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Arkham Horror» Forums » Variants

Subject: Crosstown Bus rss

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Dan Fielding
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Pay something, can get a bus pass somewhere. End IN any Street location. But cannot pass thru any streets with monsters in them (the driver isn't stupid).

Ending in the street is dangerous, so a balancing disadvantage.

Might also try to Sneak onto the bus without paying, but end up in Jail if caught.
 
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Matěj Jan Morávek
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Why? I mean, what are you trying to repair/adjust? Slow characters are slow for a reason. Think what beast it will make from Ashcan Pete. Slow characters may obtain a map, a motorcycle or a ruby of R'lyeh, if they are lucky. Or became the Deputy.

Anyway, if you will attempt at this, I suggest it should be available only untill the terror track reaches 3, just like the General store.
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Bob T
United States
Mantua (near Woodbury)
New Jersey
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I like this idea, especially how it leaves you in the Streets. Movement is one of the most frustrating parts of the game sometimes. I like Matej's idea of the Bus Service closing at a certain point on the Terror Track (maybe 4 or 5? Some number other than 3,6, or 9 would be best)

The real "problem" that's being fixed is slow Investigators are no fun. You need at least 4-5 Movement Points to accomplish anything.

It could work something like- "Bus Ticket: Exhaust and 3 Movement Points to move to any Street in Arkham- Evade checks must be made as normal. Costs $1 to Refresh." That way a nimble character can make it into a Location, and Monsters can attack the bus. Just an idea...
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Dan Fielding
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Rationalize having to evade as waiting for the next bus.
 
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Matěj Jan Morávek
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I like the Bob's twist, as a special item it makes more sense and does not break the game that much.
 
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