Pete Wagner
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Greetings all. Here I pick up with my play-through of Upholder: British Submarine Operations in World War 2.

In my first 3 session reports, I took on the role of Lt. Cdr. William Dunkerly and completed 11 patrols in the HMS Thames (N71). My early patrols in Home Waters were filled with much frustration and precious little sunk tonnage to show for it. But on transferring to the Mediterranean, my success greatly increased.

My last session report ended with Lt. Cdr. William Dunkerly and his crew being transferred back to Home Waters where a successful submarine upgrade request found us in a T Class (Group 1) - The HMS Thistle (N24). Here I pick up with Lt. Cdr. William Dunkerly's next 8 patrols. Despite the massive 10 torpedo volleys I can unleash, old stock torpedoes and poor attack odds take their toll on the success. But there is some success (particularly the 19th patrol). Enjoy!

*****************************12th Patrol – Mar.1941 *********************************

Home Base: Home Waters

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: North Sea

Since this is my first patrol in the HMS Thistle, HQ assigns us a patrol in the North Sea to further familiarize ourselves with our new sub [Rule 9.8 Work-Up Patrols].

We depart for the North Sea with (2d6 > 4 – 6 = -2) 16 Mk8 Torpedoes.

I move to the 1st travel box [Transit]. I roll a 4. No encounter.

I move to the 2nd travel box [Transit]. I roll a 5. No encounter.

I move to the 3rd travel box [North Sea]. I roll a 4. No encounter.

I move to the 4th travel box [North Sea]. I roll a 9. No encounter.

I move to the 5th travel box [North Sea]. I roll a 7. No encounter.

I move to the 6th travel box [North Sea]. I roll a 2. Enemy aircraft spotted.

I attempt to crash dive to avoid air attack (2d6 > 5). I successfully crash dive before being attacked.

I move to the 7th travel box [North Sea]. I roll a 7. No encounter.

I move to the 8th travel box [Transit]. I roll an 8. No encounter.

I move to the 9th travel box [Transit]. I roll a 4. No encounter.

I arrive in port and report to HQ: no encounters. Patrol counts as a failure.

No damaged suffered. I may begin my next patrol in April 1941.

12 Patrols Completed.

Tonnage Sunk to Date: 21,200T

*****************************Transfer – Apr.1941**********************************

Home Base: Home Waters

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Transfer to Mediterranean

I attempt to request my next patrol assignment (1d6 > 6). Request denied. I roll for my patrol assignment (2d6 > 9). I am being transferred back to the Mediterranean. 6 months have elapsed since my transfer to home waters so this transfer is allowed per rule [3.1.3].

I depart for Gibraltar with 16Mk8 torpedoes (2d6 > 6 – 6 = 0).

I move to the 1st travel box [Transit]. I roll a 3. No encounter.

I move to the 2nd travel box [Transit]. I roll a 3. No encounter.

I move to the 3rd travel box [Transit]. I roll an 8. No encounter.

I arrive in port at Gibraltar and report to HQ. This being a transfer, this is neither a success or failure patrol.

I report for my next patrol assignment on May 1941. My next patrol will start and finish at Gibraltar.

*****************************13th Patrol – May 1941 **********************************

Home Base: Mediterranean (Gibraltar)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

I report to HQ and am assigned a standard war patrol in the Mediterranean (2d6 > 3).

We set out with 16Mk8 torpedoes (2d6 > 4 – 4 = 0).

I move to the 1st travel box [Transit from Gibraltar]. I roll a 9. No encounter.

I move to the 2nd travel box [Transit]. I roll a 5. No encounter.

I move to the 3rd travel box [The Med’]. I roll a 12. Random Event triggered.

We encounter a severe storm at sea and are unable to make contact with enemy for this and the next travel box (2d6 > 10). Also our hydroplanes are damaged by the storm (1d6 > 1).

I move to the 4th travel box [The Med’]. Continue to ride out storm.

I move to the 5th travel box [The Med’]. I roll an 11. Enemy aircraft spotted. We crash dive before being attacked by aircraft (2d6 > 6).

I move to the 6th travel box [The Med’]. I roll an 8. No encounter.

I move to the 7th travel box [The Med’]. I roll an 8. No encounter.

I move to the 8th travel box [Transit]. I roll an 8. No encounter.

