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A Game of Thrones: The Board Game (Second Edition)» Forums » Play By Forum

Subject: AGOT PBF #359 - There is no wine so sweet as wine taken from a foe rss

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INTRODUCTION
This is a game for New players, who will be invited according to their position on the Waitlist.

RESOURCES

Game Rules and FAQ
Rulebook PDF from FFG website.
FAQ v1.4 PDF from FFG website.
Official Responses from FFG BGG thread.
Complete FFG Video Tutorial

Map
• We will use the excellent browser map created by:
Dave Dave
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How to use the map BGG thread
• More information in the USING THE MAP section below.

PLAY BY FORUM RULES
Credit for the main structure of these rules goes to:
Alex WolfandDragon
Germany
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The rules were reorganized and reformatted for easier viewing, and House, Westeros, and Wildlings cards were added in text format by:
Brendan
United States
Somerville
Massachusetts
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I. Game Overview

1. We will use the 2nd edition rules and board with the exceptions mentioned in Section IV: Rule Clarifications and House Rules. If a question is not answered in the rulebook, we will use official responses from FFG and the FAQ. If this still doesn't answer the question, the external moderator will make the call.
2. Tides of Battle Cards will not be used.
3. Ravens to other players (private messages / Geekmails / etc.) are not allowed, thus forcing all communication to be posted publicly in the thread. Lying is allowed so lie as much as you want!
4. Houses are randomly determined. Feel free to exchange if both players agree.

II. Playing by Forum: The Basics

0. Use common sense. You do not need a moderator to resolve anything that does not involve a hidden feature (e.g. bidding). Do not wait for me to tell you to make your move; just check the turn order and resolve your action when it is your turn. You can also post and correct maps as needed.
1. Let's all work together and avoid unnecessary delays. Please try to check in at least once a day and do not rely only on notifications/subscriptions. Because we are using the browser map, players are encouraged to update the map on their own. (Speaking from experience, it's also a lot more fun when the game moves quickly!)
2. If you will be away from the computer and unable to participate for 2+ days, please notify the moderator and/or the entire group.
3. It is helpful to forward your Geekmail to an email address you check regularly, so that in the worst-case scenario the moderator can Geekmail you and you will notice the Geekmail. This option is under the Settings link in your Geekmail.
4. Use normal text for regular discussions.
5. Use italics for politics and roleplaying (highly encouraged!).
6. Use bold text for in-game moves and actions.
7. If possible, do not edit game-related stuff (actions, politics). If you must, highlight the text that you edited by leaving the old text striked through (use [ - ] [ / - ] without spaces) to clear up confusion. Someone may read your original post and not notice what has been changed later.
8. To make things easier, we will address each other by our House names (for diplomacy and game actions in particular).
9. All players will use banners when posting. Place them at the beginning of every post. To make them appear, type in [ImageID=#######medium] where ####### are the following numbers:

Stark: 1152906

Lannister: 1152904

Baratheon: 1152902

Greyjoy: 1152903

Tyrell: 1152907

Martell: 1152905


The moderator will use a special banner:

Moderator: 1152928


Banners created by:
Pavel Kornilov
Russia
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III. Playing by Forum: Orders, Battles, Bids, Etc.

1. Submitting Orders, Bids, and House Cards: Geekmail your orders, bids, and House cards to the external moderator. To help keep things clear, all Geekmails should have a subject as prescribed below.

