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Subject: Amazon, Elf and White Knight take a stroll through the Realm rss

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Simon Hunt
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RealmSpeak 0.41 Session 1/16/07 - 1/20/07

White Knight, Elf and Amazon all start at the Inn.

White Knight starts with:
Armor (17), Great Sword (10), 10GP = 37gp
Spells: Make Whole(I,WHITE)
VP Selection: 1 Great Treasure, 3x10 Fame, 1x30 Gold


Elf starts with:
Light Bow (6), 10GP = 16GP
Spells: See Hidden Signs(III,GOLD), Persuade(III,GOLD)
VP Selection: 2x2 Usable Spells, 1x10 Fame, 2x30 Gold


Amazon starts with:
Short Sword (4), Helmet (5), Shield (7), Breastplate (9), 10GP = 35GP
(No Spells)
VP Selection: 1x1 Great Treasure, 2x10 Fame, 1x20 Notoriety, 1x30 Gold



Map of the Realm...




Day 1
The Elf and White Knight choose to Follow the Amazon. The Amazon hides successfully but allows the Elf and White Knight to follow. Heading south, the party quickly makes its way around the foot of the Mountain. What luck! With a little searching, the Amazon discovers that the Mountain is the location of the Lost Castle. Additionally, the party discovers a Hidden path up the mountainside.



As the group settles down for the evening, they hear a loud pattering, and see a Heavy Spider wander into the clearing. Not only that, but an Imp appears and starts sniffing around; this could be bad news. The party quickly discusses what to do and decides that a surprise attack would work.



The Elf (with his Move L2*) lures the Imp with the hope of avoiding the curse attack. (The Imp's attack speed is 2, so will not undercut the Elf). The Amazon lures the Spider to herself, knowing that she can probably out-manuever the lumbering creature. The Elf aims his bow at the spider, while the Amazon and the White Knight make a coordinated attack against the Imp.

(Unfortunately, the Elf was unable to alert his bow because he did not have a Fight chit faster than his attacker -- the Imp)

The Imp changes tactics and anticipates the Elf's move - the Elf is cursed with Ill-Health and cannot rest! The Spider dodges to the side and the Elf misses with his shot. Both the Amazon and the White Knight miss the Imp. Fortunately for the Elf, the Spider lunges in the wrong direction.

The adventurers silently agree to use the same tactics again...

This time the Elf undercuts the Spider and his arrow finds its mark, killing the Spider outright. But the Imp suddenly bares its teeth and with a loud, screeching howl lunges at the Elf and kills him! At the same time, the White Knight slices the Imp in two with his Great Sword. The Amazon can only look on in horror at the death of her companion.

As the day closes, the Amazon and White Knight try to decide their next move. With the Imp out of the way, they reason that it would be best to try and find the fabled Statue, and see what treasures they can uncover there.

(The Elf is dead before midnight of Day 1!)

Day 2
Both the Amazon and the White Knight head back northwest around the mountain, and spend the day searching for the Statue. The White Knight tries to conceal his movements, but is too noisy. He lumbers around the pathway and starts searching, but doesn't discover anything. Fortunately for him, no creatures seem to be stirring today. The Amazon also fails to conceal herself (perhaps in her grief for the Elf?) and joins the White Knight in the search for the Statue. She has more luck and finds the Statue straight away. She starts digging away at the earth around its base and discovers the Dragonfang Necklace. She quickly loops it around her neck -- A Great Treasure indeed -- something she needs for her personal victory. She searches further but finds nothing.

The Knight and Amazon decide not to waste any more time at the Statue, but to head on up the mountain to where they think the Vault is.

Day 3
Again, the Amazon fails to hide. She and the Knight spend the whole day struggling up the mountain. When they reach the plateau, they discover a Tremendous Dragon waiting for them. As they ready themselves for the battle, the Heavy Dragon (lurking near the Vault to the north) wanders over and joins the battle. Now the Amazon and White Knight have to fight for their lives!