I move to the 9th travel box [Transit to Gibraltar]. I roll a 10. No encounter.

I arrive in port and report to HQ: Severe storm hindered patrol…no contacts. Patrol failed (this makes two failures in a row).

Our hydroplanes are repaired quickly and we report for our next patrol June 1941. This next patrol will start at Gibraltar but will end at Malta.

13 Patrols Completed.

Tonnage Sunk to Date: 21,200T

*****************************14th Patrol – Jun.1941 **********************************

Home Base: Mediterranean (Gibraltar)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

I report to HQ and am assigned a standard war patrol in the Mediterranean (2d6 > 9).

Our torpedo load includes 3 old stock torpedoes, 2 Mk4 torpedoes, and 11 Mk8 torpedoes (2d6 > 9 – 4 = 5) (1d6> 6, 6, 2, 1, 4). My 6 forward tubes and 4 external forward tubes are loaded with Mk8 torpedoes.

I depart from Gibraltar with orders to end the patrol at Malta.

I move to the 1st travel box [Transit from Gibraltar]. I roll a 12. Random event triggered.

Ultra-Intelligence event is triggered but does not apply as it is not November 1941 yet (2d6 > 6).

I move to the 2nd travel box [Transit]. I roll a 5. No encounter.

I move to the 3rd travel box [The Med’] I roll a 5. Convoy encountered!

Time of Day (1d6 = 6): Night

Water Depth (2d6 = 2): Shallow waters

# of Merchant Ships (2d6 > 9): 3 merchant ships

Merchant Type (2d6 > 8, 9, 4): 2 large freighters and a coaster

Merchant ID (2d10 > 79, 52, 30): Sebastiano V. (6300T), Monstella (5300T), Elbano G. (700T)

I attempt to move in to medium range. Escort quality is (1d6 > 1) “Green.” I successfully move in to medium range (2d6 > 6 – 1 = 5).

I attempt to move in to close range (2d6 > 9 – 1 + 1 = 9). I am unsuccessful though I remain undetected.

I release a massive 10 torpedo salvo: 4 MK8s (from internal tubes [i]) target the Monstella and 6 Mk8s (4 external [e]/2 internal [i]) target the Sebastiano.

The 4 Mk8s targeting the Monstella (2d6 > 10, 10, 9, 8): All miss.

The 6 Mk8s targeting the Sebastiano (2d6 > [8e], [8e], [10e], [6e], [4i], [7i]): 1 internal torpedo hits but is a dud (1d6 > 1). Are you kidding me!

No lucky hits (2d6 > 5).

I am undetected by the escorts (2d6 > 2).

I reload my 6 internal tubes with my remaining 6 torpedoes (1 Mk8, 3 old stock Mk8s, and 2 Mk4s).

I attempt to follow the convoy but am unsuccessful (1d6 > 6 + 2 = 8).

I move to the 4th travel box [The Med’]. I roll a 6. No encounter.

I move to the 5th travel box [The Med’]. I roll a 5. Convoy encountered!

Time of Day (1d6 = 3): Day

Water Depth (2d6 = 11): Deep waters

# of Merchant Ships (2d6 > 5): 1 merchant ship

Merchant Type (2d6 > 6): 1 small freighters

Merchant ID (2d10 > 99): Tinos (2800T)

I attempt to move in to medium range. Escort quality is (1d6 > 6) “Veteran.” I successfully move in to medium range (2d6 > 2).

I attempt to move in to close range (2d6 > 5 + 1 = 6) and am successful.

I release 4 torpedoes (1 Mk8, 2 Mk4, 1 old stock Mk8) at the Tinos and 2 torpedoes (2 old stock Mk8) at an escort.

The 4 torpedoes targeting the Tinos (2d6 > [7Mk8], [12Mk4], [9OS], [4OS]): 1 old stock Mk8 hits (1d6 > 5) and explodes (1d6 > 6) causing 1 damage.

The 2 torpedoes targeting an escort (2d6 > 8, 6 + 1 = 9, 7): Both misses.

No lucky hits (2d6 > 7).

The escorts detect me (2d6 > 8 + 2 = 10). I evade left while escort turns right (1d6 > 4(1)). The escort attack (2d6 > 8 – 1 = 7) incflicts 1 hit (veteran escort and evasive maneuver cancel each other) causing one level of flooding (1d6 + 1d6 > 41). Engineer Whitfield successfully stops additional flooding (1d6 > 1).

