Timo Multamäki
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We're steadily approaching the next social goals. Let's see how high we can climb.

Poll: Social Goals - poll 3 (Goals #5 and #6)
Please pick your favourite social goals. We'll select the two highest voted .
  Your Answer   Vote Percent Vote Count
Enemy wound deck (for enemies with more than 1 HP)
11.4% 5
Templates for all card & sheets (PDF) for anyone intending to tune PM
4.5% 2
An new victim miniature (1 copy for every box)
13.6% 6
An extra map with two scenarios for the main campaign
61.4% 27
Hero card art update
9.1% 4
Voters 44
This poll is now closed.   44 answers
Poll created by Eridis
Closes: Tue Nov 24, 2015 6:00 am
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Peter Andersson
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Extra map of course!
That was a bit no brainer!
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lugiber wrote:
Extra map of course!
That was a bit no brainer!


Well, I have to point out that we'll take the two that gets most votes and put them as #5 and #6 in order we deem fit. I don't want to cause any nasty surprises there.

But we promise to take the two ones that get most votes. Then it's up to you to just reach the goals #5 and #6 that are now lowered and should certainly be reachable.
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Peter Andersson
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Sounds good!
Challenge accepted!
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lugiber wrote:
Sounds good!
Challenge accepted!


Great !
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I am bit surprised that there are so few votes for Hero card update, keeping in mind how many have asked that. Now it's available, but doesn't seem to be in TOP 2...
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azza rein
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Eridis wrote:
I am bit surprised that there are so few votes for Hero card update, keeping in mind how many have asked that. Now it's available, but doesn't seem to be in TOP 2...


That's because extra maps are even more attractive relatively
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Byron Campbell
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I am surprised Enemy Wound Deck isn't leading. To put it into perspective for people, MOST enemies have more than 1 health, and damage is delivered maximum of one per attack, so these could play a big role.
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Thibaud Dejardin
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kittenhoarder wrote:
I am surprised Enemy Wound Deck isn't leading. To put it into perspective for people, MOST enemies have more than 1 health, and damage is delivered maximum of one per attack, so these could play a big role.

That makes one more deck on the table, and it may be tricky to remember which wound is on wich ennemy, if you have 5 Gueards on the table.

Maybe this could be easier to achieve with the ennemy wound tokens, which you draw randomly. Some could have -1 Attack, -1 Move, -1 Range (min1)...
A bit like Galaxy Defenders critical effects.
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Archange227 wrote:
kittenhoarder wrote:
I am surprised Enemy Wound Deck isn't leading. To put it into perspective for people, MOST enemies have more than 1 health, and damage is delivered maximum of one per attack, so these could play a big role.

That makes one more deck on the table, and it may be tricky to remember which wound is on wich ennemy, if you have 5 Gueards on the table.

Maybe this could be easier to achieve with the ennemy wound tokens, which you draw randomly. Some could have -1 Attack, -1 Move, -1 Range (min1)...
A bit like Galaxy Defenders critical effects.


We have something like this in mind. But idea behind this is to make sure that enemies also feel the effect of lost of hitpoints.
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Timo Multamäki
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Okay,

So it'll be a new victim miniature and extra map with two additional levels as social goals #5 and #6. We seem to only 9 backers from social goal #4, which means that we're well in schedule for both #5 and #6.
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Peter Andersson
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Can't wait for those to be revealed!
I really like the stretch goals in this campaign. They all add so much great value and game play to the game!
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lugiber wrote:
Can't wait for those to be revealed!
I really like the stretch goals in this campaign. They all add so much great value and game play to the game!


Indeed. We thought that social goals should be more than non-sensible token. Those are our appreciation to you, the backers.
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