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Subject: A euro with a similar elements as Istanbul rss

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N Jones
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I really enjoy Istanbul. Fast setup, easy rules, little wooden pieces to move around, and EASY scoring (first to 5/6 gems wins).

I thought Five Tribes may be the solution, but the end scoring is scaring me off. I like to know who won at the end of the game not 5 minutes later. (or am I being too closed minded?)

Any suggestions are welcome. Thanks!
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Joe Salamone
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Re: A euro with a similar feel as Istanbul
Blue Moon City
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CARL SKUTSCH
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Re: A euro with a similar feel as Istanbul
A bit simpler but faster and easier is Splendor. It has pretty tiles like Istanbul and the game is over fast. Scoring is a breeze: the first person to 15 points wins.
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Andrzej Lubojanski
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Currently I am thinking in opposite way... I have Splendor in my collection, and probably my next choice for somehow quick and easy play will be Istanbul. I don't mind playing Splendor from time to time, but I would like more variety and depth in my next purchase.

However Splendor is easy and quick game, how much euro is in this game? This is more card drafting, engine building... I would say it is more abstract game than euro - theme is not strictly attached to mechanisms in this game. Anyway, not bad choice.

Does anyone have any other more or less similar weight game candidate as Istanbul?
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Carel Teijgeler
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I think RYŪ has the same game approach.
 
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CARL SKUTSCH
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How about The Ancient World? Slightly heavier than Istanbul, and fairly different game play, but a Euro with very pretty cards (the designer is also the artist). The rules are pretty clean, easy to teach.
 
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N Jones
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How is the end scoring on The Ancient World?

Edit: Just looked into this... no little wooden bits... aww.
 
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N Jones
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joe_salamone wrote:
Looks interesting... but out of print.
 
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J
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My recommendations:

Gold West
Beautifully produced; relatively quick play; does require some end game scoring though.

Five Tribes
End game scoring about as complex as 7 Wonders, if you are familiar with that. Beautiful production. However, can be little long w/ 4 players (I can play a game of Istanbul w/ 5 players quicker than Five tribes w/ 4 players)

Carcassonne (w/ Expansions)
Non-existent set up time basically. Lots of wooden meeples, etc. Score as you go. End game scoring (farms) not too bad.

Coops such as Pandemic and Dead Men Tell No Tales have cool pieces you get to move around the board (Dead men has cool wooden skulls and pirates!)

Barony, although maybe too abstract?

As a side note, you probably didnt mean it literally, but the winner in Istanbul is not simply the first to 5/6 gems. That simply triggers the end game condition. The round completes, and if two or more players have 5/6 gems then there are tie-breakers.
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Carl Frodge
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N Jones wrote:
I really enjoy Istanbul. Fast setup, easy rules, little wooden pieces to move around, and EASY scoring (first to 5/6 gems wins).

I thought Five Tribes may be the solution, but the end scoring is scaring me off. I like to know who won at the end of the game not 5 minutes later. (or am I being too closed minded?)
I think so. Five Tribes is one of my new favorite games. It's nothing like Istanbul, though.

Quote:
Any suggestions are welcome. Thanks!
I haven't played any games quite like Istanbul, so I got nothing, sorry.
 
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Phil Hendrickson
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N Jones wrote:
...I thought Five Tribes may be the solution, but the end scoring is scaring me off. I like to know who won at the end of the game not 5 minutes later. (or am I being too closed minded?)
...
Our group likes Five Tribes, and the end game scoring can actually be pretty exciting. Each player tried different tactics during the game, and in the end we see who did the best overall. Sometimes it is a surprise - a player who feels like they did poorly can end up winning or in close competition. It's not the same quick ending as a race game like Istanbul or Catan, but it is fulfilling in a different way.

 
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Kirk Thomas
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These have somewhat different characteristics, but are all 1 hour or less with lots of interesting decisions, and easy end-game scoring:

Clans - Have to figure out who is which color - last color standing is the winner

Deus - Very interesting for it's length, empire-building(-ish) in nature, scoring is all done as you go except for a couple cards at the end (which are visible to all)

Taluva - tile laying game with layers. Placing all of your huts on the island is the winning condition, so scoring is just who gets there first.
 
