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Subject: Tips for the kingsman rss

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sam newman

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we have encountered the kingsman early, looking at his cards he looks really nasty.

At this point we are considering sending 4 lambs to the slaughter rather than using our a-team, so far we are on lantern year 6 and only lost 3 survivors. we have 16 remaining.

Are there any tips to defeating him?
 
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Montgomery Mullen
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I'm working on my first playthrough, and let me tell you, the King's Man was the hardest fight I had outside of an obnoxious level 2 Lion that jumped my survivors while they were trying to find an antelope. I didn't lose anybody in the fight, but that's because I had the following things saving my butt:

-Used strategist to lay down terrain that blocked LOS
-Used dash liberally to hit and run from behind said cover while one badass survivor kept the monster's attention (my matriarch, Gertrude, is kind of ridiculous: Immortal with Crazed and Berserk, tooth and fist fighter)
-Daggers are -great- against the King's Man. Gave the Red Savior a dagger and let her go to town.
-Blood Painted a guy with two high-hit weapons for extra help working down the Pressure so the heavier hitters could get their good hits in

Also: some satisfaction in the guy with the halberd being the guy who killed the King's Man.

I don't know what kind of gear you're footing, but definitely look for high +strength stuff. He's got high Toughness.

Oh, and acanthus if you can, because he can really dish out the pain if the dice roll in his favor.

Good luck!

 
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sam newman

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we have a catbow archer with the special arrow and +1 strength att and proficiency
another guy in full rawhide with the counterwieght axe, proficiency and strategic
a woman with a zabato, +2 evasion, +1 strength, proficiency, leader trait and red hand fifst fighting art.
another woman with steel sword (a rare item) and frenzy potion, we have roughly 3 survival on each survivor.

Im worried due to the fact we dont all have armour and the kingsman moves 2x most turns since he performs basic followed by an ai card.
 
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Scott YahNotHappening
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I had 2 people with full rawhide and tried to alternate them in his blind spot so I could dodge one attack and try to get back the survival. Also used those 2 to encourage quite a bit. Also, once you learn his pattern you know not to ever leave 2 people in his blind spot. You need people attacking from 4 different angles.... Spears and ranged help a lot.


Really just have to fade the early game until you get a few people with kings step and then he gets much easier.

Weapons with high speed to eat through the HL deck might work too.

On my try, no one died but I got quite a few injuries and 2 survivors with kings step. Once I got kings step, I'd attack with those first then move my dude with dual katars into his blind spot to try to chew some crits.
 
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Tristan Hall
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gorkel wrote:
Are there any tips to defeating him?
As always in Kingdom Death: roll high or die. zombie
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Christopher Handley
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For the extra survival needed, Lonely Ants are useful.

Essentially you are want to strike to the rear and side at all times. Typically using a side strike of a survivor with King's Step/high speed, and rear strikes to get through the armour.
 
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Tristan Hall
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dr_ether wrote:
For the extra survival needed, Lonely Ants are useful.
Don't you have to archive Lonely Ants during the settlement phase?
 
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Christopher Handley
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This why they are useful if you do get them in the showdown.
 
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Brett Burleigh II
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Man, I fought my first Kingsman last night.
Owch!

That was out of control! He decapitated one out of hand, knocking another one down and hacking off an arm in the process. They were all wiped away unceremoniously, like grime from a boot.

I really don't understand what point the Battle Tempo Survivor Status cards serve. I didn't see any AI that triggers them. Maybe I missed Survivor Status in the regular chunk of the rulebook, but I didn't play Infectious Lunacy right during the Butcher, and I'm feeling like I need to dig out that big black book...
 
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Damien M
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brrrmanza wrote:
I really don't understand what point the Battle Tempo Survivor Status cards serve. I didn't see any AI that triggers them. Maybe I missed Survivor Status in the regular chunk of the rulebook, but I didn't play Infectious Lunacy right during the Butcher, and I'm feeling like I need to dig out that big black book...
You put tokens on there according to the King's Step story event. Did you not trigger that when you drew the Battle Tempo hit locations? It is optional, but it's kind of amazing.
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Brendan Concannon
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Ok, I'll try to breakdown the Kingsmen, with as few spoilers as possible:

- Despite the armor, Kingsmen are rather easy to hit. They always start with Weakspot status; giving you a much easier time to strike them from the rear.