GeekMail Subject Format wrote:
Orders:
AGoT PBF [Game #] - Round [Round #] - [House Name] - Orders
Bid:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [IT/F/KC/W] Bid: [Bid Amount]
House Card:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [Area Name] - [Card Name]
Example GeekMail Subjects wrote:
[Attacker]
Units: 3 (KN, FM)
Order: -1 (M-1)
Support: 0
Card: Send to moderator
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (D+1)
Support: 2 (SH, S+1* order)
Card: ?
Total: 4 + ?
1b. Since we are using the browser map, you can preview your orders on the map. Remember: the responsibility for ensuring the correct order has been selected is yours. (More on this in the USING THE MAP section below.)
1c. After sending me your orders/bids/etc. via Geekmail, post in the thread that you have done so. This will help keep the game moving along.
2. Resolving Combat: To resolve combat, we will use the following steps:
(a) The attacker calculates and posts both his and the defender's initial combat strength. This includes the combat strength of both Houses' units in the embattled area, the combat strength modifier from march or defense orders (+2, +1, +0, or -1), and the combat strength of supporting units and orders from each player's own units.
(b) Both attacker and defender then ask for support from other houses. Those who wish to support any side should declare it by posting their support action in the thread in bold. If support has been declared, the supporter recomputes and posts both parties' modified combat strength. The attacker can send conditional House Cards based on whether support is granted (e.g., send Theon if Baratheon supports, otherwise send Asha).
(c) The attacker Geekmails me his chosen house card and informs everyone by posting that he has already sent his house card to the moderator.
(d) The defender Geekmails me his chosen house card AND posts it in the thread.
(e) The attacker reveals his house card by posting it in the thread.
(f) The attacker or defender may now decide if he will use his Valyrian Steel Blade token.
(g) Anyone may now recompute and post the final combat strength of both parties. Combat resolution follows.

Notes:
• Steps 2b & 2f are optional and may be skipped.
• In the interest of speeding things up, the attacker may skip Step 2b and proceed with Step 2c. In this case, support from other houses can still be declared as long as the defender has not yet Geekmailed me his house card (Step 2d). All support declared after Step 2d will no longer count.
• In Step 2g, anyone may resolve the combat without waiting for the moderator.
• Below is an example of how to post battle information. You may copy and paste this text and modify it for the current battle.

Battle for Moat Cailin wrote:
Battle for Moat Cailin

[Attacker]
Units: 3 (KN, FM)
Order: -1 (M-1)
Support: 0
Card: Send to moderator
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (D+1)
Support: 2 (SH, S+1* order)
Card: ?
Total: 4 + ?
3. Out-of-Turn Actions: Please try to refrain from out-of-turn actions. You may think that it will not affect what other players are doing, but in a game this complex, you never know what your actions might influence! If you will be away from the computer or just want to help keep the game moving, you can Geekmail me your out-of-turn orders. If you do post out-of-turn orders in the thread, you are bound to them.
4. Changes to Orders, Bids, and House Cards: The external moderator will accept changes to orders, bids, and House cards until they have a response from each player. Once the last player submits their order, bid, or House card, nothing can be changed. If an order, bid, or House card was posted in the thread, it is binding.
4b. At the same time, this is a game, so if you make a genuine mistake and want to take it back, we can allow it if the entire group agrees. But we'll try to avoid this to keep the game moving.
5. Mistakes and Errors: If you see something wrong--from the moderator or another player--let the group know right away! We will do our best to correct any mistakes as fairly as possible. However, the external moderator will make the final decision.

IV. Rule Clarifications and House Rules

1a. Game of Thrones Westeros II Card: Players collect one Power Token for each Port with at least one of your ships and no enemy Ships in the adjacent sea.
1b. Dark Wings, Dark Words Westeros II Card: If "Collect Power Tokens" is chosen, it will be handled the same way as the "Game of Thrones" Westeros Card.
2. Not Enough Order Tokens: This rule will be ignored completely in order to keep the game moving at a faster pace. Should this situation arise and you notice that the players after you on the Iron Throne track have not yet submitted their orders, it is good gaming style to inform those players which areas did not receive an order.
3. CP* Orders: I will assume by default that you want your CP* order to be resolved as your last CP order, thus mustering later than another player with a lower ranking on the Iron Throne track but with less CP orders. Should you wish to forfeit this advantage, please say so explicitly either in your orders or at any point during the action phase, but before the mustering happens.
4. Faulty Order Placement: If something is wrong with the orders as you submitted them to the moderator, the following ruleset is valid:
(a) if a player has more special orders on the map than allowed, extra orders are turned into “Defense +0” orders – ie “nothing”
(b) extra orders left on the map after step (a) are completely removed in alphabetical area order.
(c) if after step (b) or by a player's mistake there are areas without orders, the areas remain without orders. (Note, however, that per the rules all areas must receive orders, so please do not deliberately issue invalid orders or decline to give areas orders to gain an advantage [not including the situation of not having enough order tokens].)
(d) if a player placed a forbidden order (per a Westeros III card), it is removed without replacement.
(e) if the map shows something different than what you intended, the orders as displayed on the map stand (double check your orders are what you want!).
(f) if the external moderator catches a mistake that you've made, they will Geekmail you to notify you of your mistake and you will be able to change your orders up to the point that all the houses have sent their orders. Once all orders are in, your orders are final!
Note: Grace can be shown in cases of mistaken orders if all players agree. This is left to the moderator's and group's discretion.
5. Retreating and Ships in Port: Should you lose a battle and be forced to retreat from land that has a port, you immediately lose control of any ships in port and as such those ships do not count against your supply. Your opponent can later decide to replace or destroy them.
6. Leaving Power Tokens in Areas: Upon leaving an area, the standard and assumed play is that you have not chosen to leave a Power Token to establish control of a vacated area unless you have declared your intentions of doing so. Here is an example:

