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Perdition's Mouth: Abyssal Rift» Forums » Rules

Subject: PnP FAQ rss

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Timo Multamäki
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Okay,

We've gotten a few questions from PnP players. I thought that these would be good to post for others to see as well.


Q: Is there a treasure in first scenario 1A?


No, the standard scenario does not have a treasure, the hard (1B) does.

Q: Is it really true that you need to print every card on separate paper?

Oh, that can be easily changed on print setup. As there are many paper formats, this is truly the easiest way.
Google is full of instructions on how to print several cards on any given sheet. Typically you'll be able to print 9 cards on a sheet.

Q: What the threat level for 1st scenarios?
The threat level on 1st scenarios for PnP is by default 2 as the graphics only shows that number from the dial. But in reality you could either select 1 or 2 as threat level for test sessions. Most likely you'd have 1, if you play with any other Hero amount but 6.

Q: Is there nest on the setup?
No. There isn't. The insectoids come from exit of this level. Don't let them come
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Joshua Nash
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I have a question. It looks like only one wound card is available for the pnp. Is this correct? Is only one card needed for these two scenarios?

(You had asked if I was interested in the pnp. Well, I am now!)
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Timo Multamäki
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JPN38 wrote:
I have a question. It looks like only one wound card is available for the pnp. Is this correct? Is only one card needed for these two scenarios?

(You had asked if I was interested in the pnp. Well, I am now!)


Indeed. We did add only one wound, but if you need more, just copy that one. Of course the whole deck is existing, but I don't have it with me now. I'll upload a link for a few more when I have access to our files (now in a train).
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Joshua Nash
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Great, thanks!
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Timo Multamäki
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JPN38 wrote:
Great, thanks!


You're welcome. If Dan or Ruyman happens to be online, they could also choose a few wounds for you and submit those to BGG, for instance.
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Joshua Nash
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No worries. I just wanted to make sure everything would run smoothly with just the one.
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Timo Multamäki
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JPN38 wrote:
No worries. I just wanted to make sure everything would run smoothly with just the one.


good. and in general it's good to keep in mind that should you get any wounds at all on 1A, that could be considered a failure.

On 1B you might accept ONE wound.
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Joshua Nash
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A few questions:

1)The threat should remain at 2 for these two pnp scenarios, yes?
2)The goal for both 1a and 1b is to have all heroes exit through cN?
3)The symbol at nG is an alarm?
4)Where is the spawn point for cultists? My printed map isn't clear.
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Timo Multamäki
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JPN38 wrote:
A few questions:

1)The threat should remain at 2 for these two pnp scenarios, yes?


Or 1 if you think 2 is too high. In real game it would be 1.

Quote:
2)The goal for both 1a and 1b is to have all heroes exit through cN?


yep. Basically you've won if any Hero finishes, but the intro scenarios are that easy that if you manage to kill any heroes (or even wound) you should really consider whether you'd continue the campaign then or not.

Quote:
3)The symbol at nG is an alarm?


Indeed.

Quote:

4)Where is the spawn point for cultists? My printed map isn't clear.


dG
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Joshua Nash
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Awesome, thanks!
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Timo Multamäki
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JPN38 wrote:
Awesome, thanks!


You're welcome.
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