Recommend
 
 Thumb up
 Hide
3 Posts

My Village» Forums » Strategy

Subject: Council Chamber Cards rss

Your Tags: Add tags
Popular Tags: [View All]
United States
Louisville
Kentucky
flag msg tools
mbmbmbmbmb
I have been playing this lately and am wondering if anyone finds the 2 Council Chamber cards that give points a viable strategy for scoring? It seems like it is an option when no better one is available for council, or for last minute points. But in terms of it being a primary path to victory to spend your game time on, I am not to sure?

From what I have experienced, Area Council will get you about 10 points max, if you activate 2 areas such as travel or crafts. I think population council may be 12-16 realistically, but that is a lot of end game planning/turns.

However both take a lot of turns to activate, and you are missing out on the special white banners from the other two council cards, and both of these are pretty good.

Anyone make this work or have success?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Kovatch
United States
San Jose
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Trigonomical wrote:
I have been playing this lately and am wondering if anyone finds the 2 Council Chamber cards that give points a viable strategy for scoring? It seems like it is an option when no better one is available for council, or for last minute points. But in terms of it being a primary path to victory to spend your game time on, I am not to sure?

From what I have experienced, Area Council will get you about 10 points max, if you activate 2 areas such as travel or crafts. I think population council may be 12-16 realistically, but that is a lot of end game planning/turns.

However both take a lot of turns to activate, and you are missing out on the special white banners from the other two council cards, and both of these are pretty good.

Anyone make this work or have success?
I won last night with 54 points using the 4-points-per-family-member-alive card (3 markers), a full church, and a little bit of travel. It also helped that no one took the first player marker from me, so I was able to pick off the 3's for about 5 turns, and combo'd that with producing new family members that I could place on the council card.

Another player took Area Council and picked up 12 points from merchant cards, but because that was all he did it wasn't enough. It was close, though.

It seems like focusing on 2-3 tracks is what you need for success. Two players went primarily into making and selling goods, but didn't do much else, and didn't do nearly as well. I find getting a plow and a farm early will take you a long way, since the monk cards can be bought, and travel benefits from them as well.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Louisville
Kentucky
flag msg tools
mbmbmbmbmb
You know, I really like how they did the market. It's a lot like the original village where you can't ignore it completely, but how much you use it is up to you.

I have had the experience that church and travel are hard to do together. But each one pairs well with market.

Next game I will try out the council more and plan ahead. Maybe if I can do church and council I can manage to get church finished early. Good tip on the coins. I need to invest more time on the farms, I usually ignore that.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls