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Subject: Any reviews? rss

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mark taylor
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Impatient I know but any opinions/reviews on this by those who have it?

I am looking at buying either this or the forthcoming Cataclysm by GMT. Mind you comparing the look of this games components with those of Cataclysms (admittedly only play test ones so far) this game wins at the moment IMHO.
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Scott Muldoon (silentdibs)
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sweaty wrote:
Mind you comparing the look of this games components with those of Cataclysms (admittedly only play test ones so far) this game wins at the moment IMHO.

No professional artist has touched Cataclysm yet, so I hardly think it's fair to make that comparison.

There is plenty of information about how the game plays, though, including this recent after-action report. Look for more information in the next few weeks, we will be posting an extensive example of play/AAR and the latest test rulebook.
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Dave LeLacheur
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sweaty wrote:
Impatient I know but any opinions/reviews on this by those who have it?

I am looking at buying either this or the forthcoming Cataclysm by GMT. Mind you comparing the look of this games components with those of Cataclysms (admittedly only play test ones so far) this game wins at the moment IMHO.


Cataclysm looks like a very good game, sort of WW2 meets Diplomacy combination. At a quick glance, one difference between the two games that I see is that Blitz gives you units with individual factors, whereas Cataclysm appears to have generic ones. Others can offer better insight than me though.
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Scott Muldoon (silentdibs)
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DaveLeLacheur wrote:
Cataclysm looks like a very good game, sort of WW2 meets Diplomacy combination. At a quick glance, one difference between the two games that I see is that Blitz gives you units with individual factors, whereas Cataclysm appears to have generic ones. Others can offer better insight than me though.

Yes, Cataclysm's units have no factors (it's a very high-level game). Differences in quality are baked into other parts of the system (how many offensives a nation can generate, for instance).
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Jake
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Im in the same boat as well. Im curious as to which plays better 2 player?

Thanks, Jake
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Scott Muldoon (silentdibs)
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jakece wrote:
Im in the same boat as well. Im curious as to which plays better 2 player?

I can't speak for Blitz! but Cataclysm plays two-player with few changes, and also has shorter scenarios designed for two players.
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Dave LeLacheur
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jakece wrote:
Im in the same boat as well. Im curious as to which plays better 2 player?

Thanks, Jake


Blitz goes 1 to 5 players very well. I just played a solo of one of the medium-length scenarios after getting the box last week. 2 players could play the entire war well, or any of the other 6 scenarios.

Clearly you need to have both games Jake ;-).

Cheers,
Dave L.
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Wendell
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I've played both (more Cataclysm than Blitz!, though). The correct answer is to buy both.
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Francesca Campofredano
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wifwendell wrote:
I've played both (more Cataclysm than Blitz!, though). The correct answer is to buy both.


+1

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Jake
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You guys suck...
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Jake
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wifwendell wrote:
I've played both (more Cataclysm than Blitz!, though). The correct answer is to buy both.



I have had Cataclysm on preorder a while now and am really interested in Blitz!. Wendell, how do they compare with triumph and tragedy (which, yes, I have on my shelf ) as far as complexity and game length?

(Im sure I will just get both but help me sleep better)
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Wendell
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jakece wrote:
wifwendell wrote:
I've played both (more Cataclysm than Blitz!, though). The correct answer is to buy both.



I have had Cataclysm on preorder a while now and am really interested in Blitz!. Wendell, how do they compare with triumph and tragedy (which, yes, I have on my shelf ) as far as complexity and game length?

(Im sure I will just get both but help me sleep better)


Tough to compare because apart from the subject matter, they are pretty different games.

First, T&T isn't global; Europe-only. I'd probably say T&T is the simplest of the three games. T&T is definitely playable in an evening; so is Cataclysm though it's a bit longer for the grand campaign (5-6 hours?) BUT Cataclysm has a BUNCH of scenarios which are easily playable in an evening. Blitz and Cataclysm are more similar in covering the entire globe. But Cat & T&T are more similar in allowing the Soviet Union and Western Allies to go to war against each other (can't do that in Blitz). And Blitz' campaign game takes probably TWO evenings (8-10 hours?), so it's longer - but it has I think six shorter scenarios/campaigns so also good choice. T&T is weaker on scenarios - just one - and as a block game with card play, will IMHO be significantly less solitaire-friendly that Cat or Blitz.

