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Subject: Multiplayer "timer"? rss

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Brad R
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i just picked this up in a trade and found the solo version has the monster deck progressing and escaping as a timer of sorts. Through the rule book and a video that I was able to find for gameplay, I have not seen a timer of any sort. In multiplayer it looks like you just build your deck in the town until you can safely venture into the dungeon. And even when you do have a deck you can still go to the town if you don't have enough light or a bad draw. Am I missing something? TIA for any input.
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Ian Toltz
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In solo at the end of every turn you reveal the top card of the dungeon deck and push it into the deepest slot in the dungeon. Then every other card that was in the dungeon slides up a level to make room for it. If a card is pushed out of the last spot of the dungeon, it escapes and is added to the dungeon's score pile.

This is instead of the usual way the dungeon is stocked (i.e. don't restock the dungeon when you defeat a monster; in essence, every turn you either defeat a monster or one escapes).

That's how I recall it, anyways. My memory could be faulty.
 
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Adam Lucas
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That sounds right to me. Monsters that move forward from level one to zero count as the dungeon's score, which you need to beat if you want to win.

Also if you kill a monster then you do not automatically refill the hall, you just refill at the end of the turn. This way going to the dungeon gives you a turn of rest so to speak.
 
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Brad R
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Thanks for the clarification, do the monsters move in a co-op game as well?
 
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in regular multiplayer, the dungeon usually stays put. It only changes if a Monster is banished, where you then refill it, or if you attack it. Whether or not it dies, it goes away, and is refilled.

When a Guardian moves into rank 1, it then immediately proceeds to rank 0 (aka outside), does its Breech, and refill so you have 3 monsters in the Dungeon hall again.
 
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