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Pandemic Legacy: Season 1» Forums » Reviews

Subject: Three months worth of humble pie - a brief review. rss

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I love cooperative games. I love Pandemic. Especially the On the Brink expansion brought it to the very top of my cooperative games list. When my buddy bought Pandemic Legacy I was thrilled and anxious to get a chance to play it (knowing full well that he'd be playing the entire campaign with us).

And then Pandemic Legacy stormed the charts. Entering the #100 when not even 1000 people had voted and I started to get some doubts. Could this game really be that good? And if it was, would I ever play my beloved version of Pandemic? Whatever the case, I was going to find out soon.

If I am perfectly honest, I wanted to be unimpressed. I wanted to say the hype was just that: a hype. I wanted to play it and then go back to my 2nd edition of Pandemic, pat it on the lid and say: don't worry, you are still undefeated.

But having played my first three games of Pandemic Legacy today, I can't. Legacy IS an adrenaline rush. It IS addictive. It IS exciting. I fully understand how come it's racing up the BGG charts and if my buddy rings me up and says: shall we do April too, I'd be over at his place in a heart beat. It is time to eat humble pie because I would not be surprised if we finished the entire campaign this year.



So, what is it that makes Legacy so interesting? It is the surprise of course. Not knowing what will happen next. The excitement of discovering how a game that starts out as the rather brilliant Pandemic becomes something more, something different. It's the idea of creating your very own and very unique game. The experience feels almost as if you are not only writing but also taking part in a movie designed for & by you.



So is it all roses?? My heart says yes, but my head has second thoughts. The one thing Pandemic Legacy has not delivered yet (Jan, Feb & Mar were easy wins) is a real challenge. But I suspect/hope it will deliver on that too. Pretty soon.

For now: 2015 has been a wonderful year, board gaming-wise. And Pandemic Legacy seems to be the icing on the cake.
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Mathue Faulkner
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I think March is the low point in difficulty. For experienced Pandemic players that play at high levels, the game never kicks you in the teeth, but it still provides a satisfying experience. I was happy that our first play through wasn't too crazy, but we're going to do another run at a high difficulty.
 
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Adam Strong-Morse
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I'm not sure that I agree that March is the low point of difficulty, because of the funding mechanism. If you win the first two months on the first two tries each--not hugely difficult, imo--then March with 0 funding is I think harder than either January at 4 or February at 2. In particular, I think January at 4 is probably the easiest of the first three months.

I can't speak about where the difficulty goes after March, because we've only played through March.
 
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ahmorse wrote:

I can't speak about where the difficulty goes after March, because we've only played through March.
Same here. And I want to be clear about this: I loved the experienced and was more eager to play a fourth consecutive game than I had ever been with Pandemic.
But, we also wanted to play April because we hope to run into some difficulty
 
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Mathue Faulkner
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ahmorse wrote:
I'm not sure that I agree that March is the low point of difficulty, because of the funding mechanism. If you win the first two months on the first two tries each--not hugely difficult, imo--then March with 0 funding is I think harder than either January at 4 or February at 2. In particular, I think January at 4 is probably the easiest of the first three months.

I can't speak about where the difficulty goes after March, because we've only played through March.
I guess what I meant is that it starts to get more difficult in April. January-March was cake. We only had two total outbreaks in those months, but things got more interesting starting in April.
 
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Phil
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Difficultly is primarily based upon when the Epidemics come out coupled with what cities show up in the Infection deck.

Get a good draw and you don't have an epidemic until you've been around the table at least once.

Case in point, our last game was a cakewalk since non of our Coda cities appeared in the first 10 cards. We we were able to use our actions to eradicate Yellow after once around the table, thereby being able to ignore half of the cards in the infection deck once we started having epidemics. That and the last card of the player deck was an Epidemic, so we had one fewer that we ultimately had to work with.

Both of our January games were loses since we had a few Epidemics really close together and most of the infection cities were our Coda disease that we couldn't do anything about.


One of the reasons why I like Pandemic so much is how it is so dependent upon the Player and Infection deck draws and how you deal with what comes up.
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farsidehobbes wrote:
Difficultly is primarily based upon when the Epidemics come out coupled with what cities show up in the Infection deck.

Get a good draw and you don't have an epidemic until you've been around the table at least once.

Case in point, our last game was a cakewalk since non of our Coda cities appeared in the first 10 cards. We we were able to use our actions to eradicate Yellow after once around the table, thereby being able to ignore half of the cards in the infection deck once we started having epidemics. That and the last card of the player deck was an Epidemic, so we had one fewer that we ultimately had to work with.

Both of our January games were loses since we had a few Epidemics really close together and most of the infection cities were our Coda disease that we couldn't do anything about.


One of the reasons why I like Pandemic so much is how it is so dependent upon the Player and Infection deck draws and how you deal with what comes up.
Of course, and that - in turn - is why I do not doubt that Legacy too will deliver soon
 
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Erik Bade
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farsidehobbes wrote:


Both of our January games were loses since we had a few Epidemics really close together and most of the infection cities were our Coda disease that we couldn't do anything about.
Spoiler (click to reveal)
Don't underestimate the Quarantine Agent to control the uncontrollable
 
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Mathue Faulkner
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Harley57 wrote:
farsidehobbes wrote:


Both of our January games were loses since we had a few Epidemics really close together and most of the infection cities were our Coda disease that we couldn't do anything about.
Spoiler (click to reveal)
Don't underestimate the Quarantine Agent to control the uncontrollable
Not in January...
 
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Phil
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mfaulk80 wrote:
Harley57 wrote:
farsidehobbes wrote:


Both of our January games were loses since we had a few Epidemics really close together and most of the infection cities were our Coda disease that we couldn't do anything about.
Spoiler (click to reveal)
Don't underestimate the Quarantine Agent to control the uncontrollable
Not in January...
We've made good use of that Role in later months, which is why we one our next 4.
 
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mfaulk80 wrote:
ahmorse wrote:
I'm not sure that I agree that March is the low point of difficulty, because of the funding mechanism. If you win the first two months on the first two tries each--not hugely difficult, imo--then March with 0 funding is I think harder than either January at 4 or February at 2. In particular, I think January at 4 is probably the easiest of the first three months.

I can't speak about where the difficulty goes after March, because we've only played through March.
I guess what I meant is that it starts to get more difficult in April. January-March was cake. We only had two total outbreaks in those months, but things got more interesting starting in April.
April & May played. May needed to be attempted twice.
More humble pie. More fun. Wow!

Spoiler (click to reveal)
And those pesky Faded guys are damned annoying.
 
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Casey Miller
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ahmorse wrote:
I'm not sure that I agree that March is the low point of difficulty, because of the funding mechanism. If you win the first two months on the first two tries each--not hugely difficult, imo--then March with 0 funding is I think harder than either January at 4 or February at 2. In particular, I think January at 4 is probably the easiest of the first three months.

I can't speak about where the difficulty goes after March, because we've only played through March.
agree. we easily won jan/feb. then lost our first time in March with 0 funding.
 
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Robin Goris
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I can really understand if people say the first months are easy, but the draw really plays a factor. I only played january, first time. We were doing well, going for third cure in 2 turns, when shit hit the fan. Went in one draw from 2 outbreaks to complete destruction of western europe. London is already in Chaos, instant game over, 8 outbreaks. (One would we say we mimicked the attacks in Paris, but that's maybe too soon..) Anyway, we used our two upgrades well and are hopefull for a second try
 
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