Lenz Poh
Singapore
Singapore
Singapore
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Hi,

I was browsing through the updated BGG store when I suddenly thought that those cubes might just be what this game needs to resolve the color similarity problem.

Any thoughts?
 
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Thomas Stevenson
United States
Columbus
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The previously made suggestion of putting a cube of the correct color on problem locations worked pretty well for me.
 
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Bernhard W
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The cube colours cause problems as they are too similar:
1) natural and white cubes are the biggest problem. I go by the wood pattern on the natural ones to tell them apart if lighting isn't superb
2) black and grey cubes can be a slight problem again in suboptimal lighting. However, the biggest problem here is the colors on the cards (and one spot on the board). If you don't have both, black and grey on a card, it's hard to say for sure what color it is. Nothing to change that unless you want to use a marker.

The only good fix by changing components is probably exchanging the natural coloured cubes.
 
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Stuart Cresswell
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My issue with these resources cubes is that they are cubes. While I can live with this, I have noticed that bringing games with wooden cubes to the table is always less desirable (to plenty of other game fans) than bringing more shapely tokens.

Has anyone managed to "pimp" their set, in a similar sense to Lords of Waterdeep, to allow shaped resources to be played with instead of these plain cubes?

One of the issues in doing is presumably that the colours used in Archon differ/conflict with established resource types used previously in more popular games.

Regards,

Stu
 
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Nico
Germany
Germany
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werekin wrote:
My issue with these resources cubes is that they are cubes. While I can live with this, I have noticed that bringing games with wooden cubes to the table is always less desirable (to plenty of other game fans) than bringing more shapely tokens.

Has anyone managed to "pimp" their set, in a similar sense to Lords of Waterdeep, to allow shaped resources to be played with instead of these plain cubes?

One of the issues in doing is presumably that the colours used in Archon differ/conflict with established resource types used previously in more popular games.

Regards,

Stu
Item for Geeklist "Treasure Chest by Stonemaier games"
 
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Stuart Cresswell
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Thanks but no thanks, I don't collect dollhouse furniture.

If anyone has any suggestions for components from board games which might be compatible.
 
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Evan Dunn
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Brooklyn
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So, for my group the challenge wasn't so much the color of the cubes, but rather interpreting which cube the card or action space required. If there was a card that had the similar colors right next to each other no problem, but if something had several of the same troublesome color next to each other without the darker or lighter one for contrast, then we started making mistakes. That's a little more troublesome than just finding replacement resource tokens.
 
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