- To makeup for the weakspot, another status they have is Kings Aura- which makes it so that their Hit Location (HL) deck has 3 "buffer" cards (Battle Pressure) that are placed on top at the start of the Kingsmen turn and also whenever the HL deck is shuffled.

- Your first goal is to use a survivor, with a high speed weapon (dagger), to unleash a barrage of attacks to knockout those Battle Pressure cards. Then get another survivor to attack and reveal woundable HL cards right after. If you can't do this, your other option is to strike a Battle Pressure HL card (while adjacent) and trigger the Kings Step story sequence, in an attempt to get Tempo tokens that eventually teach the survivor how to avoid future Kings Step HL cards. The Kings Step gamble is not in the survivor's favor.

- Although hitting them is easy, wounding the Kingsmen is another matter. In late medieval warfare, heavily armored opponents were dealt with by daggers, in order to pierce through their heavy armor. Thus, high speed daggers are awesome to both hit and wound the Kingsmen with (this is a really nice touch Poots made to this game).

- Kingsmen mainly prioritize their targets by threat. If you want to keep someone alive, find an excuse (Fecal Salve) to stop them from being a threat.
Spoiler (click to reveal)
Staying knocked down is a major gamble, because the Kingsmen have a NASTY Coup de Grace attack that can outright kill anyone that's knocked down.


- Kingsmen have a reach of 2 and will ALWAYS exploit this, using one of their status cards to do so.

- Bring Shields if you have them.

EDIT: Bolded some stuff for easier reading.

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Brett Burleigh II
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@Damien, no, I didn't trigger it, hence my confusion/cluelessness. I got chewed up pretty quickly and didn't worry about trying to Crack the code. This is still my first campaign, and we've suffered a couple of tpks that slowed down the armor production, so I just sent 4 noobs into the fray.
Due to Graves/PtY, I'm figuring I'll be able to get to the Watcher with a little luck. We finally got hovel last night, which granted us 2 saviors after losing 5 in 2 years, no big loss...

@Brendan, thanks for the nice synopsis. We Finally built the Weapon Crafter yesterday, so I'll be getting a dagger before the next go with a L2. From your notes, and what I discovered during the showdown, they can be gamed... especially when you camp the blindspot.

But man, his attacks are vicious and just AoE nasty. Ow.

1 shield was all we had. That survivor was the last one standing, just luck of the targeting draw, really.
 
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Matteo Battarra
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Getting ready for my first King's man showdown... soblue

Just a clarification for the King's aura: At the start of each monster turn do the 3 Battle Pressure cards go back on the top of the HL stack?
(not just when I reshuffle the stack right?)

So I guess the right strategy is to use 1-2 guys with a lot of attacks to peel off the Battle Pressure cards and/or trigger Battle tempo... then go in the blind spot with high-Str attacks and dash back to safety.
 
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Phoenix Bird
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What you want to do is draw Dead Monster as a Random Terrain and use your Strategist to place your Giant Stone Face in the pillared area. Have all your peeps start in there and spend your survival to have everyone get two attacks in the blindspot before moving away. By the time the Kingsman gets a go he is down 9 wounds and two of your Survivors have Kings Step. Obviously you don’t want to trigger the trap and have everyone get a 9 damage Acid Splash. Clearly learn from my mistake

Phoenix
 
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Matteo Battarra
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Thanks,

1 meat shield dead, 1 green savior dead soblue, 2 returning survivors each with King's step

Probably I messed up some rules with the battle tempo cards, but the King's man got a bit easy from another error (Reflex triggers "after" wounds, stupid me...)
 
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Luke Roberts
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I just beat the level 1 Kingsman with 2 of my remaining 6 swordsmen in the 7 swordsmen campaign. I could only send 2 out because all returning survivors from the last hunt had to miss the next hunt i.e. the level 1 kings man.

What pieces of terrain you draw will make a huge difference.

I was fortunate, Tall Grass and Giant Stone Face. i used both throughout the encounter to hide and stay alive (activate in the grass to become no threat - it's amazing - then move to the other patch next turn and do the same to set up for attacks; the stone block line of sight, this saved my hide two or three times, it also allowed me to use my bow to strip BP locations at range once but I ended up using the bow almost never after that.