Leaving a Power Token wrote:
March-1 from Riverrun: FM to Seagard. Leave PT.
Grace may be given to players that forgot to leave a PT but had wanted to provided only a march or two have passed, provided no players object. As always, your posted orders are binding unless your opponents have mercy on you and no one objects to a revision. The external moderator reserves the right of special consideration regarding this rule.

V. Final Comments

This is a game, and games are meant to be fun. Please remember this as there may be circumstances in which you become frustrated, tense, and even angry. But, this is all part of the charm and appeal of this game. Having said that, make threats and blast your opponents with insults (within reason) while posting in-game role-playing. Try to keep out of character communication as civil as possible. And remember: Have fun!
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USING THE MAP

Map Overview
• On top of the screen is a semi transparent black bar, when you move your mouse cursor over it a menu should slide down.
• There are clickable links to show/hide Power Tokens, units, and/or orders at the top of the drop-down semi-transparent black bar.
• Hovering your mouse over an order token will also cause it to temporarily disappear so you can see the units underneath. (If a unit is on top of a power token, click the "Show/hide units" text to temporarily hide the units.)
• Power Tokens are displayed on the bottom-left of the Wildlings track in the format X/Y, where X = Power Tokens currently possessed by each player and Y = Power Tokens remaining in the pool.

General Notes
• Each area should be on its own line.
• To place units or order tokens, enter the area name followed by a colon and space, then the unit name or order name. Make sure to use the correct text box.
• To remove units or order tokens, you can simply delete the units or order, but leave the area name followed by a colon and space (": "). If there is not a colon and space, it can break the display, but leaving the area names in can save time retyping them. Alternatively, you can just delete the entire line.
• To place a Power Token on the board, simply add the area to the "Powertokens in areas" box on the House Settings page. Make sure to decrease the number of available Power Tokens.
• To specify a port, add " - Port" after the area name. Make sure there is a space before and after the hyphen.
Important: Blank lines, misspellings, and extra spaces can break the display. If something isn't showing up, check for these errors. Note that the case does not matter (FM and fm both work).

Units
• Footman: FM, Footman
• Knight: KN, Knight
• Siege Engine: SE, Siege
• Ship: SH, Ship
• Routed units: Add routed- before the name given above (e.g., routed-KN)
• Multiple units: Separate with commas (even for multiple units of the same type) (e.g., FM, FM, KN)

Orders
Note: There are different options for entering orders (see the thread on using the map for more information if you're curious), but the options below are the most clear (every order shows combat strength modifier, and every starred order has a star), so please try to use these.
• March-1: M-1
• March+0: M+0
• March+1*: M+1*
• Defend+1: D+1 (D is also ok)
• Defend+2*: D+2*
• Support: S
• Support+1*: S+1*
• Raid: R
• Raid*: R*
• Consolidate Power: CP
• Consolidate Power*: CP*

House Settings
• Units, Orders, and Power Tokens boxes place units, orders, and Power Tokens on the board. For example:

House Settings in Browser Map wrote:
Units:
Dragonstone: Footman, Knight
King's Landing: KN, SE
Crackclaw Point: FM
Shipbreaker Bay: SH, routed-SH
Blackwater Bay: Ship

Orders:
Dragonstone: M+0
King's Landing: CP*
Crackclaw Point: D+1
Shipbreaker Bay: R
Blackwater Bay: S+1*

Powertokens in areas:
Kingswood
Blackwater
Influence Tracks & Dominance Tokens
• Each House, garrison, and neutral force should be on its own line.
• When a garrison or neutral force is destroyed, delete the line from the garrisons box.
• To adjust the House order on the various tracks, use the appropriate text box(es). (Try to remember to update the victory track after capturing a castle or stronghold!)
• When a dominance token (Valyrian Steel Blade or Messenger Raven) has been used for the round, you can check the appropriate box on this page to overlay a "used" indicator on the main board display.
• The round marker and Wildlings strength can also be adjusted here.

