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Subject: Ships underpowered? rss

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Claus Appel
Denmark
Copenhagen
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Hi, all.

From the games of Blood Rage I have played, my impression is that ships are underpowered. They are inflexible because they cannot move and must participate in all neighbouring battles. The ships special ability - namely that they can attack two provinces from the same fjord - quickly loses its worth as provinces are destroyed or pillaged. Whenever I or my friends invade with ships or sea serpents, they tend to just die because someone else invades the area with more force, unless I specifically focus my efforts on protecting the ship.

In my next games, I plan on houseruling ships cheaper in order to make them worth building.

What do you think? Am I just using them wrong, or am I right?
 
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Tyler Gobe
United States
Oakland
California
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Ships have two strength in battle AND count as being in multiple provinces. I don't see how two rage is to expensive for that. They also give you an in into provinces that are already full. They allow a lot of versatility. I feel your house rule would make the ships overpowered.

Your house rule would also make the upgrade cards that give glory when a ship is destroyed very powerful.
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Jason Rupp
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Marion
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I've only played once but they seem fine. First off, the upgrades where you get a bunch of points if they die are pretty nice. Second, ships don't take up a village spot. You're supposed to use them late in the round when a spot is full or near full.
 
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Roland Bruno
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Rhode Island
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I think they have solid utility. A 2 power unit that doesn't require a settlement and can be used in two provinces is darn useful. Sure they can't move, but they can be destroyed in a losing battle or during Ragnarok so a little forethought is required. No problems for me. If they die, they go back to your reserve and you can use them again.
 
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I think the problem lies with your Leader that has (3) STR and invades for free. I would also rather spend rage on monsters instead of the ships. I personally have only seen ships used as a sacrifice to gain more glory with the few games I have played.

Using them later in the game is a little dangerous, since they chew up 2 of your rage. I agree that the ships are a little under powered, but the only rule I would change, would be to allow them to march to other areas.
 
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Miguel Duran
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Seattle
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I think you're also under-selling just how great they are for:

a) completing quests

and

b) hiding which quests you're trying to complete.
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Tom Vander Velden
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Appleton
Wisconsin
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Wolvercote wrote:
......If they die, they go back to your reserve and you can use them again.
I am pretty sure ships go to Vahalla like any other figure.
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Tom Vander Velden
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Appleton
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I think ships are good the way they are. Some extra power that cannot be blocked and huge glory potential. I would not house rule just yet give it some time.
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Charlie Theel
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St. Louis
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Another thing that's extremely important, if someone fills up a province, you can always drop a ship there to have a shot at stopping them from pillaging.

Ships require more forethought and precision and you have to be a bit more careful. This gives them a niche, one that is interesting.
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Miguel Duran
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They're also great in a Fire Dragons strategy (obviously) because careful placement of them can pretty much guarantee you a slew of VPs if opponents want to pillage a territory. And if they don't, then they'll have to concede you the pillaging, potentially in two provinces.

Burning 2 rage for those VPs every round that you have the bonus available is often a no-brainer. It will ALWAYS be a no-brainer if they're made even cheaper. And the pillaging makes for a nice consolation prize.
 
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Fabian Roth
Switzerland
Basel
Basel-Stadt
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Basel, CH - Contact me if you are in the area and want to play some games :)
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Wrong. Ships are powerful because they let you pillage fast, usually before others can react. -> Because a ship gives you the opportunity to pillage one of the two adjacent provinces early, sometimes already in the first turn of age 2 or 3! (And often there is at least one which has none or little figures in it)
 
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Andre Oliveira
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Try the leader + ship opening.

Then pillage with the ship twice, move the leader for free - suddenly it's very efficient.

Ships are usually best reserved for the Freijord where the last ragnarok will take place, to somewhere you can use to Pillage Twice.
 
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