Det var bara en hake...
Help, I'm being held prisoner in an overtext typing facility! I don't have much time, they could find out at any m
I'm that weirdo whose number of badges sold prior to yesterday Bail Organa is keeping track of
(Paraphrased and edited from a Google translation of the original rules.)
Game contents: 1 board with 10 movable rings and 1 centre piece, 5 dice, 4 sets of 6 player pieces, 1 set of 4 white markers.
The goal of the game is to get 6 points, which you get either by bringing your own pieces to the centre or by capturing opposing pieces.
With three or four players
Rotate all the rings so that the crosses line up with the star on the outside.
Each player chooses a colour and takes the pieces of that colour along with a white marker. Five pieces are placed in the corner box marked with the corresponding colour, next to the outer ring. The sixth piece is placed on the adjacent black segment of the outer ring.
Randomly determine who goes first. The turn then proceeds clockwise from the first player until the end of the game.
The current player rolls all five dice. For each die showing a result above 0, one ring of the player's choice of the corresponding colour must be turned that many steps, either clockwise or counterclockwise.
The goal is to form a path of black segments leading to the centre, along which pieces can be moved. When all rings have been rotated according to the roll of the dice, the current player must move all of their own pieces on the board inward as far as possible, stopping before a coloured segment or a segment already occupied by a friendly piece, or else reaching the centre. Then, if the outer ring segment next to the current player's corner is black and holds no friendly piece, and any pieces remain in the corner, one of those pieces is placed on that segment; it isn't moved any further, even if there are additional black segments in the direction of the centre. A segment can only ever have one piece in it.
If there are any enemy pieces on segments reached or passed by the current player's pieces, they are captured and returned to their respective corners.
Each piece that reaches one of the black slots in the centre gives one point and is then returned to their corner. More than one piece can reach the centre in the same turn. Each enemy piece that is captured also gives one point. Use the white markers to track the scores of each player in their corner. As soon as a player reaches 6 points, they have won the game.
With two players
The game is played as above except that each player uses two corners on opposite sides of the board, initially placing two pieces in each corner and one piece on each adjacent segment of the outer ring. During play, pieces can enter the board from both corners at the same time. A piece that reaches the centre can be returned to either corner. If a piece is captured, the capturing player decides to which of the opposing player's corners it will be returned.
It is also possible to play a slightly less complicated variant where only two adjacent corners are used, one for each player.
The goal is to bring six pieces to the centre in the fewest number of turns possible. Use two opposite corners, as in the two-player game. When a piece reaches the centre, it is removed from the game. Rings that have been passed by all pieces can no longer be chosen to be rotated; set aside dice for which no relevant ring remains.