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Subject: Placing influence tlles of lower value in the "Local market" action rss

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Michael Waterstradt
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Kirke Hyllinge
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The rules states that you allways can place an influence tile of lower value in the "Local market" action. I have two questions regarding that statement:

1) Can I take a good from a level three factory and use it as for instance an influence 1 tile?

2) If yes; can I then straight away continue by replacing that excact tile with an influence 2 tile and then end the action with an influence 5 tile resulting in gaining three times area bonus by spending only three goods.

According to the rules I do not see any problem doing it but still it "feels wrong" and maybe the intension is that you only can place a tile of lower value inside the factory level using the table on the main board and then only be able to take the area bonus two times by spending three goods.
 
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Paul Grogan
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Good question. I think that you are right technically, but will wait to see what the designers say.
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Paulo Soledade
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Michael_Waterstradt wrote:
The rules states that you allways can place an influence tile of lower value in the "Local market" action. I have two questions regarding that statement:

1) Can I take a good from a level three factory and use it as for instance an influence 1 tile?

2) If yes; can I then straight away continue by replacing that excact tile with an influence 2 tile and then end the action with an influence 5 tile resulting in gaining three times area bonus by spending only three goods.

According to the rules I do not see any problem doing it but still it "feels wrong" and maybe the intension is that you only can place a tile of lower value inside the factory level using the table on the main board and then only be able to take the area bonus two times by spending three goods.
Michael.

First of all, and as a rule of thumb, you may only replace an influence tile by using a bigger one. For example, it is only possible to replace an influence "2" by using, at least, an influence "3" tile.

The spirit of the rule means only that you can always, at your free will, which means that even if you can do the 'normal' usage of an influence tile, place a lower valued tile.

Back to your direct questions:

1. Yes you may.

2. Yes, it's possible. The thing is that you really end up in the region with an influence "5" tile instead of having more than that, for example, a "5" and a "6" spending 1 + 2 goods. It's not a very common move as it's hard to state that any given bonus in a region could be better than having an influence "6" there (following your example) but you may do it.

Hope that helps.

Paulo
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Michael Waterstradt
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Hi Paulo;
Thanks for the clarification, yes that helps indeed knowing that I can optimize the use of my level 2&3 factory goods gaining one region bonus for each good spend. Again it is a balance of priorities between your need for region bonuses more than to cement your influence in a city by placing a value 5/7 influence tile using a level 2/3 factory.
Another question for pure interest and for explaining this game for my gaming groups; is there a thematic reason behind the different colours of workers or is it just another game mecanic layer?
 
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Paulo Soledade
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Michael_Waterstradt wrote:
Hi Paulo;
Thanks for the clarification, yes that helps indeed knowing that I can optimize the use of my level 2&3 factory goods gaining one region bonus for each good spend. Again it is a balance of priorities between your need for region bonuses more than to cement your influence in a city by placing a value 5/7 influence tile using a level 2/3 factory.
Another question for pure interest and for explaining this game for my gaming groups; is there a thematic reason behind the different colours of workers or is it just another game mecanic layer?

Japan's Industrial Revolution was built under the knowledge 'imported' from the western countries. Lots of scholars, technicians and specialists were invited to come to Japan and share their knowledge.

The idea of having different colors of meeples is based on this. We wanted to have different colors meaning the different knowledge they had.

In the end, the kind of action you're performing is NOT based on the colors, as everything in games turn out to be abstract in some degree, but the intention is that they represent different people, coming from different places in the world and knowing different things.

Paulo
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Michael Waterstradt
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That makes sence; it had a cost to "house" the different kind of experts (3000 per colour) but they all contributed to a general increase of knowledge (blueprints). That is my interpretation anyway

Thanks
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Sergio Perez
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Soledade wrote:
Michael_Waterstradt wrote:
Hi Paulo;
Thanks for the clarification, yes that helps indeed knowing that I can optimize the use of my level 2&3 factory goods gaining one region bonus for each good spend. Again it is a balance of priorities between your need for region bonuses more than to cement your influence in a city by placing a value 5/7 influence tile using a level 2/3 factory.
Another question for pure interest and for explaining this game for my gaming groups; is there a thematic reason behind the different colours of workers or is it just another game mecanic layer?

Japan's Industrial Revolution was built under the knowledge 'imported' from the western countries. Lots of scholars, technicians and specialists were invited to come to Japan and share their knowledge.

The idea of having different colors of meeples is based on this. We wanted to have different colors meaning the different knowledge they had.

In the end, the kind of action you're performing is NOT based on the colors, as everything in games turn out to be abstract in some degree, but the intention is that they represent different people, coming from different places in the world and knowing different things.

Paulo
Well, doesn't this sound like fodder for an expansion?
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