I evade a second detection (2d6 > 3 + 2 = 5).

I am out of torpedoes and have only damaged a small freighter.

I move to the 6th travel box [The Med’]. I roll a 7. No encounter.

I move to the 7th travel box [The Med’]. I roll a 5. Convoy encountered. Since I am out of torpedoes, I ignore the convoy and move on.

I move to the 8th travel box [Transit]. I roll a 9. No encounter.

I move to the 9th travel box [Transit to Malta]. I roll a 5. No encounter.

I arrive in Malta and report to HQ: 1 small merchant damaged. My patrol is another failure (third in a row).

I sustained no serious damage and am able to begin my next patrol July 1941.

14 Patrols Completed.

Tonnage Sunk to Date: 21,200T

*****************************15th Patrol – Sep.1941 **********************************

Home Base: Mediterranean (Malta)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

We are assigned to a standard war patrol in the Mediterranean (2d6 > 7).

Before we are able to set out on our patrol (1d6 > 1), an air raid damages our submarine and we are delayed 2 months while repairs are made (2d6 > 9).

We depart in September with the following torpedo load: 13 Mk8s (2d6 > 7 – 4 = 3), 2 old stock Mk8s, and 1 Mk4 (1d6 > 2, 5, 3). All tubes are initially loaded with Mk8s.

1st travel box [Transit from Malta] (2d6 > 3). No encounter.

2nd travel box [Transit] (2d6 > 6). No encounter.

3rd travel box [The Med’] (2d6 > 6). No encounter.

4th travel box [The Med’] (2d6 > 5). Convoy encountered!

Time of Day (1d6 = 5): Night

Water Depth (2d6 = 7): Shallow waters

# of Merchant Ships (2d6 > 5): 1 merchant ship

Merchant Type (2d6 > 9): Large freighter

Merchant ID (2d10 > 38): Laura C. (6200T)

I attempt to move in to medium range. Escort quality is (1d6 > 2) “Green.” I successfully move in to medium range (2d6 > 7 – 1 = 6).
I attempt to move in to close range. I am unsuccessful but remain undetected (2d6 > 7).

I fire all 10 of my tubes (6 internal 4 external) at the Laura C. from medium range. How can I miss?

One of the internals and two externals hit (2d6 > 10i, 9i, 6i, 5i, 8i, 8i, 5e, 9e, 4e, 11e). Only the one internal detonates. The two externals were duds (1d6 > [4i], [2e – 1 = 1], [3e – 1 = 2). The Laura C. suffers two damage from attack (1d6 > 3).

A second explosion is detected (2d6 > 12)! Lucky hit!!! One of the escorts (1d6 > 4: Laura C. [1]; Escort [2-6]) is struck by one of the Mk8s that missed the Laura C. and sinks it (1d6 > 3). The escort was a Spica-class torpedo boat (900T).

We barely escape detection by the escorts and escape (2d6 > 9).

We reload our 6 internal tubes with our last remaining torpedoes (3 Mk8s, 2 old stock, 1 Mk4) and attempt to follow the convoy. We are unsuccessful (1d6 > 5).

5th travel box [The Med’] (2d6 > 8). No encounter.

6th travel box [The Med’] (2d6 > 8). No encounter.

7th travel box [The Med’] (2d6 > 6). No encounter.

8th travel box [Transit] (2d6 > 11). No encounter.

9th travel box [Transit to Malta] (2d6 > 3). No encounter.

We arrive at Malta and report to HQ: one Spica-class torpedo boat sunk (900T). Patrol is a success!

This is our 6th successful patrol so the crew receives an experience upgrade. Engineer Bradley Whitfield becomes an expert (1d6 > 1).

Lt. Cdr. William Dunkerly receives no promotions or awards (2d6 > 3).

No damage sustained on patrol. We may begin our next patrol October 1941.

15 Patrols Completed.

Tonnage Sunk to Date: 22,100T

*****************************16th Patrol – Oct.1941 **********************************

Home Base: Mediterranean (Malta)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield [Expert]

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

I am assigned to a standard war patrol in the Mediterranean (2d6 > 9).

No Malta event (1d6 > 2).

