Ryan Stratychuk
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Just picked up the game and tomorrow I'll be getting my first expansion The Black Riders saga expansion.
I keep hearing that those scenarios are really killer. Personally, I haven't done much deck experimentation yet and haven't even beaten the Journey Down the Anduin scenario.
Is this too much of a challenge with the cards I have?
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Jim Hansen
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You're definitely in for a challenge. If you play on easy mode you might have a small chance.
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Ryan Stratychuk
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Sounds like a good time! Can't wait!
 
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Martin Smith
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You can make an out of the box tri-sphere hobbit deck with that box which is pretty strong (I beat the quests with it paired with another Rohan deck).
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Ryan Stratychuk
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Well, if hobbits are the way to go, so be it! I'll let y'all know if they end up "taking the hobbits to Isengard"
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Ryan Stratychuk
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Oh, I almost forgot! Thank you all for your assistance!
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Dr Caronte
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Definitely do-able I have beaten the Black Riders only using the cards from the Black Riders and Core set for this I played solo - one deck using the Hobbits for Heroes though the Knife in the Dark scenario was definitely not easy.
Just also finished completing the 2nd scenario of the The Road Darkens
following the same guidelines using only the cards from the Core set, Black Riders and The Road Darkens this time using two decks.
Definitely makes it more challenging not using cards from other sets but I find for myself it more thematic also in a way makes the deck building more manageable(less options)
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Ryan Stratychuk
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Thanks for the input! I was able to beat the black riders using the hobbit deck suggested with the box. Much more powerful than anything I had come up with until this point. Working through knife in the dark is hard. I subbed in son of anor (name?) for a couple weaker cards just to take care of that Bill Ferny.

Rules wise, there is a small question with big impacts. The presence of many shadow effects telling the Nazgul to attack again or attack the next player basically end the game straight up. I've done a house rule where if I'm solo, shadow effects telling enemies to attack the next player are voided, just so I don't get #rekt all the time.
Anyone else play this way?
 
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Jim Hansen
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stratysphere wrote:
Rules wise, there is a small question with big impacts. The presence of many shadow effects telling the Nazgul to attack again or attack the next player basically end the game straight up. I've done a house rule where if I'm solo, shadow effects telling enemies to attack the next player are voided, just so I don't get #rekt all the time.
Anyone else play this way?
You actually played that correctly without a house rule. The shadow card that says "After this attack, the attacking enemy engages the next player then makes an immediate attack" doesn't do anything if you are playing solo because there is no next player.
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