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The Banner Saga: Warbands» Forums » General

Subject: About the auction mechanic to make choices... rss

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Rick Sorgdrager
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I've been spending some time thinking about the auction mechanic when making choices :

It's actually quite smart if you think about it. If your group is experienced in co-op games and tends to talk through all possibilities and reach consensus on decisions, then that's totally fine!

You won't have to spend Renown bidding.

But the auctioneering mechanic are there as a safety net. If there IS ever an argument, the game smartly has a mechanic to wrap that argument into the gameplay itself, instead of having players bickering they can actually solve it using a game mechanic!

And they even get penalized for it, reinforcing the Banner Saga's theme : we have to stand together to survive the end of the world.

I know my gaming group will definitely use the auction mechanic to solve arguments and have fun backstabbing each other. We tend to play co-op that way.
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Tim Chase
United States
New Jersey
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You don't need to bid for the mechanic to impact the debate/decision though.
 
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Tom Hill
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I dont see how spending precious renown resolves deadlocked debates.

Firstly, the rules tell players they MUST agree when players have no renown. It doesn't say how. Renown clearly isn't intended to cleverly resolve these conflicts.

Secondly, if all any player decides to spend most of their renown to take a decision, chances are veryone loses when that player's economy is shattered.
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azza rein
Australia
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js379 wrote:
The problem is that once you remove the auction system and reduce the decision making down to just discussion, then you don't have much game left.


A thousand times this. Essentially a 'choose your own adventure gamebook' that is sold as 'a multiplayer game' but is essentially a solo gamebook.
 
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Tom Hill
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I like the 'choose your own adventure feel' that the Banner Saga PC game had. I don't think that's a bad thing for this game either, although I'll always feel the game will be improved by vastly more events. The spending you primary resource to force your opinion is the draw back.

I feel this mechanic ruins the 2-3player games too because: in a 3-player game one player has access to more renown and in a 2-player game there's less choice.

As a game group you might as well say: Bob you've got the most renown, you chose the result and spend one renown so we can use willpower in the next skirmish.
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Benjamin Meier
Switzerland
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The Gamedesigner already defined a New rule to define the "best player", when the group reach the target.
So when you want to be the "king" you have to keep a delicate balance between teamplay and selfish decisions.
For such an Gamemode the bidding-system would be perfect and the idea Sounds very interesting.
 
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