With his Heavy armor, the White Knight thinks it is best to lure the Tremendous Dragon and leave the Amazon to lure the Heavy Dragon.

The Tremendous Dragon strikes at the White Knight with a snapping of its mighty jaws, and destroys the Knights armor, wounding the Knight in the process. With a huge effort the Knight swings his Great Sword and, as luck would have it, the Dragon blunders right into the killing blow. Meanwhile the Heavy Dragon and the Amazon miss each other.

The White Knight (sans armor) turns to help the Amazon.. The reamining Dragon lunges at the Amazon but misses by inches. The Amazon's aim is true and her sword hits the dragon, but it bounces off the Dragon's scales -- her attack just isn't strong enough. The Knight is too slow and his stroke misses.

The Dragon lunges at the Amazon again and hits and damages the Amazon's shield, wounding her. Luckily, the White Knight's blow intercepts the Dragon and he finally kills it! Exhausted, the two warriors collapse into a heap.

(The Amazon has the Dragonfang Necklace with her which would allow her to control one dragon, but it requires Purple Magic to be activated and there is no available source to her).

Day 4
The White Knight and the Amazon decide to press on to the Vault. The Amazon successfully conceals herself and heads on over to the next clearing. She searches but does not find any trace of the Vault. Tired, she rests and tends to her wound. Two Heavy Serpents slither into her clearing. A Tremendous Serpent slithers into the clearing with the White Knight and blocks him from his moves. With the commotion in the White Knight's clearing, the two Heavy Serpents slither on over. The Knight is in Big Trouble!



With a valiant effort, the Knight takes on the three serpents. He gears himself up to deliver a Tremendous blow to the Tremendous Serpent. He attacks first and hits, but his blow is dulled by the Serpent's hard scales. The Heavy Serpents both change tactics and become more aggressive. One of them strikes a killing blow to the Knight! The White Knight is dead.



Day 5
When the White Knight doesn't meet the Amazon in her clearing, she realises that something is wrong! And without the White Knight's Tremendous strength, she cannot open the Vault, so there is no point in sticking around. She decides that there is nothing more on this Mountain for her so she prepares to sneak past the serpents and down into the Borderland. Making sure she is well hidden, she slips silently past the snakes and creeps east along the hidden pathway to the clearing at the base of the Mountain. A Heavy Spider scuttles into her clearing as the light begins to fall. The Amazon would like to pick up the Light Bow that was left here by the Elf, but the chances of that are pretty slim. She also realises that she cannot undercut the Spider unless it changes tactics. The Amazon decides to take a chance...

Remaining hidden, the Amazon leaps out at the Spider, but misses. Having lost the advantage of surprise, she gets ready for another blow. The Amazon uses her damaged shield to protect her front as she smashes down with great effort. The Spider changes tactics to deliver a Tremendous blow, but moves much slower, allowing the Amazon to undercut and deliver a fatal blow. The Amazon is fatigued, but still alive.

Day 6
After concealing herself, the Amazon searches for the bow but finds no trace of it.

Day 7 (Black and White Magic available)
She decides to press on. Hiding herself, she moves into the Borderland, taking a tunnel to head east.

Day 8
The Amazon heads south, to the edge of the Evil Valley and spends the rest of the day resting, to recover from her fatigue.

Day 9
Fully rested, the Amazon continues south, across the Evil Valley and ventures into the Deep Woods.

Day 10
The Amazon continues southwest into Maple Woods, hoping to find some natives to hire. She finds the Small Campfire, and decides to hang around to see if some friendly natives turn up.

Day 11
The Amazon hides at the edge of the clearing and waits to see if anyone turns up. But no one does.

Day 12
She decides to check out the Ruins to the north, but to come back to the Campfire by nightfall. Although she takes a quick look around, she doesn't find any useful information about the Ruins.

Day 13
The Amazon ventures north to the Ruins again, and does a more concerted search, but still finds nothing of interest. Heading back into the relative safety of Maple Woods at the end of the day.

Day 14 (Grey Magic available)
Again the Amazon heads into the Ruins, and again she has a fruitless search for anything of interest.

