Recommend
1 
 Thumb up
 Hide
5 Posts

BattleLore (Second Edition): Heralds of Dreadfall Army Pack» Forums » Rules

Subject: Reanimates Combat Value rss

Your Tags: Add tags
Popular Tags: [View All]
Thom Brennan
United States
Louisiana
flag msg tools
Avatar
mbmbmbmbmb
What's the combat value for an intact, 3-figure unit of Reanimates? The rules say, "Add 1 die to each combat roll performed by this unit for each figure remaining in this unit."

That would seem to make the combat value 4 (base of 1, plus 3 figures remaining in the unit). That makes them very powerful for being a basic infantry unit... as powerful, in fact, as a Chaos Lord or Roc Warrior.

Or are the rules saying add +1 for each additional figure, making the combat value of an intact unit 3. That would seem more in line with other base infantry units.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Moe45673
Canada
Toronto
Ontario
flag msg tools
Avatar
mbmbmbmb
Wondering this as well. I think it would be 4 and they'd be like a reverse blood harvester. They're only at that number when they haven't taken any damage and this is balanced by the fact that a weak reanimate would be pathetic to come up against.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Garrett
United States
Laredo
Texas
flag msg tools
badge
Avatar
Microbadge: Runewars fan - Uthuk Y'lannMicrobadge: Rune Age fanMicrobadge: BattleLore Second Edition fanMicrobadge: Runewars fanMicrobadge: I play with Scum & Villainy!
It's definitely 4 at full strength, 3 when missing a figure, and 2 when down to a single figure. No questions about it with how it's worded.

They are a unique and powerful unit. As they take damage, they get weaker, but they can regenerate and get back up to full strength, too. (Though you have to attack to regenerate, and if you're regenerating, you're not dealing damage, so you're likely to get countered to oblivion anyway, but at least the potential is there.)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dawid
Poland
Cracow
flag msg tools
Avatar
mbmbmbmbmb
What Garrett said.
Grondeaux wrote:
That makes them very powerful for being a basic infantry unit...
Reanimates are probably the weakest when compared to Citadel Guards and Blood Harvesters.

When looking at combat value.
3 Reanimates = 2 Blood Harvesters = 4 dice
2 Reanimates = 3 Blood Harvesters = 3 dice
1 Reanimate <<< 1 Blood Harvester
( 2 dice ) <<< ( 5 dice )

Citadel Guards when used wisely may almost in every activation use effectively 5 dice regardless of their health.

Of course this is only simple (dice count) comparison, enough to prove Reanimates' relative weakness though.
Each of those different units show different usability. I wouldn't call any better than the other.
Probably the biggest advantage that Reanimates have is that forests don't limit their combat value.
1 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
David Hubbard
United States
Mullica Hill
New Jersey
flag msg tools
Avatar
mbmbmbmbmb
They have a strong up-front attack if they hit first, but soften them up with ranged attacks, or hit them first and you're looking at a unit who doesn't have much compared to the Daqan/Uthuk infantry, when all you're looking at is their stat cards.

Their real value lies in their status as "Minions". Necromancers can influence them for an extra move/attack. They can return to the game via graveyards, and there are some good Lore cards that work with them as well.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls