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Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre» Forums » General

Subject: 2-6 players, why not 2-8? rss

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Garfield Cat
Switzerland
Zurich
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Hi

I finally get a copy of the game, it was very difficult...

I'm counting 8 hero cars, but here it's listed as 2-6 players game?
Too less cards for 8 players?
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Jorgen Peddersen
Australia
Sydney
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It only includes tokens for 6. With more players (proxying health tokens), it will be a long time between turns, but each round will probably only last two turns anyway. You'll also be dealing out half the cards in the deck at the start of the game with 8...
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Trevor Taylor
United Kingdom
FARINGDON
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Having to many players could risk someone not even getting to cast their spell also.
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Brian Schlichting
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Elk River
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negatrev wrote:
Having to many players could risk someone not even getting to cast their spell also.
That's a risk anyway. I've only played two 4-player games of this one ever, and somebody never even got a chance to cast their spell in 3 different rounds between the two games.
 
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Jay Morshuggah
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Syracuse
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I would say this game works great with over the six player limit. In a 5+ player game the deck empties quite quickly anyhow. For keeping track of life we just used nickels or dimes to keep track of the extra players life.
It really comes down to your first draw hand management playing in a 5+ player game.
This game is great at getting s lot of people involved. Besides, getting nuked in the first round is a quick way for people to learn how this one works devil
 
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Trevor Taylor
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Oh, by the way, if you enjoy the game and really want to play with more than 6, just also buy Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill. You'll only need to proxy 6 bleed tokens then as you'll have 12 health tokens and also more interesting options with creatures, blood and a standee 'trophy' style mechanic.
 
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