Day 15
This time, when the Amazon looks around the Ruins, she finds clues that Giant Bats might be close by. This time she makes her way back to the Small Campfire by evening. As the sun sets, the Lancers ride into camp. The Amazon decides to see if she can hire them to go with her.

Day 16
The Amazon sells her damaged shield for 5 gold, then attempts to hire the Lancers. She buys them a round of drinks first for 4 gold, but they still demand 32 gold for 14 days work. No deal. The Amazon tries to negotiate their price down, but they only go as low as 16 gold. She only has 11. It is at this point that she realises there is some evil afoot (there is Black Magic in the clearing). That is when she realises that the Lancers have the Cloven Hoof in their possession and it is adversly affecting her luck in negotiations (Adds 1 to all table results). The Amazon decides she probably does not have enough gold or possessions to strike a good deal with the Lancers, but will try for one more day.

Day 17
As the Amazon prepares to trade with the Lancers, the Scholar turns up at the camp. Nevertheless, the Amazon continues to trade with the Lancers, to see if she can buy the map of the Lost City from them. They want 12 gold pieces for it, so, no trade. The Amazon tries to get them to reconsider, but they refuse with a flat out "No Trade". That Cloven Hoof in their possession is definitely bad news!

The Amazon makes sure she is concealed, then heads east into the deep woods.

Day 18
Heading north, the Amazon travels as fast as she can through the Deep Woods and over the Evil Valley.

Day 19
The Amazon crosses northeast over Borderland and into the southern end of the tunnel under the High Pass, making sure she is well concealed. And, boy! is she lucky she is hidden! She has stumbled on the site of the Lost City and an Octopus and 6 Axe-Wielding Goblins pile into her clearing. Not only that, but 6 Spear Goblins and 6 Great Sword Goblins appear in clearings on top of the High Pass.

Day 20
The Amazon avoids the Goblins and Octopus and runs north through the tunnel, emerging in the Curst Valley and at the Chapel. The Amazon attempts to trade with the Order, and discovers that they have the Gloves of Strength. But the Order refuse to sell them to her.

Day 21 (Purple Magic + White Magic from the Chapel)
The Amazon decides to try selling the Dragonfang Necklace and then trade with the Order again. She also hopes the Patrol might turn up at the Chapel. The Amazon sells the necklace to the Order for 8 gold. Then she tries buying from them again. She buys them a round of drinks (for 4 gold) then spies the Crossbow. The Order offers it to the Amazon for 20 gold. She gives them her 15 gold and reluctantly adds her helmet to cover the remaining 5 gold, and receives the Crossbow in exchange.

It is only after the deal that the Amazon realizes her mistake... with the crossbow being a Heavy weapon, the Amazon is unable to carry it effectively (having no Heavy Move chits). Looks like she'll have to sell it back to the Order. What a waste of a day!

Day 22
So, the Amazon sells the Crossbow back to the Order for 10 gold (ugh - bought for 20, sold for 10). With her 10 gold she tries to buy her Helmet back, but something she says irritates the Knights, they decide to block her from doing anything for the rest of the day. One of the Order suggest a round of drinks might be a good idea, but the Amazon scoffs at that idea. With that, the Order decide to attack the Amazon. Having outstayed her welcome, the Amazon runs south towards the High Pass.

Day 23
The Amazon runs south into the north end of the tunnel under the High Pass and makes sure that she is well concealed. A Tremendous Dragon appears in her clearing and starts sniffing around. The Amazon stays hidden.

Day 24
The Amazon has little choice but to press on southwards. She manages to stay hidden and sneaks past the Tremendous Dragon, and also past the Octopus, Flying Dragon and 6 Goblins, down into Borderland.



Day 25
The Amazon conceals herself and creeps north.

Day 26
The Amazon runs through the caves and over to the relative safety of Oak Woods.

Day 27
The Amazon sprints west, through Evil Valley (past the Guard post and the Guard), over to the northeast corner of the Ruins. She stops to search, but finds nothing of interest.