Sharing the Map
• Every time you change anything, a new tinyurl.com link should appear in the black bar at the top of the screen. Post this link in the thread. Sometimes it fails to create a valid link, so please check if you have a valid tinyurl link before submitting your post.
• Occasionally, there is no tinyurl link on the black bar. If this happens, click the Power Token display in the upper-left corner of the board to increase and then decrease the PT count (from 5/15 to 4/16 back to 5/15). This should generate the link without needing to re-enter information.
 
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CARD REFERENCE

House Cards


[4] Eddard Stark: 2 Swords
[3] Robb Stark: If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[2] Greatjon Umber: 1 Sword
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Catelyn Stark: If you have a Defense Order token in the embattled area, its value is doubled.


[4] Tywin Lannister: If you win this combat, gain two Power tokens.
[3] Ser Gregor Clegane: 3 Swords
[2] The Hound: 2 Fortifications
[2] Ser Jaime Lannister: 1 Sword
[1] Tyrion Lannister: You may cancel your opponent's chosen House card and return it to his hand. He must choose a different House card to reveal. If he has no other House cards in his hand, he cannot use a House card this combat.
[1] Ser Kevan Lannister: If you are attacking, all of your participating Footman (including supporting Lannister footmen) add +2 combat strength instead of +1.
[0] Cersei Lannister: If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.


[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting Baratheon Footman) to a Knight.
[2] Ser Davos Seaworth: If “Stannis Baratheon” is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Melisandre: 1 Sword
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all non-Baratheon Ships is reduced to 0.
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.


[4] Euron Crow's Eye: 1 Sword
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting Greyjoy Ships) add +2 to combat strength instead of +1.
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Dagmar Cleftjaw: 1 Sword, 1 Fortification
[0] Aeron Damphair: You may immediately discard two Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).


[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] Ser Garlan Tyrell: 2 Swords
[2] Randyll Tarly: 1 Sword
[1] Alester Florent: 1 Fortification
[1] Margaery Tyrell: 1 Fortification
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.


[4] The Red Viper: 2 Swords, 1 Fortification
[3] Areo Hotah: 1 Fortification
[2] Obara Sand: 1 Sword
[2] Darkstar: 1 Sword
[1] Nymeria Sand: If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.


Westeros I Cards

3 × Supply: Adjust supply and reconcile armies.
3 × Mustering: Muster units.
2 × Thrones of Blades [W]: Holder of the Iron Throne chooses Mustering, Supply, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Shuffle Westeros I deck and draw another card.

Westeros II Cards

3 × Clash of Kings: Bid for position on the influence tracks.
3 × Game of Thrones: Collect power tokens.
2 × Dark Wings, Dark Words [W]: Holder of the Messenger Raven chooses Clash of Kings, Game of Thrones, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Shuffle Westeros II deck and draw another card.

Westeros III Cards

3 × Wilding Attack: Bid power tokens to fend off Wildling Attack.
1 × Sea of Storms [W]: No Raid orders.
1 × Rains of Autumn [W]: No March+1* orders.
1 × Feast for Crows [W]: No Consolidate Power orders.
1 × Web of Lies [W]: No Support orders.
1 × Storm of Swords [W]: No Defense orders.
2 × Put to the Sword: Holder of the Valyrian Steel Blade chooses Rains of Autumn, Storm of Swords, or no effect.

[W] = Wildlings increase in power


Wildlings Cards

Crow Killers
Wildling Victory
- Lowest Bidder: Replaces all of their available Knights with available Footmen. Any Knight unable to be replaced is destroyed.
- Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed.
Night's Watch Victory
- Highest Bidder: May immediately replace up to 2 Footmen, anywhere, with available Knights.