So for complexity, T&T easiest, then Cat, then Blitz - though none are too complex, and all have dramatically different mechanics.
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mark taylor
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sdiberar wrote:
sweaty wrote:
Mind you comparing the look of this games components with those of Cataclysms (admittedly only play test ones so far) this game wins at the moment IMHO.

No professional artist has touched Cataclysm yet, so I hardly think it's fair to make that comparison.

There is plenty of information about how the game plays, though, including this recent after-action report. Look for more information in the next few weeks, we will be posting an extensive example of play/AAR and the latest test rulebook.


I know I was probably being unfair and have no doubt that GMT will produce a very fine game as they always have. I did read the AAR you mentioned prior to posting my question and Cataclysm does intrigue me, as does Blitz.

And sadly I know in my heart of hearts that to feed my avid gaming addiction I will probably buy both...........curse you Wendell, Francesca and Jake!!
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Dave LeLacheur
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wifwendell wrote:
[q="jakece"][q="wifwendell"]...But Cat & T&T are more similar in allowing the Soviet Union and Western Allies to go to war against each other (can't do that in Blitz)...


Just fyi, Blitz! has such a scenario, I just didn't want to release it as part of the box game because it hasn't been playtested much. It will be added to www.blitzcommunity.com 's optional rules at some point. Cheers, Dave L.
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Paul Paella
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What is T&T? Sorry, didnt see the full name mentioned and Im not hip enough to the scene to know all the acronyms.
 
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mark taylor
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Ghorro wrote:
What is T&T? Sorry, didnt see the full name mentioned and Im not hip enough to the scene to know all the acronyms.


It's GMT's game Triumph & Tragedy
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Lawrence Davis
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I would like to see a video review, but I'm pretty much going to buy this one any way. I checked out the rulebook and it seemed pretty straight forward.
I'm very much thinking Blitz will scratch the itch that Unconditional Surrender didn't.
 
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Geoff C
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DocD wrote:
I would like to see a video review, but I'm pretty much going to buy this one any way. I checked out the rulebook and it seemed pretty straight forward.
I'm very much thinking Blitz will scratch the itch that Unconditional Surrender didn't.


Do tell! Its very interesting to see those two mentioned like that...please explain?

Overall I still want to see a full review. I am sooooo on the fence on this one.
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Lawrence Davis
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Talonz wrote:
DocD wrote:
I would like to see a video review, but I'm pretty much going to buy this one any way. I checked out the rulebook and it seemed pretty straight forward.
I'm very much thinking Blitz will scratch the itch that Unconditional Surrender didn't.


Do tell! Its very interesting to see those two mentioned like that...please explain?

Overall I still want to see a full review. I am sooooo on the fence on this one.
Well, Talonz let me tell you! From what I've gathered about Blitz looks like it's going to be a grand strategic game akin to Axis and Allies but with more bells and whistles and hopefully a little more depth. Unconditional Surrender is more of a grand operational/strategic game. It of course doesn't encompass the Pacific theatre.
I was really disappointed with Unconditional Surrender (in Europe) for two reasons. One, I thought it was a little over complicated with some of it's design features. Some of the rules for amphibious invasions and naval interception seemed overly complicated at least for my taste.
The second flaw (and it's what made me shelve the game for good) was the grossly over powering of the French Forces for the Battle of France scenario. I played the scenario 4 times each time trying various tactics. I only captured Paris once and even that one time took 3 plus months....the Germans did it in 4 weeks.
The designer (USE) backed his deployment and strength of French units for the scenario, but I think at least that scenario could have been more realistically brought to heel by the use of special instructions limiting the French units somewhat.
Anyway, I like what I'm reading about Blitz and look forward to getting it for the holidays.
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Jake
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Well, Blitz! A World in Conflict is on order thanks to you guys cry
And since they have the sale going on I couldn't possibly pass up another game for my unplayed pile. I purchased Bitter Woods: Designer Edition as well...
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mark taylor
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So i went and ordered it folks, AND P500'd Cataclysm as well!!
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