We depart with the following torpedo load: 11 Mk8s (2d6 > 9 – 4 = 5), 4 old stock Mk8s, and 1 Mk4 (1d6 > 6, 4, 6, 1, 6). All tubes are initially loaded with Mk8s.

1st travel box [Transit from Malta] (2d6 > 6). No encounter.

2nd travel box [Transit] (2d6 > 7). No encounter.

3rd travel box [The Med’] (2d6 > 5). Convoy encountered!

Time of Day (1d6 = 6): Night

Water Depth (2d6 = 10): Deep waters

# of Merchant Ships (2d6 > 4): 1 merchant ship

Merchant Type (2d6 > 6): Small freighter

Merchant ID (2d10 > 83): Solemi (1200T)

I attempt to move in to medium range. Escort quality is (1d6 > 3) “Trained.” I successfully move in to medium range (2d6 > 7 – 1 = 6).
I attempt to move in to close range. I am detected by the escorts (2d6 > 12).

I take evasive maneuvers (5) but the escort stays on top of me (1d6 > 6). I receive one hit (2d6 > 6 + 1 = 7) and an additional from the failed evasive maneuver. My Electric Engine 2 and Hydrophones are damaged (1d6 + 1d6 > 36, 22).

I escape further detection and escape the escorts (2d6 > 9 – 1 = 8). Chief Engineer Whitfield attempts to repair the Hydrophones (1d6 > 5 – 1 = 4) and the Electric Engine 2 (1d6 > 1 – 1 = 0). The Electric Engine 2 is successfully repaired but the Hydrophones are inoperable.

4th travel box [The Med’] (2d6 > 8). No encounter.

5th travel box [The Med’] (2d6 > 6). No encounter.

6th travel box [The Med’] (2d6 > 3). Capital ship encountered!!!

Time of Day (1d6 = 2): Day

Water Depth (2d6 = 7): Shallow waters

# of Capital Ships (2d6 > 6): 1 capital ship

Capital Ship ID (2d20 > 5): CA Bolzano (13,200T)

I attempt to move in to medium range. Escort quality is (1d6 > 5) “Veteran.” I am detected (2d6 > 10 + 1 = 11)!

I am unable to take evasive maneuvers due to my hydrophones being inoperable. I sustain two hits (2d6 > 6 + 2) plus and additional hit for the escort’s veteran status. Diesel Engine 1 is damaged (1d6 + 1d6 > 16), one generic crew member is lightly wounded (1d6 + 1d6 > 21) (2d6 > 7) (1d6 > 4) and we take on two levels of flooding (1d6 + 1d6 > 61). Chief Engineer Whitfield is unable to quickly stop the flooding (1d6 > 6 – 1 = 5). Flooding stands at level 3 of 7.

I evade detection and escape the escorts (2d6 > 7 + 1 = 8). All flooding is pumped out. Chief Engineer Whitfield attempts to repair Diesel Engine 1 (1d6 > 2 – 1 = 1) and is successful.

7th travel box [The Med’] (2d6 > 4). Convoy encountered!

Time of Day (1d6 = 3): Day

Water Depth (2d6 = 8): Shallow waters

# of Merchant Ships (2d6 > 6): 1 merchant ship

Merchant Type (2d6 > 8): Large freighter

Merchant ID (2d10 > 77): San Pedro (5900T)

I attempt to move in to medium range. Escort quality is (1d6 > 5) “Veteran.” I successfully move in to medium range (2d6 > 2).

I fire all 10 torpedo tubes (6 internal and 4 external) at the San Pedro from medium range (2d6 > 10, 10, 9, 9, 6, 7, 8, 6, 6, 8). All miss!!!

No lucky hits (2d6 > 10).

I evade detection and escape the escorts (2d6 > 6 + 1 = 7).

I reload my 6 internal tubes with my last 6 torpedoes (1 Mk8, 3 old stock, and 1 Mk4). Due to my slow speed, I cannot follow the convoy.

8th travel box [Transit] (2d6 > 5). No encounter.

9th travel box [Transit to Malta] (2d6 > 3). No encounter.

We arrive in Malta and report to HQ: no enemy shipping sunk. Patrol is a failure.

The hydrophones are repaired in no time and we are ready to begin our next patrol November 1941.