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Bob Graffagnino
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Lords of Waterdeep
 
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N Jones
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jcarmeeple wrote:
My recommendations:

Gold West
Beautifully produced; relatively quick play; does require some end game scoring though.

Five Tribes
End game scoring about as complex as 7 Wonders, if you are familiar with that. Beautiful production. However, can be little long w/ 4 players (I can play a game of Istanbul w/ 5 players quicker than Five tribes w/ 4 players)
Gold West looks *really* interesting. Zee Garcia loved it, but Ryan Metzler indicated that he felt like he could not get better in the game, that there was no feedback to improve strategy-wise. In your experience is there an advantage to the experienced player?

Five Tribes... hmmm. I am sooo on the fence with this game.
 
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Joe Salamone
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N Jones wrote:
joe_salamone wrote:
Looks interesting... but out of print.
Sorry. I forgot to check availability. But it is similar to Istanbul!
 
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J
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N Jones wrote:
jcarmeeple wrote:
My recommendations:

Gold West
Beautifully produced; relatively quick play; does require some end game scoring though.

Five Tribes
End game scoring about as complex as 7 Wonders, if you are familiar with that. Beautiful production. However, can be little long w/ 4 players (I can play a game of Istanbul w/ 5 players quicker than Five tribes w/ 4 players)
Gold West looks *really* interesting. Zee Garcia loved it, but Ryan Metzler indicated that he felt like he could not get better in the game, that there was no feedback to improve strategy-wise. In your experience is there an advantage to the experienced player?

Five Tribes... hmmm. I am sooo on the fence with this game.
I'd put the "advantage to experienced player" for Gold West along the same lines as Istanbul (which is one of my fav games). I believe an experienced player would definitely beat a newcomer, but the margin will decrease with subsequent plays (much quicker than say a game like Dominion, where it takes many, many plays to learn all the nuances of the cards and how they interact). I think this leads to tighter games which I actually enjoy more (like when my group plays Istanbul, we really have to make the right decision every single turn because the race is so close).

I will just say Istanbul is easily one of my favorites in my collection, at all player counts. Five Tribes is up there with Istanbul but I usually don't like playing 5 tribes with a full 4 players b/c of slightly long downtime. I have played both way, way more than I've played Gold West but I think Gold West is porbably going to end up being one my favorites too. It is so dang beautiful too on the table.
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Damien
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Mocha expansion?
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foldedcard wrote:
Mocha expansion?
Ha Ha... already got it!
 
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jcarmeeple wrote:
N Jones wrote:
jcarmeeple wrote:
My recommendations:

Gold West
Beautifully produced; relatively quick play; does require some end game scoring though.

Five Tribes
End game scoring about as complex as 7 Wonders, if you are familiar with that. Beautiful production. However, can be little long w/ 4 players (I can play a game of Istanbul w/ 5 players quicker than Five tribes w/ 4 players)
Gold West looks *really* interesting. Zee Garcia loved it, but Ryan Metzler indicated that he felt like he could not get better in the game, that there was no feedback to improve strategy-wise. In your experience is there an advantage to the experienced player?

Five Tribes... hmmm. I am sooo on the fence with this game.
I'd put the "advantage to experienced player" for Gold West along the same lines as Istanbul (which is one of my fav games). I believe an experienced player would definitely beat a newcomer, but the margin will decrease with subsequent plays (much quicker than say a game like Dominion, where it takes many, many plays to learn all the nuances of the cards and how they interact). I think this leads to tighter games which I actually enjoy more (like when my group plays Istanbul, we really have to make the right decision every single turn because the race is so close).

I will just say Istanbul is easily one of my favorites in my collection, at all player counts. Five Tribes is up there with Istanbul but I usually don't like playing 5 tribes with a full 4 players b/c of slightly long downtime. I have played both way, way more than I've played Gold West but I think Gold West is porbably going to end up being one my favorites too. It is so dang beautiful too on the table.
I think you have sold me on Gold West over Five Tribes. Thanks so much for your suggestion. Now to wait for Black Friday.
 
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