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Subject: @Boardgaming_FTW reviews Breaker Blocks rss

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Christopher Richter
United States
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Microbadge: Star Trek: Attack Wing fanMicrobadge: Hoth - There isn't enough life on this ice cube to fill a space cruiserMicrobadge: Carcassonne fanMicrobadge: Cincinnati Bengals fanMicrobadge: Golden Reviewer
From designer Jake Vander Ende comes an electrifyingly cool 2-player game: Breaker Blocks. Jake sent me his game back around the time Origins Game Fair in Columbus, Ohio was beginning.

I took it to Origins & had a lot of fun showing it off to other players. Everyone enjoyed playing it. So Breaker Blocks is a game where a player is trying to take control of more circuits than their opponent. But players must remain aware that at any time their opponent could sabotage the commands that just connected.

Setup is simple. All the blocks that come with the game are sorted out by color with the main circuit core placed off to the side. After all the blocks are sorted then they start off with their zero power blocks in their hand for use at the beginning of the game.

On a players turn they have two actions they can take. That player may take the same action twice or can take two different actions. There are three different action: Allocate, Assimilate, & Aggregate.

When a player uses the allocate action they draw a block into their hand, these blocks may not be played until next turn. The assimilate action allows a player to play a block from their hand. They may not add one of their blocks to an opponents circuit path. Or the player could use the aggregate action which allows the player to pick one of their blocks, one that doesn’t have another block locked into it, & plug it into another one of their circuit blocks.

There are seven different command blocks that are in the game: Annihilate, Automate, Accelerate, Attenuate, Agitate, Aggravate, & Authenticate.

These different commands allow the players to destroy, play directly from the supply, drawing extra tiles, returning circuits to hand, rearrange two tiles, discarding tiles, or ending the game.

There are only two ways to end the game. One is to have both authenticate tiles connected to the board no matter who plays those tiles or when one player can no long draw tiles from their pool or from the command tile pool.

Once the game ends, each player will count the number on their power tiles connected to the Circuit Core. The player controlling the most circuits wins the game.

The average game takes between twenty-five to thirty minutes or if you feel you have a good grasp on the game it will probably take you around twenty minutes.

Breaker Blocks can be purchased through Spriteborne. Not a bad purchase for $25. Breaker Blocks will be available on Kickstarter in the near future.

Get ready to power some circuits & game on!

-Christopher Richter

Twitter: @Boardgaming_FTW
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