You should consider utilisinga combination of two very high strength models with decent hitting accuracy and decent speed (2 or 3 works a charm) and strength buffs, and use 1 or 2 survivors with global buffs (white lion helm for extra strength). You don't have to do the hunt phase vs the kingsman so sending out a completely insane party to benefit from the lion helm is a no brainer.

Also having as many people with shields as possible to ignore the trap effects is essential.

Finally, a phoenix placart and high insanity is godlike vs this chap.

You'll still need luck though (I survived a coup de grace with that single lantern 10 roll that does it and suddenly had a 5 survival survivor that could not use survival from now on thanks to intracranial hemorrhaging, so no surging, but he was a live and this made all the difference.

So yeah, he is beatable but it will be a challenge.

Sword Mastery on my two warriors played a strong part, but with a party of 4 survivors those 4 survivors have a far greater damage output then 2 sword masters, but even so having at least one or two sword specialists is doable for a normal campaign at this stage so utilise the flexibility of the sword specialisation. A lot of people profess to zambatos being great but they hit on a 6+ and at speed 1 are not as good if survivors start going down.

Oh, my encounter lasted 28 turns.

Take your time.

If there are two pieces of gear I would recommend it would be a leather shield and a fecal salve. i didn't have salves but they would make a huge difference towards overall success.
 
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Sebastian L
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I have some questions regarding the King's Step... If I draw 1 Battle Pressure and one other HL, is the whole attack canceled? Also, can I choose to not do the King's Step and try to hit him with at other HL?
 
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TechRaptor
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HeadhunteraGr wrote:
I have some questions regarding the King's Step... If I draw 1 Battle Pressure and one other HL, is the whole attack canceled? Also, can I choose to not do the King's Step and try to hit him with at other HL?
EDIT: King's Step does indeed only cancel one hit per card. I keep making this mistake. It will stick one of these days.

Thanks to Ryu below for correcting me, yet again.
 
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Ryu Hono
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NerdyRaptor wrote:
It doesn't matter how many other hit locations you draw with Battle Pressure, the attack is canceled. Even if you choose not to King's Step.
No. Battle Pressure cancels the hit, not the attack. If you attack him and score 4 hits you will draw 3 Battle Pressure cards and one normal HL. You can roll to would that last one as normal. Now, if you decide to go for the King's Step, THEN all unresolved HL are discarded, effectively ending your attack.
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Jonahdel
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Inuke wrote:

No. Battle Pressure cancels the hit, not the attack. If you attack him and score 4 hits you will draw 3 Battle Pressure cards and one normal HL. You can roll to would that last one as normal. Now, if you decide to go for the King's Step, THEN all unresolved HL are discarded, effectively ending your attack.
I dont have the card with me but I'm fairly certain that if you have King's Step, you can discard the Battle Pressure hit locations and draw more Hit Locations (the same amount of Battle Pressure you that you discarded) which means, you basically bypass those damage soakers.
 
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Chengkai Yang
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He means you can resolve the 4th hit on an actual hit location first before the battle pressure cards and choosing to do the kings step event.
 
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Sebastian L
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Inuke wrote:
NerdyRaptor wrote:
It doesn't matter how many other hit locations you draw with Battle Pressure, the attack is canceled. Even if you choose not to King's Step.
No. Battle Pressure cancels the hit, not the attack. If you attack him and score 4 hits you will draw 3 Battle Pressure cards and one normal HL. You can roll to would that last one as normal. Now, if you decide to go for the King's Step, THEN all unresolved HL are discarded, effectively ending your attack.
Thank you for that answer.
I guess all unresolve HL get canceled so that one can only do one King's step during one attack?!

Thank you guys
 
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lauri yli-viikari
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If you dont hea gear tobeat him, run
 
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J J
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One of the best niche strategies I've seen against the Level 1 King's Man is using the Twilight Sword, if you have it and can get it to 4+ weapon proficiency levels in time. 3 speed weapon hitting on 5+ with 9+ strength is an incredible beat stick against the King's Man. Even better, you don't care too much about the wielder getting King's Curse because they are a limited use survivor anyway.
 
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