Day 28 (Gold Magic available)
Exhausted and dispondant, the Amazon continues south and meets up with the Lancers at the Small Campfire. She sells her Breastplate and Short Sword to the Lancers for a total of 13 gold.

Epilogue
Final Scores:
White Knight: -100 (Deceased)
Elf: -100 (Deceased)
Amazon: -40


Things learnt:
It is important to know when to run away, rather than fight
When trading with Neutral natives, things can turn ugly pretty quickly
The presence of the Cloven Hoof in the clearing can make trading almost impossible
The Amazon cannot carry (let alone use) Heavy weapons
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KK Su
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I am continually blown away by the amount of info/options this game has. Keep up the session reports!
 
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Steve McKnight
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Good report! Some comments on the combats are below.

Quote:
Day 1
As the group settles down for the evening, they hear a loud pattering, and see a Heavy Spider wander into the clearing. Not only that, but an Imp appears and starts sniffing around; this could be bad news. The party quickly discusses what to do and decides that a surprise attack would work.

The Elf (with his Move L2*) lures the Imp with the hope of avoiding the curse attack.

One of the first new things that I learned after rediscovering Magic Realm over the web was the "sucker punch" Round 1 attack from hiding. If the Elf, White Knight, and Amazon are hidden they don't have to (and shouldn't!) lure any monsters. Characters (unlike denizens) are not limited to attacking a target that is on their sheet. If hidden, they can wait until after the monsters are distributed to characters in the Encounter Step, and then target the monsters in the "Select Targets" phase of the Melee Step. Result: hidden characters get one free attack at monsters without even being attacked themselves!

So to handle this combat, the only monster that is any threat to these three would be a nasty curse from the Imp. So, let the Encounter Step go by without luring or becoming unhidden. The Elf can use a Fight chit to alert his Light Bow - and still stay hidden. Then in the Melee Step, choose the "Select Unassigned Target" for all three characters to target the Imp.

The Elf will undercut and kill the Imp on any Missile Table roll except 5 or 6, and if the Elf misses either the Amazon or White Knight is likely to connect if they've selected different directions for their attacks.

With the Imp gone, then turn your attention to the H Spider. The Amazon can lure, maneuver in Dodge with a Move M4, and cover her maneuver with a Fight M4* in Swing. She cannot be hurt because the Spider can't undercut and if it matches directions, the Amazon hits first with her speed=4 attack and longer weapon length. (In fact she can't be hurt by the H Spider unless it flips in any case because an L attack that hits armor does no damage.) Just to make sure that the Spider doesn't avoid the Amazon's attack for two rounds, the White Knight can attack in Smash and the Elf (having re-alerted his Bow) can attack in Thrust.

Quote:
Day 3
Again, the Amazon fails to hide. She and the Knight spend the whole day struggling up the mountain. When they reach the plateau, they discover a Tremendous Dragon waiting for them. As they ready themselves for the battle, the Heavy Dragon (lurking near the Vault to the north) wanders over and joins the battle. Now the Amazon and White Knight have to fight for their lives!

This is a case where the prudent thing to do is have the Amazon lure both monsters and run with her Move M3*, while the White Knight runs with his Move H5* or Move H6. On the next turn, they can hide two times and move back in. From hiding, the White Knight can alert his Great Sword with a Fight H6 in the Encounter Step, and then use a sucker punch attack from hiding to undercut and kill the T Dragon with the alerted Great Sword and a Fight T5*.

Then the Heavy Dragon is easy to deal with. The Amazon lures and maneuvers in Duck, for example. (She has no chance of killing the Heavy and armored Dragon with her Short Sword, so she shouldn't bother attacking.) Then the White Knight alerts his Great Sword in the Encounter Step with a Fight H6 and attacks the H Dragon on the Amazon's sheet with his Fight H4** in Smash. If the Dragon hits the Amazon by moving into the Smash and Duck box, the White Knight hits with the same or faster speed and a longer weapon length - killing the Dragon before the Amazon is discomfited. If the White Knight misses, repeat strategy until he lines up. (He will fatigue a Fight asterisk every round which will keep combat going.)