The Horde Descends
Wildling Victory
- Lowest Bidder: Destroys 2 of his units at one of his Castles or Strongholds. If unable, destroys 2 of his units anywhere.
- Everyone Else: Destroys 1 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May muster forces (following normal mustering rules) in any one Castle or Stronghold area you control.

A King Beyond the Wall
Wildling Victory
- Lowest Bidder: Moves his token to the lowest position on every Influence track.
- Everyone Else: In Iron Throne turn order, each player chooses either the Fiefdoms or the King's Court Influence track, and moves their token to the lowest position on that track.
Night's Watch Victory
- Highest Bidder: Moves their token to the top of the Influence track of their choice, then takes the appropriate Dominance token.

Mammoth Riders
Wildling Victory
- Lowest Bidder: Destroys 3 of their units anywhere.
- Everyone Else: Destroys 2 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May retrieve 1 House card of their choice from their discard pile.

Massing on the Milkwater
Wildling Victory
- Lowest Bidder: If you have more than one House card in your hand, discard all cards with the highest combat strength.
- Everyone Else: If they have more than one House card in their hand, they must choose and discard one of those cards.
Night's Watch Victory
- Highest Bidder: Returns their entire House card discard pile to their hand.

Preemptive Raid
Wildling Victory
- Lowest Bidder: Chooses one of the following: (A) Destroys 2 of their units anywhere; or, (B) Is reduced 2 positions on their highest Influence track.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: The wildlings immediately attack again with a strength of 6. You do not participate in this attack (no reward nor penalties).

Rattleshirt's Raiders
Wildling Victory
- Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0)
- Everyone Else: Is reduced 1 position on the Supply track (to no lower than 0)
Night's Watch Victory
- Highest Bidder: Is increased 1 position on the Supply track (to no higher than 6)

Silence at the Wall
Wildling Victory
- Lowest Bidder: Nothing happens.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: Nothing happens.

Skinchanger Scout
Wildling Victory
- Lowest Bidder: Discards all available Power tokens.
- Everyone Else: Discards 2 available Power tokens, or as many as they are able.
Night's Watch Victory
- Highest Bidder: All Power tokens bid on this attack are immediately returned to his available Power.
 
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I am looking for a volunteer to EX MOD this game.

I am prepared to do it myself, but I am hoping to play.


kor8 has graciously offered to mod this game!

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This game now has 6 players.


Players
1. Andryka
2. bantai15
3. CarlosSpicyWeener
4. CinnamonWind
5. Invasion81
6. lmhrpr



Invites Sent
Xedoth (Declined)
Aethelwolf3 (No Response)
ZapperX (No Response)
Banana Man (No Response)
Destineer (Declined)
whalengrell (No Response)
definitelynotme (No Response)
joshcoppaway
HeyArnoldPalmer
Yinzer007


*I skipped players on the waitlist who failed to respond to my earlier invite to #353 or who indicated that they are interested only in expansion or variant games.

*Some of you have indicated that you prefer European time-zone games. Note that this game is open to players anywhere. I find that - regardless of player location - games move quickly when eveyone checks in more than once per day and they bog down when players are away from this website.
 
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Russell Grantham
United Kingdom
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Hey, thanks for the invite. I accept. :-)
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Matthijs
Netherlands
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Hi there,
Thank you for the invite, but as I am already in game 351 I must decline.
Regards,
Matthijs
 
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Michael Schneider
Germany
Fürth
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Turn the right corner in Sin City...
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Replacement standing by.
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Dave J
United States
Massachusetts
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I'm farther down the waitlist but if you get to the point where you need someone to get started, I'd love to give PBF a shot.
 
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Peter Yee
United States
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CinnamonWind wrote:
I am looking for a volunteer to EX MOD this game.

I am prepared to do it myself, but I am hoping to play.
CinnamonWind, I'd be willing to mod the game. I don't have a ton of experience, but I'm a quick study. I've got a buddy that's player-modding the game I'm currently in, so if I had any questions, I could get some help from him.
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pyee78 wrote:
CinnamonWind, I'd be willing to mod the game. I don't have a ton of experience, but I'm a quick study. I've got a buddy that's player-modding the game I'm currently in, so if I had any questions, I could get some help from him.
Thanks for the offer. Someone else just signed on.

However, I encourage you to start a new game and get more new players off of the waitlist.
 