16 Patrols Completed.

Tonnage Sunk to Date: 22,100T

*****************************17th Patrol – Nov.1941 **********************************

Home Base: Mediterranean (Malta)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield [Expert]

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

I am assigned a standard war patrol in the Mediterranean (2d6 > 7).

No Malta event (1d6 > 3).

We depart with the following torpedo load: 14 Mk8s (2d6 > 6 – 4 = 2), 1 old stock Mk8s, and 1 Mk4 (1d6 > 1, 4). All tubes are initially loaded with Mk8s.

1st travel box [Transit from Malta] (2d6 > 10). No encounter.

2nd travel box [Transit] (2d6 > 4). No encounter.

3rd travel box [The Med’] (2d6 > 3). Capital ship encountered!!!

Time of Day (1d6 = 3): Day

Water Depth (2d6 = 2): Shallow waters

# of Capital Ships (2d6 > 4): 1 capital ship

Capital Ship ID (2d20 > 10): CA Fiume (11,500T)

I attempt to move in to medium range. Escort quality is (1d6 > 4) “Trained.” I am successful (2d6 > 3 + 1 = 4)! If I shoot from medium range, I would need to roll 4 or less to hit.

I attempt to move in to close range (2d6 > 11 + 2 = 13) and am detected! I take evasive maneuvers (1) and am successful (1d6 > 6). The escort attack (2d6 > 7 + 2 = 9) inflicts two hits but my successful evasive maneuver cancels one of those hits. We sustain one level of hull damage (1d6 + 1d6 > 24).

We are detected a 2nd by the escorts (2d6 > 9 + 2 = 11) and take evasive maneuvers (1) which works (1d6 > 3). The escort attack (2d6 > 6 + 1 = 7) inflicts 1 hit which is canceled by my evasive maneuver.

We are detected a 3rd time (2d6 > 12) and take evasive maneuvers (3) which works (1d6 > 6). The escort attack (2d6 > 8 + 2 = 10) inflicts 3 hits but my successful evasive maneuver cancels one of those hits. Diesel Engine 2 is damaged (1d6 + 1d6 > 26) and we sustain a 2nd level of hull damage (1d6 + 1d6 > 44).

We evade a 4th detection and escape the escorts (2d6 > 4 + 2 = 6). Chief Engineer Whitfield attempts to repair Diesel Engine 2 (1d6 > 4 – 1 = 3) and is successful.

4th travel box [The Med’] (2d6 > 8). No encounter.

5th travel box [The Med’] (2d6 > 10). Convoy encountered!

Time of Day (1d6 = 1): Day

Water Depth (2d6 = 5): Shallow waters

# of Merchant Ships (2d6 > 7): 2 merchant ships

Merchant Type (2d6 > 6, 5): 2 small freighters

Merchant ID (2d10 > 84, 28): Sparta (1700T), Castellon (2100T)

I attempt to move in to medium range. Escort quality is (1d6 > 6) “Elite.” I am unsuccessful but remain undetected (2d6 > 8 + 1 = 9)!

I fire all ten tubes at the Castellon (2d6 > 5i, 3i, 4i, 10i, 11i, 6i, 6e, 11e, 8e, 8e). Two Mk8s hit but only one detonates (1d6 > 2, 5) causing 2 damage (1d6 > 3) and sinking the Castellon.

No lucky hits (2d6 > 9).

We evade detection and escape the escorts (2d6 > 4 + 1 = 5). The internal tubes are reloaded (4 Mk8s, 1 old stock, and 1 Mk4). We are too slow to follow the convoy.

6th travel box [The Med’] (2d6 > 8). No encounter.

7th travel box [The Med’] (2d6 > 11). Enemy aircraft spotted!

We quickly crash dive and evade an air attack (2d6 > 6).

8th travel box [Transit] (2d6 > 8). No encounter.

9th travel box [Transit to Malta] (2d6 > 7). No encounter.

We arrive at Malta and report to HQ: one small merchant sunk (2100T). Patrol is a success (my 7th).

Lt. Cdr. William Dunkerly receives no promotions or awards (2d6 > 5).

Our two levels of hull damage takes a month to repair [4.6.10.1] and we report back for patrol assignment January 1942.

17 Patrols Completed.

Tonnage Sunk to Date: 24,200T

*****************************18th Patrol – Jan.1942 **********************************

Home Base: Mediterranean (Malta)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield [Expert]

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

Now that is 1942, I must check before each patrol to see if my external torpedo tubes get reversed to face astern [T Class chart] (2d6 > 8). For this patrol they will remain forward facing.

