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Subject: Isolated areas - how to deal with them rss

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Paul Grogan
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So, lets say the map is setup and because of the road layout, there is one area in the corner where the houses are not connected at all to the rest of the map.

One player starts in this area, so his initial restaurant can only ever supply those two houses. He can safely hire a luxuries manager, add a garden to the house and start bringing in $40 per item.

First question - have I got this right?

Secondly, what do the other players do about it? I'm assuming build one of their own restaurants in the same area to compete on price, or try advertising a type of good the other company cant provide - although this can sometimes backfire.

Unless I've missed something in the rules, there is no way to build roads or anything, which means if a house is in an isolated part of the board, it is permanently cut off from the rest of the map.

Thanks all,

Paul
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Benji
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PaulGrogan wrote:

Unless I've missed something in the rules, there is no way to build roads or anything, which means if a house is in an isolated part of the board, it is permanently cut off from the rest of the map.

Thanks all,

Paul


Sometimes you can change the situation by building a garden, connecting the house to other (additional) streets.
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Edward Uhler
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Benji68 wrote:
PaulGrogan wrote:

Unless I've missed something in the rules, there is no way to build roads or anything, which means if a house is in an isolated part of the board, it is permanently cut off from the rest of the map.

Thanks all,

Paul


Sometimes you can change the situation by building a garden, connecting the house to other (additional) streets.


Or use a local/regional manager to open drove-thrus so that your restaurant may now connect to roads it previously wasn't connected to.
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Scott Nelson
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Could the house ever get a delivery if no roads connected it? Could it use the board sides like the mailbox for instance?
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Jeroen Doumen
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ropearoni4 wrote:
Could the house ever get a delivery if no roads connected it? Could it use the board sides like the mailbox for instance?


No. But all houses will be connected to a road... whether that leads somewhere is another matter.
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Darrell Hanning
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jmdsplotter wrote:
ropearoni4 wrote:
Could the house ever get a delivery if no roads connected it? Could it use the board sides like the mailbox for instance?


No. But all houses will be connected to a road... whether that leads somewhere is another matter.


I sense an opportunity for a City Planning expansion...
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Kurt FromVirginia
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We had this happen last weekend. Four player game, one player took control of the lower left corner of the board that had a single house with no access to the larger board. Steady stream of burgers and pizza all night and he coasted to the win. Shame on the other players (myself included) for focusing on our own strategies and not derailing his.

Lesson learned.
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Scott Nelson
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jmdsplotter wrote:
ropearoni4 wrote:
Could the house ever get a delivery if no roads connected it? Could it use the board sides like the mailbox for instance?


No. But all houses will be connected to a road... whether that leads somewhere is another matter.


I meant no roads connected the "roads that were cut off" to the other part of the board.
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Paul Grogan
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khesser wrote:
We had this happen last weekend. Four player game, one player took control of the lower left corner of the board that had a single house with no access to the larger board. Steady stream of burgers and pizza all night and he coasted to the win. Shame on the other players (myself included) for focusing on our own strategies and not derailing his.

Lesson learned.


Happened in ours too. Except I built another restaurant to stop it happening. Unfortunately, this messed my own plans up in the process and I didn't benefit much from it.
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Jeff Chunko
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Stick a 2x radio near there and fill his houses with demand for something he can't get easily.
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mfl134
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also, if somebody has a small corner to himself/herself, that means the rest of the board is there for everyone else. (though as the game moves likely more restaurants will be built.)


But it seems advertising stuff he/she doesn't want would be the best way to counter other than finding a way to join in.

 
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jbrier
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We had a recent 3 player game where there were 4 separate road networks!



Here's a pic of the mid-game, right before every house in the neighborhood heard about pizza on the radio:



It was an interesting battle between Golden Duck Diner, who built a huge company structure and went for the longer game, and Santa Maria Pizza, who went for early profits by starting a burger mailbox campaign and hiring a New Business Developer to bring more burger-loving houses to the block (it was Gluttony Burger's first game so he didn't make much of a splash with his soda and beer emporium).

Golden Duck Diner soon opened a new restaurant in Santa Maria Pizza's neighborhood, but not before Santa Maria cleverly placed a few houses to block GDD from coming TOO close. In the end, Santa Maria pulled it out by hiring a few pizza cooks and pricing managers, but had the game lasted another turn or two the Duck might have flown by...
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Max Maloney
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verandi wrote:
We had a recent 3 player game where there were 4 separate road networks!

I've seen some people locally who like to adjust the map so it's now "awkward," but I love the quirkiness of fully random layouts. I'm all about unexpected spatial challenges.
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Jorik
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DarrellKH wrote:
jmdsplotter wrote:
ropearoni4 wrote:
Could the house ever get a delivery if no roads connected it? Could it use the board sides like the mailbox for instance?


No. But all houses will be connected to a road... whether that leads somewhere is another matter.


I sense an opportunity for a City Planning expansion...

or a tarmac layer Promo,
just add a small strip of road to the board like the Shaman adds water in Zimbabwe.
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Steve Carey
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verandi wrote:

Golden Duck Diner soon opened a new restaurant in Santa Maria Pizza's neighborhood, but not before Santa Maria cleverly placed a few houses to block GDD from coming TOO close.


Infinite advertising campaigns can also serve as effective blocks.
 
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