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Subject: buying/selling off a track rss

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Antonio Tang
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I like the mechanism of buying and selling items off a track, revealing the purchase and selling price underneath. It’s an elegant design seen in Crude: The Oil Game and, to a lesser extent, Power Grid. Are there other economic games with this mechanism that plays between 1-2 hours? (I’m not looking for stock market games in general, but rather for this particular mechanism.) Thanks!
 
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Matt Robertson
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Suburbia
and
Castles of Mad King Ludwig
both fit that description.
 
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Kyle A
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Akrotiri

Doesn't fit your time requirement but, Brass: Lancashire
 
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Antonio Tang
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Bixby wrote:
Suburbia
and
Castles of Mad King Ludwig
both fit that description.
Thank you for your response. I don't think Castles fit that description as goods (items) aren't placed and removed from a price track -- rooms are assigned by the master builder to one of several fixed price slots. (The prices themselves don't change according to the number of goods placed.)
 
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Antonio Tang
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alexankh wrote:
Akrotiri

Doesn't fit your time requirement but, Brass: Lancashire
Akrotiri looks great. I wonder if there's a similar game that allows for more players.
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Franz Kafka
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Kyle A
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Akrotiri was actually designed as a 5 player game, and if you are willing to proxy a few components, you can easily scale it up. If using proxies isn't your thing, you can pick up a second copy and paint the player pieces


There are several threads in the Akrotiri forums regarding how to do this. All you really need are proxy ships and proxy temples. photocopy the player boards (or share, that's what we do), and set up as normal. Maybe give the non-starting players an extra Lira (currency). The only tricky thing is to find a ship proxy that can carry 3 resource cubes. a bottle cap would work.

 
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