I am assigned a standard war patrol in the Mediterranean (2d6 > 9).

A Malta event occurs (1d6 > 1). This next patrol will have to be aborted early on due to equipment faults developing (2d6 > 10). My entire patrol consists of two transit boxes only.

1st travel box [Transit from Malta] (2d6 > 3). No encounter.

2nd travel box [Transit to Malta] (2d6 > 6). No encounter.

We arrive in Malta and report to HQ: patrol aborted due to equipment faults. Patrol is a failure.

The faults are quickly fixed and we report for our next assignment February 1942.

18 Patrols Completed.

Tonnage Sunk to Date: 24,200T

*****************************19th Patrol – Feb.1942 **********************************

Home Base: Mediterranean (Malta)

Submarine: T Class (Group 1) – HMS Thistle (N24)

Commander: Lt. Cdr. William Dunkerly

1st Lieutenant: James Doolittle

2nd Lieutenant: John York [Expert]

Chief Engineer: Bradley Whitfield [Expert]

Medic: George Lawson

Crew Quality: Trained

Patrol Assignment: Mediterranean

My 4 external tubes remain forward facing (2d6 > 7).

Request for choice in assignment denied (2d6 > 5). Assigned to a standard war patrol in the Mediterranean (2d6 > 3).

No Malta events occur (1d6 > 4)

Torpedo Load (2d6 > 9 – 6 = 3; 1d6 > 3, 3, 6): 13 Mk8s & 3 Mk8old’.

1st travel box [Transit from Malta] (2d6 > 8). No encounter.

2nd travel box [Transit] (2d6 > 4). No encounter.

3rd travel box [The Med’] (2d6 > 12). Random event triggered (2d6 > 3). A torpedo breaks loose from restraints during servicing and lightly wounds one of my four generic crew.

4th travel box [The Med’] (2d6 > 7). No encounter.

5th travel box [The Med’] (2d6 > 9). Unescorted merchant!

Time of Day (1d6 = 3): Day

Water Depth (2d6 = 8): Shallow waters

Merchant Type (2d6 > 10 – 2 = 8): Large freighter

Merchant ID (2d10 > 46): Marguerite F. (12,300T). A big boy all by himself. What an opportunity!

I’m hoping to save my external tubes for a massive salvo at a harder to hit target. We freely move in to close range and fire all 6 of my internal tubes at the Marguerite F. (2d6 > 7, 7, 7, 7, 8, 8 – 1 = 6, 6, 6, 6, 7, 7). Four of my Mk8s hit the Marguerite F. and three of them detonate (1d6 > 2, 4, 6, 6) causing 6 damage (1d6 > 3, 2, 4) sinking the Marguerite F. YES!!!

I reload my 6 internal tubes (3 Mk8 and 3 Mk8old).

6th travel box [The Med’] (2d6 > 7). No encounter.

7th travel box [The Med’] (2d6 > 4). Convoy encountered!

Time of Day (1d6 = 3): Day

Water Depth (2d6 = 3): Shallow waters

# of Merchant Ships (2d6 > 10): 4 merchant ships

Merchant Type (2d6 > 9, 10, 5, 8): 1 tanker, 2 large freighters, and 1 small freighter

Merchant ID (2d10 > 40, 56, 78) (1d6 + 1d10 > 24): Leverkusen (7400T), Lorenz L. (1400T), Sardegna (11,500T), Causco (2100T)

I’m elated!!! If only I can get close enough for my 10 torpedo salvo to be effective. I attempt to move to medium range. Escort quality is “Trained” (1d6 > 4). I successfully move in to medium range (2d6 > 4). Do I dare risk this amazing opportunity by moving in to close range? Or is it a greater risk firing a medium range needing a 5 or less to hit. This is my last travel box this patrol. Shooting from medium range is not a waste seeing as I won’t have another opportunity this patrol. Fire all tubes at the Sardegna!!! 7 Mk8s and 7 Mk8olds glide towards the mammoth freighter (2d6 > 5i, 7i, 7i, 5ios, 8ios, 5ios, 4e, 6e, 7e, 6e). Four hits (1 internal Mk8, 2 internal Mk8os, and 1 external Mk8) . . . four dull thuds heard through the hydrophones . . . but no explosions (1d6 > [1i], [3ios – 1 = 2], [2ios – 1 = 1], 3e – 1 = 2]). Unbelievable!!!

