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Fury of Dracula (Third/Fourth Edition)» Forums » Rules

Subject: Rumor tokens rss

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Glen Rudis
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So rumor tokens only give you the bonus influence if a "vampire" encounter card matures, this refers to just the 3 different vampire encounter cards correct? Doesn't this essentially let the hunters know that location has a vampire in it? Sure they might know the location, but doesn't this kill any type of encoutner surprise?
 
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Yep, you got it.

But don't forget this is a game of bluff & misdirection, not just deduction.

What about if you put the rumour token on a non-vampire encounter, for example...? You could use that to lure the hunters away from the real target, or keep them off your tail if you're in trouble.
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Joe Reil
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Yes, it only has an effect with a Vampire encounter.

The reason that Dracula may place it on a non-Vampire is to bluff or misdirect.
 
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Glen Rudis
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Pudsy wrote:
Yep, you got it.

But don't forget this is a game of bluff & misdirection, not just deduction.

What about if you put the rumour token on a non-vampire encounter, for example...? You could use that to lure the hunters away from the real target, or keep them off your tail if you're in trouble.
Good points, just wanting to make sure I have it correct. Haven't sat down and played yet, so hadn't thought about strategy yet. But that is certainly a good idea, and will have to remember it. I planned on not using rumor tokens in the first game, I want to see how easy it is on both sides without it. Seems like the bonus points could shift the game dramatically. Although with never having played I don't really know one way or the other. The 3 extra points though added to 3, 4, or 5 points from getting a vampire matured seems like a ton when only needing 13 to win. Assuming that the vampire doesn't get revealed and defeated
 
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One thing to note is that 3/4/5 points is actually an error in the rules (talked about elsewhere here). It's actually only 3 or 4 points, depending on the vampire. None of them are worth 5 alone.

And yeah, if you were lucky enough to mature vampires with rumour tokens, you could technically win with just 2 of them (6 or 7 points each). But achieving that is quite a challenge against determined hunters.

Reports I've seen so far indicate it's fairly well balanced. Although it's early days yet.

It does seem to be the kind of game you could easily house-rule if balance became a problem and/or where one side is more experienced than the other.

eg. omit rumour tokens, some/all of power cards, etc.

The way the rules have you play an introductory game without those things, and without lairs, isn't a bad idea - to keep things a little bit simpler for a first game. Just bear in mind Dracula will have a tough time without those things! You may be better resetting and playing a fresh game with all the elements after a few learning turns without them.
 
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Claudio Hornblower
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rudis21 wrote:
The 3 extra points though added to 3, 4, or 5 points from getting a vampire matured seems like a ton when only needing 13 to win. Assuming that the vampire doesn't get revealed and defeated
Yup while playing it's not as easy as it sounds! Stake items are a pain in the neck. And hunters can decrease Drac influence, too.

Just wanted to tell you to beware, Vampire cards supersede the rulebooks and a matured vampire only adds 3 or 4 points, never 5. So the max increase is 4+3 (with rumor).

edit: ninja'd by Pudsy! ninja
 
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Glen Rudis
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Oh I see. I'll try and find that thread, any other major errors to note?
 
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The main rules errors have been logged on this thread.

So that's worth a read. I don't think there are many big ones though.

There are some contradictions (between "Learn to Play" / "Rules Reference" / cards), and some rules that seem to be completely missing. Most have been mentioned in various other Rules threads.

Some of those have been resolved by deducing the only sensible interpretation. A number of them are still awaiting a ruling by FFG. So hopefully people will continue to add them to the above thread as they get replies.
 
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Randal Divinski
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Pudsy wrote:

It does seem to be the kind of game you could easily house-rule if balance became a problem and/or where one side is more experienced than the other.

eg. omit rumour tokens, some/all of power cards, etc.
Instead of omitted rumor tokens, perhaps nerf them: +2 or +1 instead of +3.

It should be possible to track how the game is progressing vs. more than one scoring system simultaneously. Perhaps a Dracula "minor" victory if he wins counting rumors as +3, major victory at +2, and complete victory at +1. At the point he satisfies the first condition, he could have to option to adjust the scoring and go for the second or third. (Dracula's Pride II).

Another way to go with keeping them at +3 would be to add an action: Newspaper Research. Any hunter in a large city to spend an action to visit a library and research rumors. The hunter could learn whether the rumor is in that region or not.

I like what rumors add to game tactics, and hope we can find a way to salvage them.
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Joel Stair
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I tend to hold onto my Rumor tokens from the first week and then play 2 in the 2nd week. because I can bluff better with 2 then 1.
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randiv wrote:

Another way to go with keeping them at +3 would be to add an action: Newspaper Research. Any hunter in a large city to spend an action to visit a library and research rumors. The hunter could learn whether the rumor is in that region or not.
Quite similar to your proposal, I have house ruled rumor token this way:

- +2 influence when maturing a vampire
- Hunter gain the following day action:
house rule wrote:

Investigate rumor: You choose any rumor token in play. If you are in the same region as the rumor token, Dracula must reveal the location of this rumor token. If not, then Dracula must reveal the region in which the rumor token is located. You could only investigate rumor during the day and if you are located in a major city
It allows our group to keep playing with rumor token, even spicing them a little bit, while keeping the balance under control as far as I can tell (2 games so far, but with some other house rules)
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