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Subject: Under the Hood, Part 2: A Closer Look at Truckdor and Valkyrie rss

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This is part two of a behind-the-scenes look into the fantastic machines of Monster Truck Mayhem written by co-designer Ben Pinchback. Each truck has its own unique flavor, and drastically changes the way players will approach the different track setups in their quest for SuperMegaDome domination. Each segment will go through an overview and brief history of a particular truck and which types of players will most enjoy that truck. Finally, we’ll get into the nuts and bolts of how best to use each instrument of mechanized mayhem. Buckle up. It’s time to go Under the Hood!


Truckdor The Burninator: During development of Monster Truck Mayhem, the very first batch of truck ideas included a slot for a dragon. The next, refined batch of ideas included a slot for a dragon. In fact, every version of the five original trucks included a slot for a dragon. In a monster truck tabletop game, designing a dragon truck was non-negotiable — there just had to be an amazing dragon truck. Ideas for different dragons were tossed around, but when it really came down to it, the idea that was the most exciting every time was homage to the greatest dragon ever, Trogdor The Burninator, and so Truckdor The Burninator was born. From there, giving him the fire die came quickly. After all, what’s a dragon with no flames? 

Mayhem Bonus Overview: Truckdor The Burninator replaces one of his regular dice with the special fire die. This fire die has a face on it that is a large flame and acts as wild. This flame side when rolled can be whatever the player needs it to be: 1, 2, 3, bolt, or tire. Having just come off of finishing Cthulhu Crusher, it wasn’t terribly desirable to create another super-attacky power right away, so giving Truckdor this special boost instead of an attack was fun and worked well to keep the race moving. Attacks are fun, too, but can lose their awesomeness if the race is nothing but them. Additionally, it was very interesting to design a truck power that one can literally watch players get better at using over time.
 
Gamers best suited for this truck: Out of all the trucks, Truckdor is probably the one best suited for an experienced player. New players can certainly understand and use a wild face as well, but they can also tend to lock up when faced with that quick decision about what to declare the flame side under pressure. In Monster Truck Mayhem, losing precious seconds here and there can really add up, so choosing quickly is paramount. Don’t be afraid to try out the fire die though. Realize that you will get better at using it as you take more and more laps around the SuperMegaDome. 

Tips For Best Using this truck: The biggest trick to best using Truckdor The Burninator and the fire die is to get practiced at planning ahead. This can be tough to do at first in a real-time race, but getting good at figuring out what your next step needs to be is where using the fire die really shines. Don’t always just assume that a 3 is best. Look ahead on the track to slippery spots and other hazards. If you roll the flame on a boost roll, make sure that declaring 4 movement isn’t a safer play than just automatically moving 6. In areas with lots of slick spots, lock in the flame side for a tire. If you then roll a natural tire, utilize the flame side next as whatever number you need for optimal movement. Get extra boosts easier. Get traction back quicker. And don’t forget to take your straggling natural 1 1s when the flame side is face up on the fire die, keeping it there as you pick up the 1 1s for a quick movement one space forward. The same applies for natural 2 2s and 3 3s. You only pick up dice when you use them, so keep an eye out for those chances to race efficiently. Another thing to realize with the fire die is that large crushes: 2 2, 3 3, 3 3 3 are now easier to accomplish. While a truck such as Big D might make the best time taking the long way around, Truckdor The Burninator crushes everything in his path! 

Truckdor The Burninator, here to burninate the peasants, the other trucks, and anything else in his way. Grab the fire die and Fan The Flames!!!


Valkyrie: The story behind the designers’ infatuation with Valkyries is not what one would expect. Rather than a deep interest in Norse mythology and stories of battlefield death, Valhalla, Odin, or Ragnarok, the story here begins with an orange Valkyrie distance driver. That’s right, disc golf. That faithful orange driver was a legendary flyer whose onslaughts on the warm Michigan summer skies were a thing of beauty. Right up until the time our mythological sky rider embarked upon an unfortunate meeting with the bottom of a swamp, a place where she faithfully waited for Odin’s call and the chance to ride again. When brainstorming trucks and soaring inspirations for Monster Truck Mayhem, Valkyrie was always top of mind, and now her time has come!

Mayhem Bonus Overview: Valkyrie is a high flyer capable of giant and reliable chunks of progress. The Furious Flight takes the randomness out of a boost role. Instead of the normal boost, Valkyrie moves five spaces forward on all boosts. Sure, that means Valkyrie will never move the maximum possible six, but a guaranteed five spaces instead of four or possibly even two, can be extremely powerful. Thanks to the reliable Furious Flight, Valkyrie is never out of the race.

Gamers best suited for this truck: Valkyrie is not for the faint of heart. Maximizing the positive effects of the Furious Flight means spending time rolling and waiting for the boosts to activate. It can be a long wait rolling for three lightning bolts, but when the Furious Flight kicks in, Valkyrie comes roaring back. Beginner players are probably not best suited for this back and forth rubber banding, but moderate to advanced players will surely enjoy the excitement.

Tips For Best Using this truck: The very first thing to consider before using Valkyrie’s Furious Flight is to make sure moving five spaces ahead is actually beneficial! Players will often get sucked into the emotion of a boost roll without considering all of the possible outcomes of the boost roll. With Valkyrie, there is one possible outcome, moving five spaces ahead, so making sure that doesn’t result in a spinout is fundamental to maximizing efficiency. Similar to this, wasting a large portion of a Furious Flight by running smack dab into an impending stop sign can be particularly deflating. Another key to playing Valkyrie is to not get caught up in the excitement of the boosts to the detriment of normal movement. Blindly rolling for lightning bolts while ignoring natural movements that show themselves is a mistake. Never forget that while a single saved bolt is resting on the table, any pairs that the other two dice roll are natural movement that should not be ignored along the way to the three needed bolts for a boost. The key with Valkyrie is to be opportunistic. When a bolt or two organically shows itself, and a quick movement of five ahead is safe, now it’s time to roll for that boost. Commit to it and don’t look back. With some practice, racers will find that sweet balance between taking normal movement and when to hold on for the reliable five spaces ahead. Boosting past certain obstacles, boosting past the competition who has written you off, boosting right to the finish line, the Furious Flight is a major rush!

Valkyrie, on the battle field or in the Super Mega Dome, rising again to fly high and furious, Boost!

That's it for this installment of Under the Hood. If you're intrigued by what you've read, take a further look at the game on Kickstarter! https://www.kickstarter.com/projects/dicehateme/monster-truc...
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Derek Turner
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Great info on the trucks! But, you do know that Valkyrie says "Activing" instead of "Activating", right? :)
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derekbturner wrote:
Great info on the trucks! But, you do know that Valkyrie says "Activing" instead of "Activating", right?


D'oh!

Fixed!
 
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ckirkman wrote:
derekbturner wrote:
Great info on the trucks! But, you do know that Valkyrie says "Activing" instead of "Activating", right?


D'oh!

Fixed that - just grabbed the wrong file when making the promos. Ack!
 
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