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Roman Taxi» Forums » Variants

Subject: How we turned this into a fun game for the family. rss

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davey yaved
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I found roman taxi, still shrink-wrapped at our local Goodwill and brought it home on a lark.
Here's how we turned it into a fun game:


Roman​ ​Uber-Taxi​ ​(A​ ​Variant)

New​ ​Rules:
1)​ ​​ ​​ ​​ ​​ ​Draw​ ​two​ ​cards​ ​per​ ​turn.

2)​ ​​ ​​ ​​ ​​ ​Each​ ​player​ ​draws​ ​in​ ​order,plays​ ​event​ ​cards​ ​in​ ​order,​ ​then​ ​moves​ ​simultaneously.​ ​(This speeds​ ​things​ ​up​ ​immensely)

3)​ ​​ ​​ ​​ ​​ ​When​ ​a​ ​'lane'​ ​of​ ​travel​ ​cards​ ​is​ ​emptied​ ​out,​ ​the​ ​player​ ​(or​ ​the​ ​next​ ​player​ ​if​ ​the​ ​lane​ ​was emptied​ ​with​ ​a​ ​players​ ​second​ ​draw)​ ​must​ ​first​ ​draw​ ​the​ ​event​ ​card​ ​at​ ​the​ ​top​ ​of​ ​that​ ​lane.​ ​​ ​At this​ ​point​ ​they​ ​restock​ ​the​ ​event​ ​card​ ​and​ ​the​ ​travel​ ​cards​ ​in​ ​that​ ​lane.​ ​​ ​They​ ​then​ ​get​ ​their​ ​turn as​ ​usual​ ​(unless​ ​the​ ​event​ ​card​ ​says​ ​otherwise...).​ ​Since​ ​some​ ​cards​ ​are​ ​desirable​ ​and​ ​others undesirable,​ ​this​ ​affects​ ​choice​ ​of​ ​travel​ ​cards​ ​as​ ​(by​ ​emptying​ ​a​ ​lane)​ ​you​ ​may​ ​be​ ​either helping​ ​or​ ​hurting​ ​the​ ​player​ ​who​ ​follows​ ​you​ ​in​ ​the​ ​turn​ ​order.​ ​Thus​ ​a​ ​trade​ ​off​ ​must frequently​ ​be​ ​made​ ​between​ ​giving​ ​other​ ​players​ ​event​ ​cards,​ ​and​ ​choosing​ ​an​ ​optimal​ ​travel card​ ​for​ ​your​ ​turn.

4)​ ​​ ​​ ​​ ​​ ​Change​ ​the​ ​components:​ ​We​ ​used​ ​jacks​ ​for​ ​the​ ​passengers​ ​and​ ​Catan​ ​pieces​ ​for​ ​the chariots,​ ​but​ ​many​ ​convenient​ ​3​ ​dimensional​ ​objects​ ​would​ ​be​ ​very​ ​helpful​ ​in​ ​distinguishing​ ​the board​ ​from​ ​the​ ​pieces​ ​more​ ​easily.

New​ ​Event​ ​Cards: (3 of each... but play around with the ratio of these and the pre-existing event cards used in a game...)
A)​ ​Broken​ ​wheel:​ ​​ ​Lose​ ​this​ ​turn.
B)​ ​Agro-Oats:​ ​Double​ ​the​ ​movement​ ​of​ ​one​ ​of​ ​your​ ​travel​ ​cards.
C)​ ​Horse​ ​Puckey​ ​Pile​ ​Up:​ ​A​ ​wagon​ ​filled​ ​with​ ​manure​ ​has​ ​tipped​ ​over.​ ​​ ​Roll​ ​a​ ​D6.​ ​​ ​​ ​Place​ ​it anywhere​ ​you​ ​want.​ ​​ ​Each​ ​turn​ ​it​ ​gets​ ​turned​ ​down​ ​two​ ​pips.​ ​​ ​No​ ​one​ ​may​ ​pass​ ​until​ ​it​ ​has​ ​been shoveled​ ​away​ ​(turned​ ​to​ ​zero).
D)​ ​​ ​Shiny​ ​chariot​ ​hub​ ​caps!​ ​​ ​You​ ​can​ ​steal​ ​a​ ​passenger​ ​from​ ​anyone​ ​you​ ​can​ ​move​ ​close​ ​enough for​ ​the​ ​passenger​ ​to​ ​move​ ​to​ ​your​ ​cab​ ​with​ ​two​ ​orthogonal​ ​one​ ​space​ ​moves.
E)​ ​​ ​Rome​ ​Plow!:​ ​​ ​When​ ​0-2​ ​spaces​ ​behind​ ​another​ ​player,​ ​play​ ​this​ ​card​ ​to​ ​double​ ​the movement​ ​of​ ​your​ ​chariot.​ ​​ ​You​ ​push​ ​the​ ​person​ ​ahead​ ​of​ ​you​ ​along​ ​with​ ​you…​ ​even​ ​if​ ​they wouldn’t​ ​choose​ ​to​ ​go​ ​that​ ​way.
F)​ ​​ ​Chariot​ ​extendo​ ​cab:​ ​​ ​you​ ​have​ ​added​ ​a​ ​temporary​ ​extension​ ​that​ ​allows​ ​you​ ​to​ ​carry​ ​two passengers.​ ​​ ​When​ ​the​ ​first​ ​passenger​ ​is​ ​delivered,​ ​the​ ​dang​ ​thing​ ​breaks​ ​and​ ​falls​ ​off​ ​your chariot.​ ​​ ​Que​ ​Sera​ ​Sera!
G)​ ​​ ​Bad​ ​Oats:​ ​​ ​Your​ ​horse​ ​has​ ​a​ ​serious​ ​gas​ ​issue.​ ​​ ​Your​ ​next​ ​or​ ​present​ ​passenger​ ​is​ ​incensed and​ ​will​ ​only​ ​pay​ ​½​ ​fare!
H)​ ​​ ​Bent​ ​Axle:​ ​​ ​Discard​ ​and​ ​don’t​ ​use​ ​the​ ​higher​ ​of​ ​your​ ​two​ ​travel​ ​cards.


With these changes, the game is pretty darn fun for the family, plus we continue to brainstorm and try new event cards sometimes.

Cheers,
Davey
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