No lucky hits (2d6 > 8).

We evade detection and glide mournfully away from the convoy.

8th travel box [Transit] (2d6 > 6). No encounters.

9th travel box [Transit to Malta] (2d6 > 10). No encounters.

We arrive at Malta and report to HQ: one large freighter sunk (12,300T). Patrol successful (my 8th)!

Lt. Cdr. William Dunkerly receives no promotions or awards (2d6 > 6).

We sustained no damage on patrol. We report for assignment March 1942.

19 Patrols Completed.

Tonnage Sunk to Date: 36,500T
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Ian Wedge
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Frank
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shake Those dice!
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Charles "Chick" Lewis
United States
Tujunga
California
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Wow, really difficult to imagine that in three of your ten-torpedo firings you sank zero ships. Frustrating, I would imagine.

8 patrols, 62 torpedoes fired, sixteen hits, NINE duds, three sinkings.
Over twenty torpedoes expended per sinking ?
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Pete Wagner
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chicklewis wrote:
Wow, really difficult to imagine that in four ten-torpedo firings you sank zero ships. Frustrating, I would imagine.
Seriously. I miss The Hunters where medium range is a 7 or less to hit and no pre-attack detection rolls.
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Tyrone Newby
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Don't feel bad ,my first campaign using commander 'Mervyn Wingfield'(I printed out Wingfields pic and Umpire logo to put beside my playmat,it makes for nice eye candy)(Jan. 41) lasted only two Patrols using the sub 'Umpire' a U-class submarine in the Med; 1st patrol spotted no ships(just terrible die rolling);2nd Patrol on my load roll on table [B2] I rolled a '12' and then a '2' that put me behind the eight ball with 6 Mk4 torps(talk about bad);my very first Med box I spotted 2 CL with escort I fired all six torps(doing that lifted my bow out of the water---strong word of advice don't do it!)---3 torps were duds and 3 misses;then I was detected by an Vet escort,I rolled another blasted '12' on table [E2] then on table [E3] rolled a '11'(shit high rolls again),that gave the escort 5hits ,on the [E4] table,I had 4 flooding hits(one x2) and one hull hit,I had to surface and scuttle with another unlucky die roll all the crew where lost(POW);so end M.Wingfields campaign.I loved the many different situations that can happen in this variant ,a true winner,I will be playing this one again.Three cheers for N.Hodge!
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Artur Salamonik
Poland
Warszawa
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Nice Logs

You may notice number of days for each travel/patrol box:

3 days for each transit box
5 days for each patrol box

This is very accurate for original ,,The Hunters'' in comparison to lenght of real Type VII and Type IX patrols and operational range.

Minimum break after patrol should be 7-14 days (without additional repair time if necessary)

19 patrols in 2 years is unrealistic.
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Pete Wagner
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Arthurius88 wrote:
Nice Logs

You may notice number of days for each travel/patrol box:

3 days for each transit box
5 days for each patrol box

This is very accurate for original ,,The Hunters'' in comparison to lenght of real Type VII and Type IX patrols and operational range.

Minimum break after patrol should be 7-14 days (without additional repair time if necessary)

19 patrols in 2 years is unrealistic.
Thanks for the feedback! That would make one patrol for the British submarines I've been playing to be 37 days in length since most patrols have 4 transit boxes and 5 patrol boxes (5x5 + 3x4). Nigel stated in the rules that one patrol a month was possible.

Quote from page 21 of Nigel's Upholder rules:

PATROL FREQUENCIES
British submarines really did set out on patrols much more frequently than German boats. This was a matter of doctrine and necessity rather than a reflection of the nature of the submarines themselves (The captured Type VII HMS Graph undertook three patrols in three months. See 9.7 above). They did suffer considerable wear and tear as a result of this, as did their crews. One patrol per month (or two patrols per month for U class boats operating in the Mediterranean) is therefore historically accurate.
 
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Artur Salamonik
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You are all right

HMS ,,Upholder'' sunk 12 ships (91 024 BRT) during 25 patrols from 1940-01 to 1942-04

But many of this patrols were very short (just few-several days)...
 
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