Quote:
Day 4
The White Knight and the Amazon decide to press on to the Vault. The Amazon successfully conceals herself and heads on over to the next clearing. She searches but does not find any trace of the Vault. Tired, she rests and tends to her wound. Two Heavy Serpents slither into her clearing. A Tremendous Serpent slithers into the clearing with the White Knight and blocks him from his moves. With the commotion in the White Knight's clearing, the two Heavy Serpents slither on over. The Knight is in Big Trouble!

This is bigger trouble. Things would be easier if the White Knight had followed the Amazon. Then both characters would have had a chance to be hidden before the monsters were summoned.

Once you are in Combat with the three Serpents, things are more difficult. The Amazon can't run from the H Serpents with their move speed 3, so you've got no chance except to fight them. Probably the best way is for the White Knight to lure the T Serpent and the Amazon lures the two H Serpents and hope to survive for a couple of rounds by taking some armor damage.

In Round 1, the White Knight plays no maneuver and plays his Great Sword with a Fight T5*. If he matches up with the T Serpent, the Serpent is toast. If he doesn't the Serpent will automatically undercut and hit, but the the L4 attack doesn't cause any damage against armor! The T Serpent then flips to his red side with an attack speed of 4 and move speed of 5. Again the White Knight doesn't have to play an maneuver, since if he plays his now alerted Great Sword with a Fight T4**, he will undercut the Serpent and hit first with an equal attack speed and longer weapon length. Then he can turn his attention to the two H Serpents that the Amazon has been entertaining.

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Simon Hunt
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Re: Amazon, Elf and White Knight take a stroll through the R
Steve, thanks for the detailed comments. They are really helpful.

mcknight wrote:
Once you are in Combat with the three Serpents, things are more difficult. The Amazon can't run from the H Serpents with their move speed 3, so you've got no chance except to fight them. Probably the best way is for the White Knight to lure the T Serpent and the Amazon lures the two H Serpents and hope to survive for a couple of rounds by taking some armor damage.

Unfortunately, the Amazon and Knight were split up. The Amazon got to move first, successfully hid, then moved to the neighboring clearing. At the end of her turn, Serpents were summoned to both her clearing and the Knight's clearing. Since he was unhidden, all his moves were blocked. At the end of his turn the other serpents joined the Tremendous serpent in his clearing and he was exposed and alone (without his suit of armor too) with three honkin' great snakes! Ouch!



In the image above, you can see the Amazon safely hidden in the clearing to the north.
 
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Matt Becker
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Re: Amazon, Elf and White Knight take a stroll through the R
To keep a party together, use the Follow activity. The Follow activity is a special activity that the characters can use to move as a group. The White Knight could record "F (Amazon)" and move and hide when the Amazon moves and hides. See the 3rd Edition section 7.11 for the details.

Have Fun
 
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Steve McKnight
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Quote:
Unfortunately, the Amazon and Knight were split up. The Amazon got to move first, successfully hid, then moved to the neighboring clearing. At the end of her turn, Serpents were summoned to both her clearing and the Knight's clearing. Since he was unhidden, all his moves were blocked. At the end of his turn the other serpents joined the Tremendous serpent in his clearing and he was exposed and alone (without his suit of armor too) with three honkin' great snakes! Ouch!

One of the advantages of following is to keep the characters together so that they will be able to fight the monsters together. Characters can be separated if one character moves first and draws a monster down onto the clearing where his unhidden companion is still waiting to move.

But assuming the damage is done and the White Knight - without armor - is facing two H Serpents (M4/3 backed with H5/4) and the T Serpent (L4/4 with -4/5 on the red side), what is to be done? I assume the Great Sword isn't alerted either? Well, you're probably dead (why did it have to be snakes?!), but your best chance tactics are as follows, I think.

