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The Lord of the Rings: The Card Game» Forums » General

Subject: Gondor Trait Support rss

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Joe Phelps

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Kentucky
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I really hope that the Gondor trait gets alot of love in the new "Flame of the West" saga expansion. I feel like it is pretty much impossible at this point to make a viable Gondor deck.

It seems that Gondor cards are released sporadically and are relatively under-powered when compared to some other traits (the new powerful Ent cards come to mind). Also there doesn't seem to be much synergy between them. Some cards are all about defense (Behind Strong Walls, Defender of Rammas, Gondorian Shield) some cards flirt with the threat mechanic (Tactics Boromir, Valour cards etc...), others like the Gondor Ranger cards play around with enemy engagement shenanigans and traps. Not to mention that the Outlands cards don't have the Gondor trait at all!

I hope Matt and Caleb figure out a way to tie the Gondor cards together with an overall theme like they found with the Noldor trait.
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Matthew Saloff
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Gondor is really good. Try going mono Leadership and focusing on getting lots of cheap Gondor allies out. Then all these small guys are going to get the attack bonus from Leadership hero Boromir, can get a willpower boost from Visionary Leadership, and can get another attack bonus from a For Gondor! You can even run Leadership Aragorn hero, and play the Sword That Was Broken to give everyone another willpower boost as well, and ally Faramir to boost everyone again by one. All of a sudden you're playing out tons of dudes for 2 cost that are all questing for 3+ each or attacking for 3+ each (or BOTH with a Stength of Arms)! It can get crazy.

Leadership works well like this as there are a lot of different ways to create a solid resource engine to pay for all of this, but you also get access to cards like A Very Good Tales to super accelerate your ally plays.

It's really fun.

Boromir and Visionary Leadership also work across the whole table, so for double fun, you can have a teammate also build a full Gondor deck and you both can get these super bonuses going!
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Ed T
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Seattle
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Yeah. I've had a lot of fun running a mono leadership Boromir / Visionary Leadership / Gondor ally spamming deck. It's certainly not as powerful or solo-able as other traits but I don't think it's fair to say that's impossible to make a viable deck that's Gondor based.
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Steven
Netherlands
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Like the others said: lot's of small guys in mono-leadership is what Gondor's all about right now and it seems to work fairly well.
 
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Jim Hansen
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If you want to bend the theme a little bit, I've had a lot of success with a Boromir/Imrahil/Erestor deck. It gets all the resources and ally buffs of Gondor leadership, combined with the insane card draw of Erestor. With Steward and Visionary Leadership on Boromir, you can easy drop in 2 or 3 Gondor weenies every turn for ridiculous willpower, attack power, and unlimited chump blocking.
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esteban hoogma
Chile
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I've been playing with the mono-Leadership Gondor deck in solo for quite a while, and I can confirm what others have said. I'ts very powerful, and don't think that it only plays small allies. With Ingold and Veteran of Osgiliath, you can still have a couple very strong "tank" allies apart from the army of Guards and Envoys. Also, they announced a new Leadership Weapon in the last pack that will help Gondor and Dúnedain, so I think Gondor is a more or less well-developed acrchetype. You just have to find the right deck.
 
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Brendon Russell
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Teamjimby wrote:
If you want to bend the theme a little bit, I've had a lot of success with a Boromir/Imrahil/Erestor deck. It gets all the resources and ally buffs of Gondor leadership, combined with the insane card draw of Erestor. With Steward and Visionary Leadership on Boromir, you can easy drop in 2 or 3 Gondor weenies every turn for ridiculous willpower, attack power, and unlimited chump blocking.
Theme aside - do these Gondor ally-spam decks play out any differently than an Outlands deck which is also based around dropping as many allies into play as possible, with stat boosts? Are there any specific cards that give the Gondor deck a distinct feel?
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Jim Hansen
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scwont wrote:
Teamjimby wrote:
If you want to bend the theme a little bit, I've had a lot of success with a Boromir/Imrahil/Erestor deck. It gets all the resources and ally buffs of Gondor leadership, combined with the insane card draw of Erestor. With Steward and Visionary Leadership on Boromir, you can easy drop in 2 or 3 Gondor weenies every turn for ridiculous willpower, attack power, and unlimited chump blocking.
Theme aside - do these Gondor ally-spam decks play out any differently than an Outlands deck which is also based around dropping as many allies into play as possible, with stat boosts? Are there any specific cards that give the Gondor deck a distinct feel?

I suppose they are similar from the perspective that they are built around having lots of allies, but beyond that I think the decks play very differently. Outlands is all about keeping allies alive and doesn't function well unless you have 5+ allies out. Gondor doesn't really rely on the allies themselves, so they can afford to chump block and take advantage of cards like Imrahil and Valiant Sacrifice. They also have several allies that are strong on their own like Faramir, Veterans of Osgiliath, Ingold, and Denethor.

I don't know how else to describe it. I just know that playing Gondor is a lot of fun while playing Outlands is boring.
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Ben Finkel
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There's also the potential for Mutual Accord to be fun with another player.
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banana
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Azeltir wrote:
There's also the potential for Mutual Accord to be fun with another player.


Since Rohan has been fleshed out with the new Théoden, Snowmane and Gamling, Mutual Accord is even more amazing.

If you have Boromir + Visionnary Leadership on the table, play an For Gondor!, Astonishing Speed or Forth Eorlingas, and a Mutual Accord it becomes insane.
 
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