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Subject: Is this game exceptionally fiddly/confusing? rss

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Susan
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My copy just came in the mail today *YA*, so haven't had chance to break it out.

Every day I see a new thread about questions on moving here, there, guard movement, cat movement and it's giving me pause.

My game group, god love them, doesn't tend to do well with a lot of confusion re: rules, so I like to have them 90% down. They have a tendency to turn their nose up at a second play if the first play was bogged down with lots of "I'm not sure, let's check the rules" and then our situation is not in the rule book specifically.

They also have a knack for running into the strangest scenarios.

Will we be okay on this one if we just jump in, or should I hold off introducing it?

I can't tell if this is normal/typical for *ANY* new game when it hits the table or if this one is particularly nuanced.

Thots?


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Thomas Dunagan
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Clermont
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I thought it was a very simple game and straightforward to play. I really like how much game experience is in this little box.
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♫ Eric Herman ♫
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I think it's a very straightforward game, on par with Pandemic/Forbidden Island/Flash Point as far as complexity.

However, one caution/suggestion would be to leave out the "Loot" cards, at least at first. They were a late edition to the campaign, and IMO weren't playtested or worked out as well as everything else, and clarifications about them were not included in the printed rulebook. I had played the print-and-play several times without them, but had some confusion about them in my first play with the published copy, so I've decided to just ditch them for now. The game is challenging and fun enough without them.
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bort
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I wouldnt say that fiddly, no
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Simon Taylor
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it's because it's brand new... there's always an influx of questions when a game is out, it will die down in a couple of weeks.
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Jon Purkis
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I played it for the first time tonight and I didn't find it overly fiddly or confusing at all. There was the usual checking the rules the first time you do something, just to make sure you're doing it right - but apart from that it was pretty straight-forward.

I would agree that rules-wise it's on a par with Forbidden Desert. I liked the loot cards, so I would leave them in.

There were a couple of minor rules niggles that I just made a best guess, and am now going to check online. But they aren't core rules, more specifics of certain cards, and I don't think a misinterpretation would have swung the game too heavily either way. I suspect that most of the rules posts on BGG are focused on certain loot/tool cards.
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Steven Townshend
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If your goal is to introduce the game to your group while having rules mastery, play it solo. Then come here to clarify any questions you have.

I recommend playing it solo a few times so that you can get a feel for the way the game works.

I have not yet won a solo game with 3 floors, but it's still fun to try.
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joelseph
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While the ideas being presented are not fiddly and are easy to grasp, the character abilities, loot cards, and edge cases are extremely fiddly from my limited experience with the game. The rules could also do a better job of addressing questions like Move vs Movement (see my new thread in rules for an example!).

I wasn't turned off from the game but I had the feeling you are describing.
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Susan
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Thanks guys - I think I'll hold off for now until I can try it solo and/or with someone who loves to dive in and explore a new game and isn't turned off with ambiguity and grey area.

Keep playing!
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Tyson K
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I didn't think it was, but I played it tonight and I felt like I could never shut up and play. I was talking the whole game explaining every little thing. May have been the people I was playing with but it seems there's a ton of little rules. Still had fun. And died horribly.
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Susan
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played a 2 player game (office heist) with someone who is very adept at picking up games quickly.

We won, but in hindsight had a few rules wrong.

Who is going to step up and create an awesome player aid for this game?

Didn't find it overly confusing, but we didn't play with the loot cards and we never triggered an alarm (he was hacker).

Enjoyable - can't wait to play harder version.
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