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Porkchops wrote:
I'm farther down the waitlist but if you get to the point where you need someone to get started, I'd love to give PBF a shot.
I think you're too far down the waitlist. However, I think there is a growing movement of new players starting games for new players, so - hopefully - you won't have to wait months, like some of us did.
 
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Dave J
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CinnamonWind wrote:
I think you're too far down the waitlist. However, I think there is a growing movement of new players starting games for new players, so - hopefully - you won't have to wait months, like some of us did.
Gotcha, I'll keep an eye out for them. Thanks!
 
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Just testing the geekroll function to make sure I understand it.

I just posted some rolls. Now, I'm gonna delete that post and see what happens.
 
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Just testing the geekroll function to make sure I understand it.

OK. I deleted the post, but the geekrolls are recorded at the top of this page under the heading Thread Rolls.
 
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Ørjan Brandtzæg
Norway
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The exmod has arrived. I'll be the one to send your mails to with orders and bids.

Rolls for cards will be handled by the players or D'Arcy, as will map updates as you resolve orders.

Any questions can be given to me or D'Arcy, don't disappear everyone, and most important: Have fun!
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Brendan
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Somerville
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CinnamonWind wrote:
Just testing the geekroll function to make sure I understand it.
See also this thread -- lots of roll examples there.

Ahem... back to lurking...
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D'Arcy
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Moderator is Kor8



Please make Lord Mod's job easier by using the format described in the above posted PBF Rules. This way, Lord Mod need only read the subject line of your message to know your bid, etc. Lord Mod should be able to simply copy and paste your orders into the map.

If you have any questions, don't hesitate to ask. We are all new and still learning the the game and learning how to PBF.
 
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D'Arcy
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Rolling for Houses



Baratheon is 1custom6{Andryka;bantai15;CarlosSpicyWeener;CinnamonWind;Invasion81;lmhrpr} -> ( bantai15) -> ( bantai15)
 
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  • 814751. CinnamonWind
  • 1custom6{Andryka;bantai15;CarlosSpicyWeener;CinnamonWind;Invasion81;lmhrpr} =
  • ( bantai15) =
  • ( bantai15)
  • Fri Nov 13, 2015 10:46 pm
D'Arcy
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Greyjoy is 1custom5{Andryka;CarlosSpicyWeener;CinnamonWind;Invasion81;lmhrpr} -> ( lmhrpr) -> ( lmhrpr)
 
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  • 814756. CinnamonWind
  • 1custom5{Andryka;CarlosSpicyWeener;CinnamonWind;Invasion81;lmhrpr} =
  • ( lmhrpr) =
  • ( lmhrpr)
  • Fri Nov 13, 2015 10:49 pm
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Lannister is 1custom4{Andryka;CarlosSpicyWeener;CinnamonWind;Invasion81} -> ( CinnamonWind) -> ( CinnamonWind)
 
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  • 814760. CinnamonWind
  • 1custom4{Andryka;CarlosSpicyWeener;CinnamonWind;Invasion81} =
  • ( CinnamonWind) =
  • ( CinnamonWind)
  • Fri Nov 13, 2015 10:51 pm
D'Arcy
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Martell is 1custom3{Andryka;CarlosSpicyWeener;Invasion81} -> ( Andryka) -> ( Andryka)
 
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  • 814762. CinnamonWind
  • 1custom3{Andryka;CarlosSpicyWeener;Invasion81} =
  • ( Andryka) =
  • ( Andryka)
  • Fri Nov 13, 2015 10:52 pm
D'Arcy
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Stark is 1custom2{CarlosSpicyWeener;Invasion81} -> ( CarlosSpicyWeener) -> ( CarlosSpicyWeener)
 
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  • 814767. CinnamonWind
  • 1custom2{CarlosSpicyWeener;Invasion81} =
  • ( CarlosSpicyWeener) =
  • ( CarlosSpicyWeener)
  • Fri Nov 13, 2015 10:54 pm
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Tyrell goes to our last remaining player, Invasion81
 
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D'Arcy
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Before you start diplomacy or submit orders,
please wait for everyone to check in and confirm they are happy with their assigned House.

Once the game gets underway, remember to use italics for role-play. You are highly encouraged to conduct all diplomacy in character.

If you feel comfortable updating the map or using geekrolls to draw cards, go for it.
 
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