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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: What Do I Need to Play Coop? rss

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Mike Marentette
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Pardon my ignorance, but I do not own the game and I would like to know what is required - rules and/or sets - to play coop. Thanks.
 
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Joe Crane
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Base game, first expansion, the 3 co op official variants and then the co op variant on this site that turns it into a full co op with everything they make.
 
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L W
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Base game to play Forgotton Souls & Natures Ire.
Base game plus Lair of the Wyrm to play Dark Elements.

Edit: added links!
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Mike Marentette
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So is it possible to play coop with the base game and the coop variant on this site?
 
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Joe Crane
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yes, you will need to print out some cards though.
 
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Chris Lawson
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mikemarentette wrote:
So is it possible to play coop with the base game and the coop variant on this site?
There are a number of good fan-made Co-op or solo versions here on BGG. Which one in particular are you thinking of using.

Redjak's version (actually, he has a number of them) can include any of the expansions, or if you wish, just the base game.

I'm sure most of them only require the base game as a minimum.
 
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L W
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mikemarentette wrote:
So is it possible to play coop with the base game and the coop variant on this site?
I think the best way to get started with the fan made co-ops is to try Nerdook's D6. It's the one that started it all in a way. It's a surprisingly challenging but a super simple automated overlord. Nerdook's D6 variant does not require printing cards or anything besides the base game. Once your comfortably with it you might move on to Redjak's very cool but a lot more complicated stuff.

https://boardgamegeek.com/filepage/102760/nerdooks-d6-overlo...
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Ultra Magnus
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The official co-op sets are great, and Nerdook's variants are the easiest to implement. But for the most complete co-op experience, utilizing any and all of the official Descent components, try Redjak's Automated Overlord Variant (RAOV). He has a number of other high quality variants as well.

 
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Alejandro Rascon
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I've played solo and coop now with the base game, using Red Jack's Automated Monsters variant, and it felt so good. The AI took some interesting choices.
Essential cards are his Events, his AI monster cards, the Monster objective cards of the current quest and the dark influence cards.
All of that combined makes for a good experience borrowing from the Dungeons and Dragons board games.

I also added the loot tracker so there would be more incentive to kill monsters.
Also I added a doom tracker of sorts, in which you have 2 8 sided dice, one starts at 1 and the other at 8. One counts down and the other counts up as some things trigger them.

All in all it was pretty darn fun and engaging. And the difficulty ramps up with the doom track.
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