I was able to play Invasion for the first time and really enjoyed it. Introducing co-op into Orleans is something I would've never imagined happening, but I couldn't be happier that it did!
One thing we all seemed to notice was just how powerful the Well can be. We read and re-read its description in the rulebook:
Carry out any action on your Player Board or any of your Place Tiles, regardless of whether or not that action is activated. After taking the action, only return the Followers from the Well to your bag. This way you can use an action more than once per round.
and came to the conclusion that it allows you to:
Activate it with a monk and a boatman, then choose ANY action on your board, regardless if you have placed the appropriate followers on the action spot that round, and immediately receive the benefits from that action. If you have also placed followers on that chosen action, you can later spend them like normal to take that action a second time.
While I feel like this is an absolutely essential building to have in the co-op, I'm afraid it feels a little too powerful, especially for the PvP base game or Prosperity variant. Putting an automation cog on the boatman spot makes it so the owner can spend just one monk for any action at all, or even take a crucial action twice.
Am I missing something? Are the rules poorly worded? Has anyone played with the Well outside of co-op?
The rules really could've been a little clearer all around-- I mistook setup to mean that goods tiles do not get seeded out onto the map in co-op, so we inadvertently played on super hard mode. The Well saved our bacon more than once and allowed us to pull off a win on the very last round.