- Seth OwenUnited States
First game was very close, despite the designer's notes suggesting this was one-sided. The Normans came within one unit of losing. Cracking the hill is pretty difficult, Between the shield wall and the hill bonus. The key for the Normans was a carefully timed initiative switch, which allowed them to use the double move to secure a foothold on the hill.
The Saxons made it close with a late-game counter attack off the hill trying to pick off Norman bowmen. It came very close to success, only falling short due to a couple of fortuitous DRs (instead of DL). Then the Saxon discipline broke and the Normans were able to finish things off by killing the eighth Saxon unit. The final score was 8-7.
The Norman side is basically a puzzle-solving exercise, requiring a careful combination of the available moves. Timing is a big issue, and it looks like the Normans need to be patient.
The Saxon player may have overused the shield wall tactic. A carefully timed counterattack earlier may have played havoc. The Norman horse and bis units are fragile with just one step each. The Norman had to be careful not to crowd them so much they don't have room to retreat. As it was, one more DL result would have given the Saxons to win.
- [+] Dice rolls
- Tom RussellUnited States
wargamer55 wrote:First game was very close, despite the designer's notes suggesting this was one-sided.Well, it's more one-sided than the Stamford Bridge game. Certainly it's possible for the Saxons to win-- just like the French can win We Happy Few-- it's just that the math tends to be against the Saxons on this one.
Thanks for playing, and thanks for the great AAR (and great use of Initiative for the Normans)! Much appreciated!
- [+] Dice rolls