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Subject: Irrelevant niggles rss

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Chris
United Kingdom
Birmingham
England
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Shoot for the moon. Even if you miss, you'll land among the stars, where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to Death's cold embrace.
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Thinking about the rules, and looking at the board during downtime a few things occur to me...

1 - The polo mint around the ropes in the bottom left map corner is loose and doing nothing. Rigging fail!

2 - There should be a small *blank* blue hex between the large one and the -1 / -2 ones in each age, to reinforce skipping one age. (Those hexes should also straddle both ship boxes in the age.)

3 - The "emergency" black cube should toootally be on the player mat - i.e. "[ ] [ ] / [#]" (if that makes sense!) you should theoretically have the choice of two coloured cubes OR a black cube in the galley era. Makes that rule implicit through the graphic design and a non issue, as it's only relevant in that era anyway... right?
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David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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Do what you can, with what you've got, where you are.
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Microbadge: Citizenship Recognition - Level IV - The journey of a thousand crits begins with a single roll...Microbadge: Citizenship Recognition - Level I - One small step for geek... One giant leap for geek-kind!Microbadge: The Geek Citizenship Recognition Program Rolls On!Microbadge: Citizenship Recognition - Level III - Are we geeks because we gaze at the stars, or do we gaze at them because we are geeks?Microbadge: Citizenship Recognition - Level II - If I have seen further, it's only by standing on the apex of other's dice.
TheRocketSurgeon wrote:
Thinking about the rules, and looking at the board during downtime a few things occur to me...

1 - The polo mint around the ropes in the bottom left map corner is loose and doing nothing. Rigging fail!

2 - There should be a small *blank* blue hex between the large one and the -1 / -2 ones in each age, to reinforce skipping one age. (Those hexes should also straddle both ship boxes in the age.)

3 - The "emergency" black cube should toootally be on the player mat - i.e. "[ ] [ ] / [#]" (if that makes sense!) you should theoretically have the choice of two coloured cubes OR a black cube in the galley era. Makes that rule implicit through the graphic design and a non issue, as it's only relevant in that era anyway... right?
You, Sir, truly are a rocket surgeon of epic proportion.

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