.

About your random determination of Darwin as the destination for the 8 Aus: I see the rule in the CDSS rules that calls for selecting another objective (Movement of Erasmus Forces) and the blanket protocol for random choices. From there, do you just come up with determining the theater first, the hex second? Meaning I could have just counted possible hexes and rolled a d12 or whatever?

I'll ponder the next Japanese move. I'm open for suggestions, all!
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MGabriel wrote:
Okay, my first move is up. Details are in the ACTS log.

Briefly, I played 3/Big Tokyo Express for 7 Activations with CF HQ. Took out the air over Manilla, but only flipped the air over Singapore, grabbed Makassar and put a CVL there. Flipped but failed to destroy [DD Asia].

(I didn't pause for AP reaction, since none was possible).
Not quite true. Neither Malaya HQ nor SW Pacific HQ are OOS during the battle. Malaya HQ could be activated to move the Malaya Air out of the battle hex for later PBM. SW Pacific could be activated to move the ground unit north east of Manila into the battle hex (despite no potential ground combat).
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colmenarez wrote:
Malaya HQ could be activated to move the Malaya Air out of the battle hex for later PBM.
The bot's not going to do that kind of stuff, so the assumption of no reaction is probably correct. It only reacts in a very small number of cases IIRC....attack on a resource hex or HQ and then only if it can make an odds requirement on the attack.
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New Vassal log 003 dropped with the AP first card play.

From gallery of MGabriel


Image fixed: Zuiho to Kuala Lumpur, 8Aus to Kendari

I'll wait for suggestions and plan to move tonight.
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peterk1 wrote:
colmenarez wrote:
Malaya HQ could be activated to move the Malaya Air out of the battle hex for later PBM.
The bot's not going to do that kind of stuff, so the assumption of no reaction is probably correct. It only reacts in a very small number of cases IIRC....attack on a resource hex or HQ and then only if it can make an odds requirement on the attack.
Yes but that's not what he said. He wrote that reaction wasn't possible, not that he skipped reaction because the bot would not react. I just wanted to be clear on what was actually possible.
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Manfred -

It's great that you are doing this, and that Mark is supporting. It will give folks some really good insights into running Erasmus, and also an opportunity to discuss strategy.

Quick thoughts on your next move. With SWPac OOS, the immediate concern is to shut down Java with your next card, since ADBA in either Tjilatjap or Soerabaja is not a good thing. With Tjilatjap in supply, that would be the first choice for Erasmus as I recall, and it's definitely the most dangerous here because the air and ground are there as well. With Dutch air in Tjil and the HQ in Soera, they keep each other in supply, so you also want to lock down Soera asap. The other potential ABDA ports are less dangerous.

While thinking through this immediate next step, and which card, it will be good to do some rough planning for the rest of the turn. How do you think you will use the remaining cards, and what battle hexes will you need? You have one definite draw for ISR, and one possible for the Subs, to be factored in as well.

EDIT: Just noticed one error. Unfortunately, Zuiho cannot PBM to Makassar as it has no port. The Japanese cannot even get a naval air unit there at this stage due to range. A key enabler when grabbing Makassar is to take an intermediate airfield - often in Borneo.
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John, thanks for the input. I will fix the error with Zuiho and probably bring it up to Kuala Lumpur.

Looking over the cards, here are my thoughts.

1. I'd like to play ISR as soon as possible for the extra card draw, which might open up some options. Ideally, though, I'd like to prevent ABDA going into Tjilatjap first - if possible.

2. Tokyo Rose is my planned last card play for the event.

3. Ideally I want to play the weather card into my FOQ although I may be forced to play it for OC (which would be a shame).

4. I'm hoping that AP will activate a naval unit so I can get an additional card draw with Submarines.

5. That leaves Columbara and Col. Tsuji for the next card play. The primary goal is to take Tjilatjap or at least to put it OOS. But with the ground units only restriction, I can't prevent AP from reacting with the Dutch CL or [DD Asia], turning back the AA if AP holds a reaction card (I know he doesn't but I wouldn't normally know and with 3 non-Arcadia cards in the AP hand, that's a significant risk. Tjilatjap is out anyway, because the Dutch air will prevent AA there.

So I have two options: grab some hexes with Tsuji (Singapore, Balikpapan, Kendari), relying that surprise will hold. Or use the 2OC card to go after one target. CF HQ would be preferable but hard to reach Tjilatjap on 2OC. With S HQ I only get 3 activations, for example the 18-12 in Kuala Lumpur and the Mogami and SN from Miri. Problem though that I can't AA through an u unneutralized ZOI. So then it would have to be the Zuiho. I'll have to look at a the odds, it doesn't look good because reaction with both Dutch CL and DD Asia would be possible.

I may not be able to tackle Tjilatjap this turn. My next priority would then be Singapore, Kendari, Balikpapan, Jolo in amount that order (Soerabaja is out).
 
