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Dungeon Saga: Dwarf King's Quest» Forums » Rules

Subject: More questions rss

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Crusher Crancko
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Boadilla del Monte
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Some questions from our first gaem:
- What is the max hand size for overlord?
- Do tou declare door type or chest type when heroes soend action to open it or at the beginning?
- Minis that act on interrupt can they act before or after they have acted in their turn?
- Rise dead spell has to be played from a card or overlord can raise a dead from a pile of bones anytime? Any mas rise dead by turn?
- Spellscaster has mods when injured?

thank you
 
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Alan Stewart
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crusher100 wrote:
- What is the max hand size for overlord?
I don't think there is one.

crusher100 wrote:
- Do you declare door type or chest type when heroes spend action to open it or at the beginning?
Not sure. I imagine that when the door is put on the board, you place the appropriate door token near it to remind everyone of what type of door that is.

crusher100 wrote:
- Minis that act on interrupt can they act before or after they have acted in their turn?
I'm unclear on what you are asking but I would imagine that monsters that have activated in the previous Overlord's turn can be activated during an interrupt and can be activated as per normal during the NEXT Overlord's turn. This is why you can't interrupt before the first hero's turn or after the last hero's turn.

crusher100 wrote:
- Rise dead spell has to be played from a card or overlord can raise a dead from a pile of bones anytime? Any mas rise dead by turn?
I *think* Raise Dead is an "activation" so you can Raise Dead as one of the Overlord's monster activations. Note that if a bone pile is raised, that's all that it can do that turn; it's been activated, it's done. NEXT turn it can move and/or attack. There was something about this in another thread, you could try searching for it.

crusher100 wrote:
- Spellscaster has mods when injured?
Also discussed in another thread. I was unclear what people decided. Maybe?
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Martin Vetter
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crusher100 wrote:
Some questions from our first gaem:
- What is the max hand size for overlord?
- Do tou declare door type or chest type when heroes soend action to open it or at the beginning?
- Minis that act on interrupt can they act before or after they have acted in their turn?
- Rise dead spell has to be played from a card or overlord can raise a dead from a pile of bones anytime? Any mas rise dead by turn?
- Spellscaster has mods when injured?

thank you
-There are no max hand size.
- You put down the token beside the door to indicate how it's opened when you layout that section of the dungeon.
- I don't understand your interupt question. But the way it works is, minions can act when using interupt and then again once during the overlord's turn. Note that interrupts can only be played BETWEEN hero turns, not during a hero turn.
- Overlord can use a command to Raise Dead instead of activating a monster (multiple time if he has commands and enough available minis).
- They do if they attack normally, but not when they cast spells. All spell attacks have NO normal modifiers (that include those from being injured).
 
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Crusher Crancko
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Boadilla del Monte
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clear now! thank you
 
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