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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: best expansion for one-off quests? rss

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N S.
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I used to own Descent, but sold my copy and haven't been paying too close attention to the new releases for the last couple years. There's a lot I like about the game, but the deal breaker has always been the way the game is totally geared towards a long multi-night campaign. The quests in the core set are totally unsatisfying for casual, single-evening play. I have played and enjoyed the Forgotten Soulds co-op mode.

So my question is, now that there are a million expansions, do any of them include quests that are really suitable for casual, non-campaign, play? Would anyone recommend the quests in the Heirs of Blood book for this, or is that really just another campaign that's only fun if you play the whole thing?
 
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Santi Velasco
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Have you tried any of the quests from FFG's Quest Vault? I get the impression most of them are designed as one-off adventures, plus they're free.
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Paul
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I've found a lot of the Nerekhall and Shadow Rune quests to be great for epic play (epic meaning one-off.) I've found Labyrinth of Ruin generally not good for this, as those quests involve allies, and unless it is an early quest the ally will not have the skills it may have acquired during that part of the campaign.

I haven't had the opportunity to play many Heirs of Blood maps, yet.

Quest Vault is another great option. There are 2 quests that were made by FFG awhile ago, I have personally made a campaign and a mini campaign that consist of maps that can all be played individually, and there are numerous other authors who have made fun, engaging quests- some with very different rules than the "normal" game.
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N S.
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srcabeza wrote:
Have you tried any of the quests from FFG's Quest Vault? I get the impression most of them are designed as one-off adventures, plus they're free.
Well I haven't played Descent at all in years, and was thinking about getting back into it, but only if there were quests available that are fun for non-campaign play. There is so much stuff in the quest vault, much of it probably not play tested at all, it's hard to know where to begin. Are there any you would personally recommend?
 
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The Hero & Monster packs come with a two part quest. I typically play them using the "epic play" rules where the Heroes and Overloard get 3 XP and some gear/cards. I think they are pretty fun. They come with flavor text for the particular quest and don't seem to require a full campaign to enjoy. They are a little lighter then the small expansions.

Check out http://www.descentinthedark.com/2nd/ lots of pictures and info
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N S.
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That's cool. So it's a 2 encounter quest that stands on its own and is not meant to connect to a campaign? I like it.
 
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Yes. There is a mechanic (Rumor cards) to add them to an extended campaign but they work as stand alone quests just fine. There's at least half a dozen out and FFG seems to always have new ones on the horizon.

 
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Santi Velasco
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Noahboa wrote:
srcabeza wrote:
Have you tried any of the quests from FFG's Quest Vault? I get the impression most of them are designed as one-off adventures, plus they're free.
Well I haven't played Descent at all in years, and was thinking about getting back into it, but only if there were quests available that are fun for non-campaign play. There is so much stuff in the quest vault, much of it probably not play tested at all, it's hard to know where to begin. Are there any you would personally recommend?
I haven't tried any of them myself, but the vault has a popularity ranking so you could have a look at the most popular ones.
 
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