Hi , Thank you all for visit our thread. My friend and I create card game , Petopia. This is our first game and we do our best in this. Here's our detail.
Petopia is a fast-paced, trapping and bluffing card game that a winner is the person who scores the goal of this game. You can choose your representative between a bravely dog or a lovely cat, who fights to win in the backyard. You take each turn by drawing your cards and collect them to protect yourself from other players.
- 3++ players
- 15 - 40 mins gameplay
- Age 13++
A winner needs to achieve the scores as equivalent to the targeted score.
There are 2 main type of cards.
1) Action card : Card that can be used immediately when the Action Phase of that player arrives
2) Quick card. : Card that can be used at any time
"Action card" can be divided into two sub-types as
1) Trap card : This card needs to be turned over in front of the selected opponent. The card will be automatically worked when the trap phase of that opponent arrives. There're 2 type of trap card , Real trap and Fake trap
2) Order card : This card will be promptly operated such as Backward Card, Skip Card, Swap Card, Special Card, etc.
All players will perform as dog or cat according to their desires and get 5 cards at the beginning. Then, they need to draw a card and set some traps to make competitors lose their health points. Following the rules, you have to tell your opponents some details of those traps that you set up. For example, types of those traps (real trap or fake trap). Moreover, each player needs to bluff and challenge other players to remove the set-up traps or decide to keep those traps there. In case that your opponents remove the real trap (correct trap), they will not lose any health point. Nevertheless, If they make a wrong decision by keeping them or remove the fake one, they will lose their health points. In the latter case, the player (yourself) who sets up the traps will earn the health point instead.
How to play
There are two phases (Drawing and Action Phases) per one round.
During Drawing Phase, players take turns to draw cards from the deck. However, players are not allowed to hold more than eight cards per turns. In case that the players have more than eight cards in hands, they are not permitted to draw additional cards until discard some of their holding cards first.
For another phase, which is called as Action Phase, players can use one trap card to set up a trap for other players. (This is not a must, so players can decide to use or not use the trap card.) Moreover, players can use or leave one effect card. (Players are allowed to spend only one effective card as the maximum.)
When using one trap card to trap one of the players in a game, person who is gotten the trap card will has a rights to challenge that card immediately. Moreover, there will be two possibilities between:
1) If that player challenges the card as a trap card and it is truly a trap card as predicted, that player will survive the trap without losing any HP. However, if it is just a fake trap card, 3 HP of that player will be deducted and transferred to the trap card installer.
2)If that player challenges the card as a fake trap card and it is truly a fake trap card as predicted, that player will survive the trap without losing any HP. However, if it is a real trap card, HP that shown in trap card will be deducted from that player and transferred to the trap card installer.
Card can be categorized in two types as:
Action Card : Card that can be used immediately when the Action Phase of that player arrives and can be divided into two sub-types as:
Trap Card : This card needs to be turned over in front of the selected opponent. The card will be automatically worked when the trap phase of that opponent arrives.
Order Card : This card will be promptly operated such as Backward Card, Skip Card, Swap Card, Special Card, etc.
Quick Card : Card that can be used at any time such as Defense Card.
Health point of each player
At the beginning, each player has 5 health point (6-8 players will has 6 health point per person.)
When health point of any player turns to be zero, that player cannot continue on this game.
The first player who is able to collect the points that reach the target of the goal is praised as a winner of the game.
For 3-5 players, person who can collect 10 health point will be a winner.
For 6-8 players, person who can collect 12 health point will be a winner
For now , We had already test this game many times and result is pretty well. Our tester had fun with it and want to play again (or revenge again). We are in process of card design (40% done) and making video presentation. We will launch our game on Nov (Hope so). And If you have any feedback , feel free to tell us
- Last edited Wed Nov 11, 2015 8:54 am (Total Number of Edits: 5)
- Posted Wed Nov 11, 2015 8:40 am