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Subject: Team Strengths question rss

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Eddie Mittelstedt
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Hampstead
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Since this hasn't been asked before I must be the only one "not getting" Team Strengths. The expansion rules give examples for defense, but don't mention anything about offense.

Are these Strength numbers isolated when matched up against an opponent's Strength? Or do they cancel each other?

For example, if I pit Chicago's Long Pass Defense strength of 3 against the Colts Long Pass Defense of 3, what happens? Do both teams roll the standard and grey die and pick the higher of the two? Or do they cancel each other out?

Thanks in advance!
 
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Jason Maxwell
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Arvada
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As I understand it, the offensive numbers are already integrated into the the results table on the team sheet. So the results table for the long pass for the Colts is more favorable than the one for Jacksonville (for example).
 
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Andrew Brannan
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Right. For defense, basically it works like this: For a 1 or 3 Defense, you roll one extra die (along with the play calling die and grey die) and take the higher (for 3) or Lower (for 1) die result between the extra die and the grey die. So, on average, a 3 defense will have higher (better) rolls than an average 2 defense, and a 1 defense will have lower (worse) rolls.

For offense, the results are factored into the results table. Fro example, the Chicago Short pass offense (a 1) starts off (Int3, Int4, mishap, Incomplete, pressure, pressure) where the Indy Short Pass Offense (a 3) starts off (Int3, Incomplete, Mishap, Incomplete, incomplete, pressure). That's one fewer interception, one fewer pressure, meaning bad things are less likely to happen. One the upper end of the range, some of the set yardage gains are increased, and there are more B die rolls.

Mishaps work in the same way as offense.

 
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Erik Smith
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Walnut Creek
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JasonRMax wrote:
The offensive numbers are already integrated into the the results table on the team sheet. So the results table for the long pass for the Colts is more favorable than the one for Jacksonville (for example).


This is correct. The Run, Short Pass and Long Pass Charts are already updated to reflect the team's strengths and/or weaknesses. There is no additional calculation required when reading results from these charts.

The strengths and weaknesses have also been applied to the Short Pass QB Pressure, Long Pass QB Pressure and the Mishaps.

abrannan wrote:
For defense, basically it works like this: For a 1 or 3 Defense, you roll one extra die (along with the play calling die and grey die) and take the higher (for 3) or Lower (for 1) die result between the extra die and the grey die. So, on average, a 3 defense will have higher (better) rolls than an average 2 defense, and a 1 defense will have lower (worse) rolls.


Also, strength / weakness adjustment using the small gray die is only necessary when the defense guesses correctly (i.e., earns a low, medium or high defense advantage).

Only when the defense has created an advantage do you bring out the gray die to help / hurt the defense's roll. When the offense has gained the advantage (or when there is no advantage) you will roll the 2 defense effect dice (without the gray die).

EXAMPLE FOR A 1-RATED DEFENSE
Therefore, a team with a 1-rating vs. the run (like the Predict-The-Winner Indianapolis team) will roll the extra small gray die only when calling Run or Run Blitz defense vs. Run or Draw plays. They may have called the right play, but they will not do as well as a normal team on those play calls.

When the Predict-The-Winner Indianapolis team calls a Run Blitz against Short Pass, Screen, Long Pass or Play Action, they only roll their 2 dice. They do not roll the gray die. (They're not penalized for their inability to stop the run when the offense has called a pass.)

EXAMPLE FOR A 3-RATED DEFENSE
A team with a 3-rating vs. the Long Pass (like the Predict-The-Winner Indianapolis team) will roll the extra small gray die only when calling Long Pass or QB Blitz defense vs. Long Pass or Play Action plays. As long as they have called the right play they will do better than a normal team on those play calls.

When the Predict-The-Winner Indianapolis team calls a QB Blitz against Run, Draw, Short Pass, or Screen, they only roll their 2 dice. They do not roll the gray die. (They're not rewarded for their ability to shut down a long pass or play action pass when the offense has called a run, draw, short pass or screen.)

The Predict-The-Winner Chicago team gets to use the gray die a lot (as long as you're calling the right plays!

I hope that this answer was helpful!

All the best,

Erik Smith
On The Line Game Company
The Makers of Pizza Box Football
www.PizzaBoxFootball.com
Our 2006 Expansion is Now Available!



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