Marc Z
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Can you play them effectively?

In most of the maps you couldn't keep up with the rest of the group, or could you? Aren't they gimped too much?

What's your take?

(talking about Laughing Buldar, Mordrog, Krutzbeck, Varikas, Hugo) Even those with 4 Movement seem weak.

Also, Tobin the ranger with 3 fatigue, how does that work?
 
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Raymond Morehouse
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The way it works is that they are slow!

Seriously though, these guys are hard to play. You need abilities that restore fatigue or add movement (Knight class, for instance.)
 
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L W
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I haven't played with the characters you named but I've got Gribane & Talia & the like. I too struggled with movement for these warriors. I rely heavily on their skills & abilities (i.e. Oath of Honor) to keep them with the rest of the party.
 
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Dirk Meijer
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Hugo the Glorious is definitely worth it, but might need some help from the team early on.

Paired with a high stamina bard, you'd hardly notice.

Edit: maybe not in the base campaign though, most of those quests are about speed.
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Steve Williams
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Even in the base campaign, Tobin was a beast. Moving slow isn't a problem when his passive rewards him for being far away from things.

Hugo sometimes has to spend a whole turn moving, but makes up for it by generally not giving a hoot about whatever monsters may try to attack him while he sits there.
 
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Sebastian Crenshaw the Mortificator
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Tarzul wrote:

Also, Tobin the ranger with 3 fatigue, how does that work?
I had the hard choice between Tobin Farslayer and Jain Fairwood (for Treasure Hunter). Tobin has great ranged attack and Jain has great mobility & defence. So I picked Jain, because TH needs mobility to get the loot (sorry, Tobin).

I have tried Tobin (as TH) in another campaign for a short time - armed with Crossbow he hits really hard.
 
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Peter Van den Broeck
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I use Grisban as a berserker and he hits really hard.
I use him as a 'hallway'-opener if the OL has blocked the road.

P
 
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