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I'm only seeing 2 options that do much of anything:

Play either Battle of Kolumbangara or Weather for OPS
Activate South for 3

Option 1.
A/N Singapore
1. 21 AF in Kuala Lumpur
2. 4 AF in Miri
Strat move
3. Nagato in Kure joins the 9-12 in Kota Bharu

Finishes isolating Malaya and brings some big naval numbers and a strong amphib pair into the theatre.

Option 2.
AA Batavia
1. CVL Zuiho and 9-12 in Makassar
2. BB Kongo from Kam Ranh
PBM Kongo to join 9-12 in Khota Baru afterwards

You need an airfield in Java to start bringing in more force.

Ideas: Play the ISR card sooner rather than later to hopefully bring in a 3 OPS Mil Card. Next card attempts amphib in Soerbaja.
Save Tsuji for later after infantry landed on Soerbaja and one more somewhere else. Need to get infantry on land and do overland attacks to take advantage of the extra battle hexes this card provides. Aim for 2 9-12s squeezing Tjilatjap.

I don't think you will have the luxury of throwing to FoQ unless you get really lucky with the draw from the ISR play.

=======================

Whoops. Just saw your comment that Makassar was an illegal PBM destination on last card. That leaves only the Singapore option for me unfortunately.
 
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jsteidl wrote:
EDIT: Just noticed one error. Unfortunately, Zuiho cannot PBM to Makassar as it has no port. The Japanese cannot even get a naval air unit there at this stage due to range. A key enabler when grabbing Makassar is to take an intermediate airfield - often in Borneo.
In that case the Erasmus play should amended to move the 8Aus Div to Kendari.
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colmenarez wrote:
jsteidl wrote:
EDIT: Just noticed one error. Unfortunately, Zuiho cannot PBM to Makassar as it has no port. The Japanese cannot even get a naval air unit there at this stage due to range. A key enabler when grabbing Makassar is to take an intermediate airfield - often in Borneo.
In that case the Erasmus play should amended to move the 8Aus Div to Kendari.
Correct, all I could see was a AZOI over Kendari, if this is the case, just send the 8th Aus Division to Kendari.

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Okay, two fixes applied:

1. Zuiho to Kuala Lumpur in PBM on JP first card play.
2. 8Aus to Kendari on AP card.

I've replaced the screenshot above and saved a fixed vassal log file. Will also make a note in ACTS.
 
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Kuala is also just an airfield. I would probably put Zuiho in Davao.

Agree that the Kolumbangara is a good choice. On CPac you have 5. The following assumes Zuiho at Davao and 8Aus at Kendari.

Zuiho: Davao to Billiton, attack Batavia (sets up air cover)
2SN and Nachi: Miri to Batavia
1SN: 2911 to Jolo, 2/7 ASPs (base for use by 23AF)
23AF: Taihoku to Clark

No reaction is possible, other than by [MA Air] and he won't want to fight. You can PBM Zuiho to Batavia to lock down Tjil, and 23AF to Makassar via Jolo locks down Kendari.

ABDA could go to Soera or Balik, but neither of those is nearly as dangerous at this point and you will deal with it.

If he places ABDA right away you will want to take it out immediately and then probably play your ISR for the draw.

Note that wherever he places ABDA, you can take it out with a 1OC on South, so use your Sub for that. (I would try to use Tokyo Rose for the event, and Weather will either be your FO, or worst case you play it as OC; but if as OC, probably better on CPac for more activations to move things forward.)



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I am leaning toward this move:

2/Battle of Kolombangara for OC. Activate CF HQ for 5 activations.

1. 2SN Miri to Bjandermasin (2/7)(no SR possible)
2. CA Nahoi to attack Palembang - battle A
3. 21AF (Kuala Lumpur) attack Palembang - battle A
4. 22AF Bangkok to Kuala Lumpur attack Palembang - battle A
5. [25A] Kota Bharu to Palembang - battle A (3/7)

That brings 46 factors against the MA, which could be reinforced on reaction by [DD Asia], Dutch Air, and Dutch CL for 14, so that Japan will definitely win A/N, and actual reaction would be unlikely. Ground would be won on a 1x result, worst DRM would be -1 jungle (60% chance of success), more likely would be +1 or +3 for exclusive air and/or naval presence, raising the likelihood of success to 80% or 100% respectively.

PBM would put air in Bjandermasin, CA Naohi in 2911 (CA/SN combo), air in Palembang, and Malaya HQ will be OOS.

Or... since I don't think I can touch Tjilatjap or Soerabaja, play ISR now and hope for a good card draw.
 
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Ferro Ostil
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jsteidl wrote:
Kuala is also just an airfield. I would probably put Zuiho in Davao.
Grrr. I keep doing this! Davao it is.

The CA Nachi is only 10-10, on your proposed move to Batavia, can't he pull in the MA, Dutch Air and Dutch CL to have good shot at winning the A/N? Otherwise I like your proposed move better than my idea...
 
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C├ęsar Moreno
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Quote:
which could be reinforced on reaction by [DD Asia], Dutch Air, and Dutch CL
That makes me doubt. Without a joint HQ on the map, Dutch units can't be activated, right?
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