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Sentinel Tactics: The Flame of Freedom» Forums » General

Subject: SotM & ST query rss

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Paul Watson
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It pretty much stands on it's own. You get the backstory for each character and the powers help build out the characters. You don't need SotM to play, and while you'll miss out some of the Easter eggs, you won't miss anything essential. Or at least I don't think so but I'm deep in SotM so may not be the best person to comment.
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M King
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Wilder
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I played SoTM only once before getting ST and I never felt like my ignorance of the Sentinels backstory hurt my appreciation of it. The heroes and villains are pretty iconic, so if you know a little Marvel or DC, you'll be fine. I hope you like it. It's a very fun game.
 
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Andrew Arenson
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I don't think you need to know anything about the card game to enjoy Tactics.

If you _do_ know the story in the card game, then your appreciation of the story in Tactics would likely be deeper.
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Todd McCorkle
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Anderson
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My understanding is that the events of Sentinel Tactics take place around 5 years after the card game ends. Somewhat ironic since the card game still has an expansion or 2 left to go.

Anyway, the few times I've played tactics, something would come up that makes me think "when did that happen?" While not hitting a giant reset button, tactic did create a new starting point to jump into things.

If all else fails, I'm sure the backstories/bios from the card game are on GtG website.
 
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Andrew Arenson
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Sentinels character info available from GtG website:

http://sentinelsofthemultiverse.com/multiverse

http://sentineltactics.com/multiverse
 
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Martin Gallo
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O'Fallon
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I had never played SotM until after several games of ST. I still have only played the iPad version of SotM a couple of times AND ST is a lot of fun as a game.
 
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Erik Miller
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I also really love how the official scenarios are laid out in a comic book form so you know the story of each scenario- makes it way more interesting!
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Dylan Thurston
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Saint Sinner wrote:
Do you think the "high learning curve" that some associate with this game comes simply from getting into the groove of the line-of-sight system, the different characters abilities, or something else that I'm not seeing clearly?
It is fun! I'm not sure what people mean about the "high learning curve", but I suspect it has to do with the different abilities. It takes a little bit to get used to all the possible powers of a single character, and then if you're really going to be competitive you should know about all the other characters on the board as well.
 
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Geoff B.
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Having some miniature gaming experience I found no learning curve at all, but I have friends that still have trouble planning their turn with line of sight and elevation movement.
 
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Andrew Arenson
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Phantaskippy wrote:
Having some miniature gaming experience I found no learning curve at all, but I have friends that still have trouble planning their turn with line of sight and elevation movement.
Yeah. If you have miniatures experience, this game is light. If not, it can be heavy.

If you're playing with someone who knows all the details and can remind you of things like whether auto-misses come before or after checking range, then it's a lot easier to get started and/or feel comfortable that you're getting the rules correct. Otherwise, it can get a bit hairy keeping track of exactly how Attack +1/-1, Defense +1/-1, Aim/Dodge, auto-misses, range checking, line of sight, etc. all work and interact.
 
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