As we've seen, you can undercut the T Serpent after he has picked you up, but you can't be sure that the T Serpent will pick you up except by playing a move so that its L4 attack will undercut you. If you do that, the H Serpents will undercut as well and you'll take at least three wounds in Round 1, and die if one of the H Serpents flips to its H5/4 side.

The best idea is to target one of the H Serpents (HS1), play your Move H4** chit in Dodge and your Great Sword with Fight H6 in Swing. In this way, you get some advantage in two out of three cases, as below.


Round 1: Unarmored White Knight vs. three Serpents.


1) If HS2 lines up with you, you are going to take a wound at least and if it flips to the H5 side, you're dead. But assuming that doesn't happen, there are two cases that you may be OK.

2) The best case will be if HS1 lines up with you in Dodge&Swing. You kill HS1 and don't take any damage. (In Round 1 damage is inflicted in order of weapon length and the length=8 Great Sword outreaches the length=0 fangs of the Serpents.) You fatigue your Move T6* chit and repeat the strategy next round, targeting HS2.

3) If the T Serpent lines up with you, you're going to take a wound from the L attack that doesn't hit armor in addition to the fatigued Move T6*. Wound your Magic chit or one of your Fight H5* chits. The T Serpent will also flip to its red side with an attack speed of 4 and a move speed of 5.

Assuming the T Serpent lines up as in Case 3, in Round 2 you're going to undercut the T Serpent with your Fight T4** chit. Since you've used two asterisks for your Fight chit, you can't maneuver any faster than your Move H6 chit and the other two H Serpents are going to undercut you. You'll kill the T Serpent and as long as neither H Serpent has flipped to its lethal H5 side, you'll only take two wounds from the H Serpents. Wound your two T Fight chits - you won't need them again for this combat, and if you survive you can rest them back before you encounter another T monster.


Round 2: Unarmored White Knight vs. three Serpents, assuming T Serpent hit in Round 1.


From here on out, you play the usual way you would against two H monsters. Target one H Serpent with your Great Sword and Fight H6 and hope to match directions. Maneuver with your Move H4** to avoid being undercut. If the untargeted H Serpent lines up with you in DODGE&SWING you're going to take another wound - if it flips to the H5/4 side you'll die.


Round 3: Unarmored White Knight vs. three Serpents, assuming T Serpent hit in Round 1 and neither H Serpent flips on Round 2.


You can do this for two more rounds - you have to fatigue first your Move H5* and then you have no choice to fatigue your Move H4**. After the Move H4** fatigues, you have to you're going to have to maneuver with the Move H5* and you'll be undercut and wounded by both H Serpents on their M4/3 side. You can only hope to match directions before you get wounded to death or have your maneuver direction matched by a H Serpent that flips to its H5/4 side. If one of the Serpents flips to its H5 side and doesn't kill you, you'd better target it with a Fight H5* in the same direction as your Move H5* maneuver. This way if it lines up with you, you'll have the same attack speed (5) and the Great Sword is longer so you'll kill it before it gets you. You'll have to fatigue a chit each round for using two effort asterisks (Move H5* and Fight H5*), though. Fatigue Fight chits - you've got a lot of Fight asterisks to burn through but you have precious few Move chits.


Round 5: Unarmored White Knight vs. three Serpents after the Move H4** fatigues, assuming T Serpent died in Round 2. The White Knight has targeted the H Serpent that is flipped to its H5/4 side.


Interestingly enough, this works the same if the White Knight still has his armor except that he won't be wounded by the L4 T Serpent and won't be killed if either of the H Serpents flip to H5 and hit(!). The other wounds will all be the same because M damage causes a wound whether it hits armor or not.

The good news is that if you get lucky and match directions with both H Serpents before you lose all your chits from wounds and fatigue, you'll net 7 Fame and Notoriety from the T Serpent, 8 Fame and Notoriety for the first H Serpent (your second victim of the day), and 12 Fame and Notoriety for the second H Serpent (your third victim), for a total of 27 Fame and Notoriety! Now just get yourself someplace safe to lick your wounds and rest up.



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