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Subject: Onslaught 2 Stretch Goal explanations rss

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Charlie Theel
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Is there anywhere that fully explains the stretch goals? Having a hard time determining how they all work. For instance, what gameplay effect do Glow GOOs have?
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Matt Freitas
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the glow goo allow you to attempt to play with the lights off.

That's about it as far as i know.
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S. R.
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Glow GOOs - only bling or decoration
Collectibles - only decoration (of course)
Dice - All simply bling; the specific dice for use with the special abilities for their factions; the customs dice simply replace the normal dice
The Homebrew Faction - self-explanatory, of course...
The Tcho-Tcho - completely new faction, with all-new GOO (Ubbo-Sathla), monsters (Proto-Shoggoths) and special Priests and Cultists
The Coloured Gates - apart from bling or easier identification on Primordial Map, Sandy said he had an idea for special rules for these
The 4 new Indie Factions - material and rules for using the 4 base game factions as independents
The Individual High Priests - special rules for separate High Priests to choose from (I guess PnP, so far printed game material has not been mentioned; it should be another SG, soon, I guess)

Hope that helps.
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Glow GOOs have a marginal gameplay value in that they make it possible to have two versions of a GOO on the board at the same time - one as faction GOO and the other as independent. I don't imagine that many people will want to do that, however.
 
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Chad S.
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Regarding the Glow in the Dark GOOs-

#1: Use for display rather than gameplay
#2: Use with the Independent GOO rules (also a stretch goal that has been unlocked) so you can summon a GOO of a team that isn't being played
#3: Same as #2 above, but use regardless if that team is being played or not
#4: Use with homebrew rules for a powered up GOO, similar to how Buffthulhu works
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the artificer
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Hellikin wrote:
Regarding the Glow in the Dark GOOs-

#1: Use for display rather than gameplay
#2: Use with the Independent GOO rules (also a stretch goal that has been unlocked) so you can summon a GOO of a team that isn't being played
#3: Same as #2 above, but use regardless if that team is being played or not
#4: Use with homebrew rules for a powered up GOO, similar to how Buffthulhu works
You forgot one:
#5 Glue to the hood of your car as the most baddass hood ornament EVER.
goo
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#6 Use as Nightlights, to ensure horrible dreams
#7 Decorations for a Fishtank (Cthulhu especially recommended)
#8 Badass Glowthingies for the next Rave

...Buffthulhu?
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Glow GOOs - allows for use of a faction Goo as an independent in a game where the faction is present. Also homebrews.

Collectibles - House rule balance changes, homebrew factions.

Dice - All simply bling;just the thing for a premium game.

The Homebrew Faction - The basic building blocks of a faction, useful with collectables, gloos or figures from other games


The Tcho-Tcho - new faction, with unique cultist and high priest sculpts made possible buy stretch goals.


The Coloured Gates - Offical Colour Out of Space map variant rules, homebrews, bling.

Archives/Independent - Loyalty card and spell pack for each faction Goo to become an independant. Works with Standard Goos and Glow Goos!

Named High Priests - optional ingame player selectable rules to enhance high priests based off important characters to he mythos.

 
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Gabriel N
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Dumon wrote:
Glow GOOs - only bling or decoration
Collectibles - only decoration (of course)
Dice - All simply bling; the specific dice for use with the special abilities for their factions; the customs dice simply replace the normal dice
The Homebrew Faction - self-explanatory, of course...
The Tcho-Tcho - completely new faction, with all-new GOO (Ubbo-Sathla), monsters (Proto-Shoggoths) and special Priests and Cultists
The Coloured Gates - apart from bling or easier identification on Primordial Map, Sandy said he had an idea for special rules for these
The 4 new Indie Factions - material and rules for using the 4 base game factions as independents
The Individual High Priests - special rules for separate High Priests to choose from (I guess PnP, so far printed game material has not been mentioned; it should be another SG, soon, I guess)

Hope that helps.
The 4 new Indie Factions - I thought rules were going to be made for all faction GOOs to be use as independent, on the PDF and master rule book at least, but it seems they recently changed it, which is not good.

Sandy, please make rules for all faction GOOs to be used as independent, it does not matter if we unlock the archives or not, at least make the rules.
 
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You might have misunderstood, or I might have neglected to write it in a way it is understood more easily:
- AFAIK there will be rules or all factions, to use the GOOs independently
- only of the four factions of the base game the Indie material will be printed (so far)
 
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Miguel Pacheco
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Just to be clear - the new Tcho Tcho Faction is simply an option you can choose to buy. You dont just get them as a stretch goal do you?
 
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Pierre Lanrezac
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ilpalazo wrote:
Just to be clear - the new Tcho Tcho Faction is simply an option you can choose to buy. You dont just get them as a stretch goal do you?
Indeed ! However if you're getting the Tcho Tcho faction expansion, it will have the new sculpts in it
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Mike Malley
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Dumon wrote:
You might have misunderstood, or I might have neglected to write it in a way it is understood more easily:
- AFAIK there will be rules or all factions, to use the GOOs independently
- only of the four factions of the base game the Indie material will be printed (so far)
I'm pretty sure only rules for the unlocked ones are being developed.
 
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